I have an outdated Spanish translation (also available on the patch tracker, I don't know why it wasn't imported in the first place). I'll try to update and commit it soon.Yohein wrote:Is someone already working on a Spanish translation? Could give it a try if it's still available.
Search found 76 matches
- Sun Jul 11, 2010 10:25 pm
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 105087
- Sun Jul 11, 2010 10:09 pm
- Forum: General Discussion
- Topic: Loom TG16 will seemingly only run under Windows
- Replies: 8
- Views: 3991
Re: Loom TG16 will seemingly only run under Windows
LordHoto mentioned that this game would need 16-bit graphics support in the backend - so is it basically true that none of the console/handheld ports carry such support? Correct. Except, if I'm not mistaken, the PSP version now supports 16bpp in the daily builds. You can view the features (16bit in...
- Sat Jun 12, 2010 5:07 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store (2)
- Replies: 24
- Views: 26235
- Sat Jun 12, 2010 4:57 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store (2)
- Replies: 24
- Views: 26235
- Sat Jun 12, 2010 4:33 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 146693
From what I've seen it looks like the builds Lubomyr is providing are based on a different source than the official one (in fact it looks like it's a compilation of the SDL backend from the 1.1.1 release). Lubomyr, can you confirm it? In case it was true it would be very important to notice people w...
- Thu Jun 10, 2010 10:04 pm
- Forum: iPhone Port
- Topic: How to save a game at Indiana Jones and the Fate of Atlantis
- Replies: 1
- Views: 6381
It's documented on the wiki (F5): http://wiki.scummvm.org/index.php/IPhone#Controls
- Mon Jun 07, 2010 10:33 pm
- Forum: iPhone Port
- Topic: iPad icon !!
- Replies: 17
- Views: 15535
Actually we have the vectorial sources for the current iPhone icon (scummvm_iphone_icon.svg here ), so if it's only a matter of resolution, it should be as easy as re-rendering that. (The same goes for the loading screen) If you want to make creative changes to it, it would be best to make them over...
- Fri May 28, 2010 11:36 pm
- Forum: The Junkyard
- Topic: Now that the team has released The 7th Guest....
- Replies: 13
- Views: 15424
- Thu May 27, 2010 12:42 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: GP2X Wiz port still stuck on 1.0.0?
- Replies: 13
- Views: 27874
marzipan: DJWillis did a small status update on his last blog post.
- Sat May 15, 2010 1:02 pm
- Forum: General Discussion
- Topic: Compling ResidualVM for N900 (Maemo 5)
- Replies: 8
- Views: 10649
From what I can tell, IF ResidualVM uses OpenGL 1, then the conversion to ES 1.1 shouldn't be that painful, and the N900 supports ES 1.1. So - does anyone know if ResidualVM uses OpenGL 1 or 2? It uses OpenGL 1. Anyway, right now ResidualVM doesn't have proper renderer abstraction, so adding suppor...
- Thu May 13, 2010 5:34 pm
- Forum: General Discussion
- Topic: I would like to help in anyway i can, please suggest.
- Replies: 5
- Views: 7852
Re: I would like to help in anyway i can, please suggest.
My vision, and im sure many others, can see ResidualVM being played on the PSP, running the tales of monkey island, or Monkey 2 special edition, or season 3 of telltale sam and max. As MeddlingMonk said, forget about the Telltale titles for now, their engine is still in development. About MI2:SE, i...
- Wed May 12, 2010 3:54 pm
- Forum: SymbianOS Port
- Topic: building problem scummvm
- Replies: 29
- Views: 51748
Anotherguest: it would be nice if you could fill the Symbian compilation wiki page with these instructions: http://wiki.scummvm.org/index.php/Compi ... VM/Symbian
- Fri Apr 02, 2010 9:04 am
- Forum: Nintendo DS Port
- Topic: Help with T7G
- Replies: 3
- Views: 5158
2005 was the join date of the post author ;) I think it's more an issue of processing power than memory, since The 7th Guest plays at a resolution of 640x480, and I think the DS isn't powerful enough to do the scaling in real time. If it was a memory issue one could have the hope someday the memory ...
- Mon Mar 22, 2010 1:00 pm
- Forum: The Junkyard
- Topic: Please add Dingoo to the Downloads page
- Replies: 10
- Views: 8825
Fingolfin: The download link is below the screenshot on that page. The login form below is indeed misleading. Additionally the modified source code is available at http://cax.nm.ru/, which is linked from the same page. This clears the legal situation of the port :) (edit: tobybear wrote faster than ...
- Sun Mar 21, 2010 1:16 am
- Forum: General Discussion
- Topic: ScummVM 1.1.0 Release Testing is Here!
- Replies: 83
- Views: 76316
1.1.0 branch
ScummVM 1.2.0svn48274 Since this is the testing season for the 1.1.0 release, you should try to stick with the builds from the 1.1.0 branch and not trunk (1.2.0 in this case). There are already big changes in trunk, and the results may vary. If you're using the Buildbot snapshots, please get them f...