Search found 555 matches

by dreammaster
Sun Jul 25, 2021 11:24 pm
Forum: Help and Support
Topic: MM4-5 savefile
Replies: 13
Views: 2171

Re: MM4-5 savefile

Save files in ScummVM are automatically gzipped to save space, unless the given engine specifically tells the framework not to. So that's why the files keep changing. It's been a whie, but if you really want to, I think you can rename the file to .gz, and then use a tool to uncompress it. Then chang...
by dreammaster
Sat Jul 24, 2021 11:53 pm
Forum: Help and Support
Topic: MM4-5 savefile
Replies: 13
Views: 2171

Re: MM4-5 savefile

Let me ask one more last thing... If there is a specific statistic of one character in my party I want to change, is there a way to do so through the debugger? I did not find that option there. Not really. In the rare cases I needed to change a single stat to a specific value, I just used the Visua...
by dreammaster
Mon Jul 19, 2021 6:32 pm
Forum: Help and Support
Topic: MM4-5 savefile
Replies: 13
Views: 2171

Re: MM4-5 savefile

There's no way currently. It was just never a priority to add support for loading original saves. Or creating them for that matter. Xeen in particular took a long time to finish adding support for, so by the end of it I was more than relieved to move onto other things. Of course, if anyone else deci...
by dreammaster
Sun Jul 18, 2021 1:06 am
Forum: General Discussion
Topic: The Longest Journey GOG - can't find game
Replies: 4
Views: 2476

Re: The Longest Journey GOG - can't find game

Use a daily build instead. There isn't an official release yet that supports it.
by dreammaster
Fri Jul 16, 2021 2:57 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 16
Views: 7005

Re: AGS games run slow?

Not currently. Criezy has other priorities than optimizations right now, and likewise I'm currently focused on fixing outstanding bugs and missing plugins that games need. Optimizations will likely come right at the end. Worst case, the next official release of ScummVM should automatically run faste...
by dreammaster
Sun Jun 20, 2021 5:06 pm
Forum: Help and Support
Topic: MM4-5 savefile
Replies: 13
Views: 2171

Re: MM4-5 savefile

One solution to your problem is to use the ScummVM debugger. If you press Ctrl-Alt-D, it will open the debugger. Then type in the command 'intangible on' to turn on intangibility. Then press Escape, and you can walk through the walls. Just repeat the process with intangible off to turn it off again ...
by dreammaster
Mon Jun 14, 2021 5:21 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 102
Views: 49438

Re: Thousands of games needing testing

I've just pushed the updated codebase to master. So from the next daily build, ScummVM will reflect all the bugfixes that upstream has.
by dreammaster
Wed Jun 09, 2021 2:31 am
Forum: Help and Support
Topic: Some AGS issues
Replies: 12
Views: 2604

Re: Some AGS issues

I'm currently in the final stages of porting the updated version of AGS to ScummVM.. it should be merged within the next week or so. Amongst the many bugfixes it has, I know it at least fixes the keys in Art of Theft, which was broken in the version of AGS I first ported at the end of last year. If ...
by dreammaster
Thu May 27, 2021 8:23 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 23
Views: 14847

Re: FM Town Voices in Ultima VI

bliznik wrote: Thu May 27, 2021 4:31 pm Where did you find the file for the FM Towns speech? I don't know how to do this in either ScummVM or Nuvie.
From memory, the speech data comes in the u6_sounds folder of the FM Towns version of the game. So as long as you have a legitimate FM Towns Ultima VI, you should be able to use it.
by dreammaster
Mon May 24, 2021 3:01 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 102
Views: 49438

Re: Thousands of games needing testing

And I found another unique case. It is John Sinclair - Voodoo in London . I just found out that there is a final version. Thanks for pointing it out. I've fixed it. Speaking of demos. I've seen that there is a separate group for them in the detection table. Is that just for commercial demos? If not...
by dreammaster
Mon May 24, 2021 2:36 am
Forum: Help and Support
Topic: How to register "The Magnetic Scrolls Collection" games?
Replies: 25
Views: 8158

Re: How to register "The Magnetic Scrolls Collection" games?

There is another interpreter called dMagnetic , that claims to understand some other formats / disk images. Maybe you can find something of use there? (It's under BSD license.) Maybe so. But glk is low on my list of priorities right now, considering my ongoing work with AGS. Perhaps someone else ma...
by dreammaster
Sun May 23, 2021 3:00 pm
Forum: Help and Support
Topic: How to register "The Magnetic Scrolls Collection" games?
Replies: 25
Views: 8158

Re: How to register "The Magnetic Scrolls Collection" games?

The current magnetic engine in engines/glk/magnetic is based on the re-implemented Magnetic interpreter 2.3. I don't really know too much about it's internal structures, but in theory you could add in the md5's to the detection_tables.h MAGNETIC_GAMES array, and it may also need to be added to GMS_G...
by dreammaster
Sat May 22, 2021 2:12 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 102
Views: 49438

Re: Thousands of games needing testing

I've noticed that only one the Ben Jordan games has its full name, so here is the list with the names from the itch.io page. Thanks, but in my previous commit I standardized the name list by removing the name from that one. I decided that some of the case names would result in long a game descripti...
by dreammaster
Tue May 18, 2021 3:17 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 102
Views: 49438

Re: Thousands of games needing testing

Thanks for testing. Every bit helps. As an update, I'm currently in the middle of bringing in the latest version of the AGS stand-alone to update the ScummVM engine, since it contains a bunch of bug fixes that our version doesn't.. the standalone was also updated too much for us to be able to increm...