Search found 376 matches

by somaen
Sun Dec 14, 2014 12:27 am
Forum: General Discussion
Topic: a little problem with the dialogue transcriptions (G.F.)
Replies: 3
Views: 6187

Re: a little problem with the dialogue transcriptions (G.F.)

The subtitles in the movies were added with the 1.01 patch to the original game, I'm not sure whether or not they were ever added for the non-english versions. If I get some time, I'll take a look at my german copy of the game, to see if that has correct subtitles there (that won't necessarily cover...
by somaen
Thu Dec 11, 2014 9:23 pm
Forum: General Discussion
Topic: a little problem with the dialogue transcriptions (G.F.)
Replies: 3
Views: 6187

Re: a little problem with the dialogue transcriptions (G.F.)

You are not supposed to do anything other than put the gfupd101.exe-file in the folder, it should not need to be run.
by somaen
Wed Nov 05, 2014 5:32 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 10283

If by "my works", you mean converted audio files from the game data, then no.

If however you mean an explanation of how you did it, then yes.
by somaen
Sat Oct 04, 2014 6:22 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 47582

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

What license is the source under? Could I suggest adding a LICENSE-file to the repos (see our repos for an example if there's multiple), so it's clearer
to anyone wanting to contribute or reuse what the terms are?
by somaen
Wed Sep 24, 2014 10:50 pm
Forum: General Discussion
Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
Replies: 14
Views: 36915

Re: I just completed Monkey Island 4 in ResidualVM. Great jo

PS2 EMI, just like PC/MAC EMI shares a lot of (non-gfx) code with Grim. Grim has support for datausr.lab files, it would be trivial to do something similar with EMI, however, while textures are trivial (TGA), the models would need conversion tools written (just like the deluxe-project on here did fo...
by somaen
Wed Sep 17, 2014 6:34 pm
Forum: General Discussion
Topic: Issue loading saves on Mac
Replies: 9
Views: 11623

Re: Issue loading saves on Mac

For future reference: CMD-SHIFT-G in Finder opens a dialogue that allows you to enter a specific path, put ~/Library in there and you'll get the relevant folder.
by somaen
Wed Sep 17, 2014 6:29 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51734

Re: Problem installing Monkey Island 4

Ah, the Mac CDs, the thing is, local.m4b is installed by the installer (which you'd need access to MacOS 9 to run, or at the very least an installation of OS X < 10.4 with Classic installed). BUT, we have a fix for this, ResidualVM happily reads the file from a .sit file, I _think_ this is "EFM...
by somaen
Thu Jul 24, 2014 6:22 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51734

Re: Problem installing Monkey Island 4

And finally, it's worth mentioning that EMI is currently not officially supported, but it _IS_ completable (see another thread in this forum for that), with the caveat that you MIGHT have to jump around a bit if the game hangs, and that a few things look weird still. Also, we still allow for breakin...
by somaen
Wed Jul 23, 2014 6:26 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51734

Re: Problem installing Monkey Island 4

Since you didn't mention the version of ResidualVM you tried to use, I must mention that EMI is not supported in the stable release (0.1.1), you need a nightly build for that.
by somaen
Wed Jul 23, 2014 6:24 pm
Forum: General Discussion
Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
Replies: 14
Views: 36915

Re: I just completed Monkey Island 4 in ResidualVM. Great jo

We do accept bug reports for EMI at this point, so if you have any outstanding that we lack in our tracker, then feel free to add them. As for the PS2 version, I know of two things that don't work there right now, music (we know how to play the music files, we just lack a mapping from the game scrip...
by somaen
Thu Jun 12, 2014 2:56 pm
Forum: General Discussion
Topic: Double Fine is making Grim Fandango Remastered!
Replies: 30
Views: 52129

Re: Double Fine is making Grim Fandango Remastered!

Well, MI:SE was a bit weird for me, the new artwork did change the "feel" of i.e. Mel├®e Island for me (for instance the Scumm Bar suddenly wasn't as dark a place, with the added moonlight and such outside. But all of that was just a bit of nostalgia I guess. The only REAL problem with it,...
by somaen
Thu Jun 12, 2014 2:51 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 302056

Re: Mouse interface for Grim Fandango (Fan made mod)

Well, this depends on the residualvm dev team. I'd be willing to re-organize my codebase and put it through a review for inclusion into the main branch, but that'd really depend on whether they want the mouse mod as an option in residualvm. Now, I can only speak for myself, but I think we can atlea...
by somaen
Tue Jun 10, 2014 7:55 am
Forum: Grim Fandango Deluxe
Topic: Does this announcement mean the closing of this project?
Replies: 11
Views: 32483

Re: Does this announcement mean the closing of this project?

It is not a PS4/Vita-exclusive, more platforms are coming, according to @timoflegend.
by somaen
Thu May 22, 2014 9:01 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 98027

Hmm, according to a few tests I did, Rosemary doesn't seem to use Arial at all, just the two fonts that it comes bundled with (cambria and framd, albeit not the ones placed in fonts/). The second interesting tidbit, is that none of the texts in the images you showed seem to ask for a bold font. (Thi...
by somaen
Wed May 14, 2014 3:01 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 98027

Right, Arial Bold and Arial are not the same fonts, IIRC, i actually only support bold-selecting fonts for Arial, as I had to hard-code it, try naming the file arialb.ttf