Search found 100 matches

by Pix2
Mon May 18, 2009 1:01 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

LOL will be included along with the Kyrandia engine but scummVM doesn't appear to detect it on the PSP. There is a problem on the PSP build with files in subdirectories not being found so it might be something to do with this but I've not looked into it.
by Pix2
Thu Apr 16, 2009 5:56 pm
Forum: Help and Support
Topic: Lure of the Temptress VGA, NO SOUND. Please help?
Replies: 24
Views: 13655

If the oggs are in the lott folder (and not in a subdirectory) and you are definitely running the game from that directory (and not some other copy elsewhere) then I'm guessing you aren't using the modified version of scummvm. Assuming you are using windows download from the following link:- http://...
by Pix2
Wed Apr 15, 2009 12:08 pm
Forum: Help and Support
Topic: Lure of the Temptress VGA, NO SOUND. Please help?
Replies: 24
Views: 13655

From what I remember struggling to get a game running would be a nostalgic childhood experience. If my version isn't at least replacing the MIDI/adlib sound then the only options I can see are that you haven't extracted the LOTT oggs into the games directory or you are still running the unadulterate...
by Pix2
Mon Apr 13, 2009 8:16 am
Forum: Help and Support
Topic: Lure of the Temptress VGA, NO SOUND. Please help?
Replies: 24
Views: 13655

You could try downloading my "improved" version from:- http://pix.www.idnet.com You'd need to get the 14.0 version of scummVM from there, then download the oggs for LOTT and extract them into your game folder. This will add recordings of the MT-32 soundtrack into the game. It's not perfect...
by Pix2
Sun Mar 22, 2009 10:15 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

Don't know why I never tried it before but I just gave this a go with a tinsel only build and it frees up enough memory that Discworld 2 looks to run ok on it. I've put this up on the site for anyone who wants it.
by Pix2
Sat Mar 21, 2009 11:27 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

You would expect my builds to be less stable anyway and I'm only guessing at the cause. But even if there was an unfixable memory problem, at worst we would end up having to use more than one eboot in the same manner as the NDS build with different engines supported in each. It wouldn't be a big pro...
by Pix2
Sat Mar 21, 2009 6:58 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

I updated my 13.1 version yesterday also. You may find that more stable than 14.0. It has fewer engines still with no SCI or MADE.

Igor is the name of the engine used for Drascula which is why that file is in there.
by Pix2
Fri Mar 20, 2009 5:59 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

Thanks for the savegame. I've had a look and it crashed on my PSP just as you described. I then made a new eboot with a load of engines removed and it worked fine. I've since managed to fix it just by removing what I'd call the unneeded engines from all my PSP builds (specifically AGI (not much use ...
by Pix2
Fri Mar 20, 2009 6:41 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

Its strange that there are problems with BS2 as I've not done anything to it. There are more engines in my build so I'm wondering if lack of memory could be a problem? I'll have a look anyway. If you could send me a savegame from where it crashes that would save a bit of time.
by Pix2
Wed Mar 18, 2009 5:11 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

The bug didn't take much tracking down and it was my fault. I've fixed it and updated all the builds. If you find any more let me know.
by Pix2
Wed Mar 18, 2009 1:46 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

Hold off on any bug reports for now. This is the sort of fault I might have created so I'll have a go with a clean build first and see if its still there. I don't think its anything I've done but lets make sure before anyone here wastes time looking for a bug that doesn't exist.
by Pix2
Tue Mar 17, 2009 7:07 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

The new SVN build is done. I've only had a quick look around but it looks like RTZ is working perfectly now. I've added in the new modern theme to both builds while I was at it - thought I'd already done it but clearly not. Regarding Kyrandia - I'm assuming you are using the svn14 build. Someone sne...
by Pix2
Tue Mar 10, 2009 2:00 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

12 floppies if I remember right - definitely the most of any game I ever bought (although not by much). It didn't have all the FMV but it did have full speech which took forever to uncompress when you installed it. The CD version is clearly the one to play but the floppy version still has all the sa...
by Pix2
Mon Mar 09, 2009 1:47 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126360

Last time I tried RTZ on PSP (which wasn't long back), I just got a black screen when I started it but I'll upload the latest SVN version later today and you can try it yourself. I've not done anything with the audio yet and I'm not sure if I will as it doesn't sound all that great in the first plac...
by Pix2
Sun Mar 08, 2009 3:54 pm
Forum: PSP Port
Topic: New scummvm 0.13 quits immediately
Replies: 25
Views: 27021

You are using the right version so I'm out of ideas. I'm currently using 5.0-6 with no problems and I had the 13.0 svn version running before that on 5.0-4. Other than having to clear out the old files, I never had any trouble with it.