Search found 178 matches

by fuzzie
Mon Jun 20, 2011 8:40 am
Forum: SymbianOS Port
Topic: problem with 1.3.0 version (Nokia E90 & Zak McKracken)
Replies: 8
Views: 21625

I can try to enable that define to see if it works better. After some hours spent trying random things for a similar problem on Android, it turned out that the new FM-TOWNS code was broken on all ARM. It should work now with the fixes on the 1.3.1 branch without need for the define, although I only...
by fuzzie
Wed Jun 15, 2011 8:48 am
Forum: Android Port
Topic: color mode not supported with zak (moved to bugtracker)
Replies: 5
Views: 4133

The problem is that the ScummVM 1.3 Android code now has 16-bit colour support, but using a 5551 bit-packing format. The SCUMM engine requires a 555 bit-packing format in 16-bit colour mode, and errors out otherwise, which does seem a bit silly since it will fall back to a 256 colour mode with a war...
by fuzzie
Sun May 29, 2011 8:23 am
Forum: Help and Support
Topic: OpenGL support in scummvm-1.3.0
Replies: 2
Views: 2163

Re: OpenGL support in scummvm-1.3.0

What do I need in order to build latest scummvm by myself with opengl support? configure doesn't detect it (while residual's one actually can), which libraries have I to install? OpenGL isn't supported yet due to various problems, so it was disabled in the scummvm-1.3.0 release. If that's your prob...
by fuzzie
Mon May 23, 2011 1:29 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 436
Views: 486029

I'd like to see most of the later Living Books games supported, just because I would love to be able to play Arthur's Computer Adventure (best of the bunch) on my brand new PC without any troubles. Phft, the Rugrats Adventure Game is clearly the best of the bunch. :-) Arthur's Computer Adventure is...
by fuzzie
Sat Apr 02, 2011 5:22 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

EDIT: Also, I noticed that with every Living Books game I briefly tested, the title screen introductions and dances do not loop like they're supposed to. I tested the games outside of ScummVM, and the title animations do loop there, so I believe it's a bug relevant to ScummVM. Mm, this has been dri...
by fuzzie
Sat Apr 02, 2011 3:26 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

EDIT: Also, I noticed that with every Living Books game I briefly tested, the title screen introductions and dances do not loop like they're supposed to. I tested the games outside of ScummVM, and the title animations do loop there, so I believe it's a bug relevant to ScummVM. Mm, this has been dri...
by fuzzie
Wed Mar 30, 2011 6:36 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

presumably this is "Just Grandma and Me v2.0"? Just to complicate things further, the OUTLINE only has entries for English. I'm sure this game had a Japanese option as well.... I wonder if it's some bizarre cutdown version.. If the demo version (it's in the LB v3 sampler) is anything to g...
by fuzzie
Tue Mar 29, 2011 9:56 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

pacifist wrote:New Kid on the Block 1.1 demo
NEWKID.512
41e975b7390c626f8d1058a34f9d9b2e
That's odd - that one should already work (and the copy on the demos server works fine for me).

I added the rest just now (in git revision 046a34bd), so they should work in the next daily build. Thanks.
by fuzzie
Tue Mar 29, 2011 6:25 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

What is the line you're calling md5deep with? You should be running something like md5deep -p 5000 HARRY.512 | find /i "offset 0-5000" but just md5deep -p 5000 HARRY.512 would be fine for these small files, if you're having problems (the 'find' is just to stop you from being flooded with ...
by fuzzie
Mon Mar 28, 2011 10:13 pm
Forum: General Discussion
Topic: Book'em Danno
Replies: 21
Views: 31927

Am I just using different versions to you guys? All these games work fine for me in Windows 3.1 but they won't pass the game detection in ScummVM... Yes! Like we said in the news post, we don't have all the games to test with - for example, the ScummVM team has only seen the European version of Har...
by fuzzie
Thu Mar 24, 2011 8:15 am
Forum: The Junkyard
Topic: Question on Mohawk engine games
Replies: 5
Views: 5193

So it should work fine if I just point to the directory with the contents of the disc on it? I guess you found the wiki page -- the known-working games are the V1/V2 ones. The Cat in the Hat is one of the newer (V3+) games which don't really work at all in ScummVM yet -- it has a lot of minigames e...
by fuzzie
Thu Oct 28, 2010 2:55 pm
Forum: Help and Support
Topic: Big Red Adventure Cd version
Replies: 23
Views: 18674

The game is only localized in English, German, French and Italian. That's not correct. The game was in fact sold and localized in Spanish. I can provide the md5 checksums, if you tell me which files you need. Well, the standard demo and full versions are only localized in those languages, and I've ...
by fuzzie
Fri May 28, 2010 10:45 pm
Forum: The Junkyard
Topic: anyone working on STTNG: A Final Unity?
Replies: 3
Views: 3362

anyone working on STTNG: A Final Unity?

I have the start of a scummvm engine (a few days of work) for the Star Trek game "A Final Unity"; it reads some of the location data, displays the backgrounds and the walkable area polygons, animates sprites, etc. Am fairly sure it won't get finished (the video playback and the space comba...