I bought the big box (black Win & DOS) releases from AS's website a couple of years ago and neither came with inlays, both relied on PDFs on the disk, so I'm not sure exactly what the policy is.
It does seem as though they're avoiding printing inlays though.
Search found 89 matches
- Tue Jan 22, 2008 10:59 pm
- Forum: General Discussion
- Topic: Simon the Sorcerer I manual - question
- Replies: 15
- Views: 13239
- Fri Dec 28, 2007 2:29 am
- Forum: General Discussion
- Topic: is SCUMMVM looking for an source game creation tool?
- Replies: 35
- Views: 33110
The one real benefit I can see for having game creation tools for ScummVM is that the game's author instantly has access to a multiplatform distribution. AGS is pretty cool but most of the extra features are written as plugins which aren't supported outside of Windows. ScummVM, however, is available...
- Fri Dec 28, 2007 1:36 am
- Forum: Help and Support
- Topic: LOOM audio problems
- Replies: 2
- Views: 1814
I'm guessing when you ripped it, you ripped it to MP3 format using variable bitrate? Sometimes this confuses it - whereas Monkey Island CD has separate tracks, Loom only has a single track, and the software locates the appropriate part of the track. If you've used VBR there is a chance it got confus...
- Tue Dec 25, 2007 11:04 pm
- Forum: General Discussion
- Topic: Amiga King's Quest and Space Quest downloadable again.
- Replies: 6
- Views: 7093
Well, I don't know the state of the UAE port to Mac, but if you can run the UAE Amiga Emulator in a Mac environment, you should be able to boot up Workbench, mount a directory on your Mac to DH0: on the Amiga side and then drag and drop files. I know this process works in principle - it can be used ...
- Tue Sep 11, 2007 7:12 pm
- Forum: Help and Support
- Topic: Is it possible to start monkey2 without subtitles?
- Replies: 2
- Views: 2498
Unfortunately the display of the text is built into the SCUMM scripts that run Monkey Island 2 - since the game does not have speech, the text is always displayed. For most of MI2, though, you should be able to crank up the text speed, then take a copy of the background (before or after the dialogue...
- Tue Sep 04, 2007 9:46 pm
- Forum: The Junkyard
- Topic: does anyone know where i can get games for scummvm for my pc
- Replies: 12
- Views: 14102
My bad, I'm sorry. And me holding a computing qualification and several years programming experience should know better... :oops: Of course, it is an interpreter rather than an emulator... this sort of situation emerged a while back when Activision released the later Zork games and allowed the earli...
- Tue Sep 04, 2007 6:18 pm
- Forum: The Junkyard
- Topic: does anyone know where i can get games for scummvm for my pc
- Replies: 12
- Views: 14102
Even Sierra's cottoned on to the idea of using specialist emulation tools - some of the Quest games have been noted as being resold bundled with DosBOX. The only difference is that instead of having a generic emulator, ScummVM is a specialist emulator targetted at their games. They wouldn't need to ...
- Mon Sep 03, 2007 7:26 pm
- Forum: The Junkyard
- Topic: does anyone know where i can get games for scummvm for my pc
- Replies: 12
- Views: 14102
- Wed Aug 15, 2007 9:05 pm
- Forum: General Discussion
- Topic: minimal requeriments...
- Replies: 8
- Views: 6429
Well, all of the games up to Indy 4 (so, Maniac Mansion, Zak, Monkey 1, Monkey 2, Indy 3, Indy 4, in no particular order) all ran on an Amiga 500 - which only has a 7.14MHz processor, although it's a Motorola 68000 (16 bit processor) I'd speculate even if you had a dedicated Scumm processor running ...
- Wed Aug 01, 2007 11:21 pm
- Forum: General Discussion
- Topic: Idea: ScummVM+
- Replies: 25
- Views: 17010
- Tue Jul 31, 2007 9:47 pm
- Forum: General Discussion
- Topic: Suggestion! - Achive compatibility!
- Replies: 22
- Views: 14897
use folders then... really though the compression rate of archives is so minimal its not even worth mentioning. I do use folders, and besides that's how ScummVM is geared up anyway. I'm just thinking where maybe on a small storage device where every byte might count. (I haven't got one myself, I'm ...
- Tue Jul 31, 2007 8:50 pm
- Forum: General Discussion
- Topic: Suggestion! - Achive compatibility!
- Replies: 22
- Views: 14897
counter question - why does it make such a great difference to you if your game comes in one or in ~three files? (I see your point with games that come in 1,000 files, but that's the minority of games) Doesn't to me. The key point here is less about number of files but about space usage. All I was ...
- Mon Jul 30, 2007 11:13 pm
- Forum: General Discussion
- Topic: Suggestion! - Achive compatibility!
- Replies: 22
- Views: 14897
- Mon Jul 30, 2007 10:53 pm
- Forum: The Junkyard
- Topic: The Day The World Broke
- Replies: 11
- Views: 10213
Unfortunately WINE generally needs to be run on a true x86 environment - from what I understand, WINE itself is a program loader and API interpreter, meaning that it receives the calls from programs expecting to find Windows and turns them into the equivalent on Linux. E.g. if program XYZ calls a sp...
- Thu Jul 26, 2007 7:45 pm
- Forum: Help and Support
- Topic: Samnmax Hit the Road - Disk 2-->need this fileSAMNMAX.002
- Replies: 4
- Views: 2696
Although yes it is under forum role #0, if you have the CD version, you already improve on the floppy; the only player-noticeable difference between the two is the speech file (MONSTER.SOU) In the floppy version, the speech only runs as far as the intro, while the CD version should have full speech,...