Search found 805 matches

by agentq
Wed Oct 13, 2010 10:48 am
Forum: Nintendo DS Port
Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
Replies: 22
Views: 54342

Whoa - that's wierd. The filename was spelt incorrectly, so the server seemed to be returning a file with a similar name! That's why I didn't notice the problem when I posted the file.

Fixed now - but I suppose that means that this release has had zero testing. Not the best situation.
by agentq
Wed Oct 13, 2010 10:11 am
Forum: Nintendo DS Port
Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
Replies: 22
Views: 54342

Ok. While I can obviously still fix issues that are found, I have submitted the final build of 1.2.0 already so any fixes will need to be made available in the next version.

Although, if anything really serious is found I can probably argue for another release with the ScummVM leads.
by agentq
Wed Oct 13, 2010 10:01 am
Forum: Nintendo DS Port
Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
Replies: 22
Views: 54342

Yes, there seemed to be no interest in this build. Maybe I should promote it more prominently. Perhaps using a mailing list?
by agentq
Tue Oct 05, 2010 10:41 am
Forum: Nintendo DS Port
Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
Replies: 22
Views: 54342

NEW! Pleae help test ScummVM DS 1.2.0 beta1

Hi, It's coming up to release time again for the whole ScummVM team, which means new versions of your favourite software, including ScummVM DS. Please download the new beta version here, and let me know how it goes. Please post your experiences with the new version here, good or bad. This release co...
by agentq
Thu Aug 12, 2010 10:11 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 272552

As I think I've mentioned before, getting games working with extra RAM support is a very complex process and needs to be tailored for each game supported. I wanted to get Full Throttle and The Dig working mainly because I love those games, but I'm not realistically going to be able to do any more. J...
by agentq
Thu Aug 12, 2010 10:09 am
Forum: Nintendo DS Port
Topic: sci games
Replies: 16
Views: 28869

Actually, I don't really mind how you contact me. I have email notifications turned on for PMs so I would see those, email is also good, but the forum is better for me because the messages stick around. Before I new release I do check recent posts on the forums to see if I've solved all the major is...
by agentq
Thu Aug 12, 2010 9:52 am
Forum: Nintendo DS Port
Topic: Goblins 3 Freezes!
Replies: 8
Views: 15505

Hmm. Well, it's difficult for me to offer any advice on this withough investigating it myself, but it sounds like a genuine bug in ScummVM. I will have to investigate this in due course. Unfortunately I don't have the game you mention so I can't really look into it right now. For now, you should pro...
by agentq
Sat Jul 10, 2010 9:54 am
Forum: Nintendo DS Port
Topic: Team SuperCard to release SDK -- ScummVMDS improvements?
Replies: 4
Views: 8871

Hi, This kit sounds like a really powerful bit of hardware, and it would probably run ScummVM very well. Unfortunately it's more like a separate console on a cartridge than a DS add on, and therefore the effort needed to get ScummVM DS running on it would be as much as porting to an entirely new con...
by agentq
Sat Jul 10, 2010 9:43 am
Forum: Nintendo DS Port
Topic: Goblins 3 Freezes!
Replies: 8
Views: 15505

I'm sorry, I don't have Goblins 3 CD so you'ree probably trying something that hasn't been tested before. I assume the music plays ok before the crash? If not, I would suspect something has gone wrong with the music conversion. If you press Y during the game, are any error messages reported on the c...
by agentq
Sat Apr 10, 2010 11:24 am
Forum: Nintendo DS Port
Topic: Test Builds: Early access to newly supported games[obsolete]
Replies: 21
Views: 26596

Thanks to everyone who tested these games!

The two new builds from this thread are now part of the stable 1.1.0 version of ScummVM DS. You can get that from the stable builds thread on this forum, the main ScummVM downloads page or on the ScummVM DS site.
by agentq
Sat Apr 10, 2010 11:21 am
Forum: Nintendo DS Port
Topic: ScummVM DS 1.1.0 beta1 [obsolete]
Replies: 20
Views: 43380

I'm not so worried about build J right now, it's not part of this new release. As far as the black lines go, they've been there forever and show up in every game to some extent. I've got to sort that out at some point, but I couldn't find a way to get rid of them that didn't hurt performance. Anyway...
by agentq
Wed Mar 31, 2010 9:07 am
Forum: Nintendo DS Port
Topic: ScummVM DS 1.1.0 beta1 [obsolete]
Replies: 20
Views: 43380

Good news! I managed to fix the hover mode problems and the 'Return to Launcher' problem too. The card doesn't need to support soft reset for that.
by agentq
Tue Mar 30, 2010 11:00 pm
Forum: Nintendo DS Port
Topic: not fully working on DSi XL with iEdge flashcart
Replies: 5
Views: 9143

Looks like the choice for those wanting to play ScummVM on the DSi is the Acekard 2i with AKAIO software. At least, that's what they say here: http://forums.scummvm.org/viewtopic.php?t=7172 Unfortunately the link to AKAIO on that thread is dead. EDIT: ...but it looks like it's available for download...
by agentq
Tue Mar 30, 2010 9:52 pm
Forum: Nintendo DS Port
Topic: not fully working on DSi XL with iEdge flashcart
Replies: 5
Views: 9143

The DSi should be functionally identical to the DS for ScummVM, so if it doesn't work it's probably the fault of the flash card reader or it's firmware. I don't have any DSi compatible flash card readers and without that I can't debug this, but if anyone's willing to donate, I will buy one and attem...
by agentq
Sat Mar 27, 2010 1:29 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 1.1.0 beta1 [obsolete]
Replies: 20
Views: 43380

Hmm. If The Manhole doesn't work, I'll remove it from the supported games list. There won't be enough time to debug that before release.

Can anyone else verify that the hover mode doesn't work? Is this common accross all games or just some?