Search found 52 matches

by Alien Grey
Mon Oct 05, 2020 5:22 am
Forum: Help and Support
Topic: Glitchy Audio
Replies: 21
Views: 2096

Re: Glitchy Audio

I'm wondering what kind of device you''re uisng to run ScummVM? There's three devices that I'm uisng to run ScummVM and one of them does also has lots of sound glitches when running ScummVM. The one that does run ScummVM with sound glitches is a GPD Win with an Intel Atom® x7-Z8750 Processor. That p...
by Alien Grey
Sun Oct 04, 2020 7:54 am
Forum: General Discussion
Topic: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light
Replies: 3
Views: 2591

Re: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light

There's more than enough other games to keep me busy while waiting for this to be fixed. I'm currently on a Space Quest ... uhm ... quest. :D Playing every Space Quest game. Started with all official games and now still busy with every fan made game. After that I also plan to play Space Quest 1 and ...
by Alien Grey
Mon Sep 28, 2020 9:12 am
Forum: General Discussion
Topic: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light
Replies: 3
Views: 2591

Re: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light

Thanks to everyone that helped making this new ScummVM release possible. This version seems to run much smoother on Windows 10. :) I'm glad we could fix a nasty old original bug in Space Quest 6: Roger Wilco in The Spinal Frontier for this new stable release. I'm sorry I couldn't finish the testing ...
by Alien Grey
Sun Sep 20, 2020 1:14 pm
Forum: Help and Support
Topic: Indiana Jones and The Fate of Atlantis - Speech voice
Replies: 8
Views: 932

Re: Indiana Jones and The Fate of Atlantis - Speech voice

Thanks for explaining. It does look like GOG doesn't reencode them so there should be a MONSTER.SOU file.

I think the easiest way to fix this is just use the data files needed (ATLANTIS.000, ATLANTIS.001 and MONSTER.SOU) for this game to run with ScummVM and use the latest build.
by Alien Grey
Sun Sep 20, 2020 9:32 am
Forum: Help and Support
Topic: Indiana Jones and The Fate of Atlantis - Speech voice
Replies: 8
Views: 932

Re: Indiana Jones and The Fate of Atlantis - Speech voice

There shouldn't be a MONSTER.SOU file. There should be a MONSTER.SOF file.

If there's a MONSTER.SOU file it should be renamed to MONSTER.SOF to get speech to work. That's how I got speech to work with all SCUMM games that have speech.
by Alien Grey
Sun Sep 13, 2020 9:41 am
Forum: Fangame Creation
Topic: Support for Space Quest Incinerations possible?
Replies: 2
Views: 649

Re: Support for Space Quest Incinerations possible?

I do understand that a working AGS engine would be needed for ScummVM to run this game. That doesn't seem to be any time soon. :(
by Alien Grey
Sat Sep 12, 2020 11:48 am
Forum: Fangame Creation
Topic: Support for Space Quest Incinerations possible?
Replies: 2
Views: 649

Support for Space Quest Incinerations possible?

No matter if you're a Space Quest fan or not Space Quest Incinerations is a hidden gem. The story, the puzzles, cutscenes and music are great. It's one of the best adventure games I played. This is one of those games that just needs to be preserved. So... My question is if it's possible to have Scum...
by Alien Grey
Mon Sep 07, 2020 2:45 pm
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 2728

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Where can I find the information about the data files needed to run these games? That would help a lot because I don't like just copying all the content knowing that a lot of files won't be needed to run the game. I can start testing the game Prince and the Coward and looking at all the data files ...
by Alien Grey
Sat Sep 05, 2020 11:21 am
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 2728

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Where can I find the information about the data files needed to run these games? That would help a lot because I don't like just copying all the content knowing that a lot of files won't be needed to run the game. I can start testing the game Prince and the Coward and looking at all the data files f...
by Alien Grey
Sat Dec 30, 2017 1:08 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 13607

Alien Grey: It would have been useful to include a link to the xBRZ code and patches. I have searched and found this here: https://sourceforge.net/projects/xbrz/files/ScummVM/ScummVM_1.9.0%2BxBRZ_Sources.zip.zip/download This includes the latest xBRZ v1.5 patched into ScummVM v1.9.0. xBRZ is licens...
by Alien Grey
Sat Dec 30, 2017 1:02 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 13607

What do you mean by "slow scalers"? I mean, even on my 6 year old rig the scalers impose no frame rate drop, they don't even increase CPU load measurably. I don't mean that the scalers are actually slow but compared to xBRZ they are. xBRZ is faster than the HQ scalers and gives the same o...
by Alien Grey
Mon Dec 25, 2017 7:54 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 13607

ScummVM needs OpenGL with xBRZ support

I think that OpenGL with xBRZ support should be added to ScummVM. This would make ScummVM games look a lot nicer without the need of slow scalers. There's an unofficial ScummVM build with xBRZ support available from the xBRZ author. Perhaps someone should ask the xBRZ author to add official support ...
by Alien Grey
Tue Dec 19, 2017 8:47 am
Forum: General Discussion
Topic: To: You. From: Release team. Subject: ScummVM 2.0.
Replies: 23
Views: 20737

Nice to see this new ScummVM release. I would like to thank Dreammaster for fixing the bugs from the TsAge game Return to Ringworld so quickly.
by Alien Grey
Sat Dec 09, 2017 9:27 am
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 5226

I've got a question about the fill out the test result form. Is it important to enter the correct ScummVM version? I'm asking this because it didn't allow me to enter the correct Kirben daily build version so I cheated and entered the example number to let me go to the next page and submit my result.