Search found 120 matches

by goetz
Tue Oct 14, 2008 6:40 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 217050

Always? Which scene is that? Can you provide a save game? It's the scene in the hotel, where you give the egg, pepper and dog's hair to the bartender. After you give him the first item and while you have picked up the second one, ScummVM will crash. But it's strange that I cannot reproduce the cras...
by goetz
Mon Oct 13, 2008 5:32 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 217050

Perhaps I should create a new build with even larger heap pre allocation. Right now its only 6 mb then its ment to grow when needed. Anotherguest, may I ask you to create a version of ScummVM for S60v3 including all the engines from the standard build, which uses the double amount of heap pre alloc...
by goetz
Mon Sep 01, 2008 8:56 pm
Forum: SymbianOS Port
Topic: ScummVM 0.12.0 " " S60v3 and some games .
Replies: 1
Views: 3164

ScummVM 0.12.0 " " S60v3 and some games .

Well, the "SVN build updated" thread seems long enough already and we're not talking about any pre-releases any more. So here's a short new thread for experiences with the the current release version for Symbian S60v3. I'll start with some feedback about " " on my Nokia ...
by goetz
Sun Aug 24, 2008 2:05 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 217050

Now a more extensive bugerport for Comi (German version) on Nokia E51 with the latest svn build. Overall, it runs quite well, both with videos and speech and without video and speech data. Here are my findings so far: Speech: The ScummVM option "subtitles only" does not seem to have effect...
by goetz
Tue Aug 19, 2008 5:45 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 217050

This version does not seem to have any problems with the old Scumm games (MI1, MI2, DOTT, Atlantis, Indy3, Loom, Sam&Max, Zak, Maniac). Quite the opposite: It is very fast on my Nokia E51 (also 369MHz CPU) and what was the infamous scroll bug is now smooth and quick scrolling. In fact, this vers...
by goetz
Wed Aug 06, 2008 5:20 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 217050

Well, a feedback for more versions, all S60v3: The one of 0731 did annoy me a bit, since it instantly crashed on starting monkey1 (vga, German, all other games were working), had some bad rounding problems, which made all moving objects "jump" in the upscaled landscape flipped screen mode,...
by goetz
Sun Jun 01, 2008 11:38 am
Forum: SymbianOS Port
Topic: N95 8GB and keys
Replies: 3
Views: 3859

In some of the last versions, the 0-key combinations have been replaced by the green key and obviously in your version it's the green key you should use. ;) Unlike the 0-key, the green key is sticky, i.e. "0+1" becomes "[green] 1 [green]", "0+2" becomes "[green] 2 ...
by goetz
Fri Apr 04, 2008 5:32 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 118542

Hmm. Cannot confirm that for a different S60v3.1 device:

scummvm-080402-SymbianS60v3_all.sis seems to run all the games fine which you mentioned (German versions), on my Nokia E51, S60v3.1.

- Goetz
by goetz
Fri Feb 01, 2008 12:57 pm
Forum: SymbianOS Port
Topic: Problem with Nokia N73 and Scumm
Replies: 23
Views: 23279

I am curious: What are the control (green) key combinations currently built in? Are there more new ones? :)
by goetz
Fri Feb 01, 2008 12:48 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 118542

ScummVM_080130 and E51

Just got my new Nokia E51 and it seems to be an ideal device for ScummVM (at least the old scumm games). The new features of ScummVM_080130 seem to work fine and I had no problems with the green control key -- no black screens at all, just some flickering. With its fast CPU the E51 seems to support ...
by goetz
Tue Jan 22, 2008 10:07 am
Forum: SymbianOS Port
Topic: Keyboard layout improvements
Replies: 2
Views: 2500

Re: Keyboard layout improvements

Well, the joystick click (in joystick mode) seems to work fine as "text skip" in current SummVM. :? For the multi function key (action key, now "0") I have a better suggestion: Why not use the green key ("home")? The "#" key as caps is OK, as long as we are ab...
by goetz
Tue Nov 27, 2007 11:52 am
Forum: SymbianOS Port
Topic: Problem with Sam 'n Max on my N73
Replies: 3
Views: 2965

Re: Problem with Sam 'n Max on my N73

The controls in this screen should work as follows: - Left click and right click on lever in the middle between two cables: Adjust movement of the platform and binocular. - Escape key: Leave screen. In the current versions of ScummVM this should be the "c" key on your device, on earlier ve...
by goetz
Mon Nov 26, 2007 6:20 pm
Forum: SymbianOS Port
Topic: Saving in Goblins 2 on nokia 6120
Replies: 6
Views: 4050

Re: Saving in Goblins 2 on nokia 6120

How can I save the game in ScummVM? When I press button save in game and type something it don't save. How can I confirm saving? Assuming, you use the multitap mode (activate with 0+1) in the dialog to enter the save game name, the left softkey is mapped to the enter-key. Works at least with my Nok...
by goetz
Sat Nov 24, 2007 6:20 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 118542

Anotherguest, what did you change for the 2007-11-24 release? Bug reports on scummvm-071124-SymbianS60v3_all.sis on my Nokia E60: - Scroll bug: Scrolling seems to work nicely using the whole screen, not a small strip. Testing some known vertical scrolling and the DOTT horizontal scrolling situations...
by goetz
Sun Jun 10, 2007 9:48 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 118542

So should report a bug for it. Ok, it's bug #1734659. Maybe you could change the priority to something like 3, since it does not make any game unplayable. I will not change the priority setting myself. :D Any known crashes that is back Goetz? Well, not really. It's pretty much running nicely as the...