Search found 157 matches
- Sun Apr 19, 2009 6:00 pm
- Forum: General Discussion
- Topic: can anyone recommend me a good...
- Replies: 21
- Views: 19030
- Sun Mar 29, 2009 4:42 pm
- Forum: General Discussion
- Topic: Classic LucasArts adventure game titles may be revived
- Replies: 17
- Views: 14898
- Thu Mar 26, 2009 8:35 am
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
Good thing you found this way,... Because I tried unsuccessfully to contact Chris Jones (and Aaron Conners). I hope you'll have some good news to tell us soon :) hmmm.. it was actually Aaron Conners who I pm'ed via the unofficial texmurphy forums (as he visits the site regularly). still haven't hea...
- Wed Mar 25, 2009 8:29 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
- Wed Mar 25, 2009 8:27 pm
- Forum: General Discussion
- Topic: Igor engine
- Replies: 21
- Views: 17448
Not wanting to bump another thread this old (http://forums.scummvm.org/viewtopic.php?t=4859), but relating more to the engine.. Is there a link to any talkie version by now? and how about the full dosversion which is available on many freeware sites now.. but seeing that one is only 4MB packed I can...
- Wed Mar 25, 2009 6:55 pm
- Forum: General Discussion
- Topic: Gobliiins 4 teaser
- Replies: 2
- Views: 2109
- Wed Mar 25, 2009 6:40 pm
- Forum: The Junkyard
- Topic: Engines - Not in SVN
- Replies: 17
- Views: 16605
- Sun Mar 22, 2009 7:41 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
Anyway, I think that present model of intelectual property managment is bad for the industry, or at least for consumers. I think that 70-year copyright period is plain ridiculous. And I hope, that under consumers pressure, such greedy behavior will be eliminated from companies politics. Greedy beha...
- Sun Mar 22, 2009 6:07 am
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
Ahhh, I hate the copyright laws. It's unfair that the company can keep the rights of works, that lie at the bottom of the drawer. If the rights are unused for, let's say, 10 years, they should be transfered to public domain. The world goes on now so fast, that 10 years now is like a century in the ...
- Sat Mar 21, 2009 6:17 pm
- Forum: The Junkyard
- Topic: Jedi Knight
- Replies: 15
- Views: 14871
That's true although I can't see a reason not to release obsolete game engines (Jedi, Sith, GrimE, Scumm not the game files) as open source as they are of no commercial value to LEC but would improve their public image. Well I can see enough reasons, for one, copyright.. And ofcourse it isn't in th...
- Sat Mar 21, 2009 5:01 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
- Sat Mar 21, 2009 1:15 am
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
I'm gonna ask Chris Jones about it (I knew I remembered his name from somewhere, and now I know he's the man behind the AGS engine, which is a community I'm also following a lot).. Chris Jones from Access is not the same, as the one behind AGS engine, if that's what you assume. These are two differ...
- Fri Mar 20, 2009 5:52 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
- Fri Mar 20, 2009 5:22 pm
- Forum: General Discussion
- Topic: MT-32 emulator development: Good news!
- Replies: 47
- Views: 43171
Concerning the roms: although legally you might be able to download these roms even if you don't own any of the hardware, as the patent is expired, Roland was causing trouble for the development team anyway. Claiming that you need to have possesion of the hardware was just canadacow's way of keepin...
- Fri Mar 20, 2009 5:00 pm
- Forum: The Junkyard
- Topic: Access Software's Countdown
- Replies: 22
- Views: 23898
Yeah, I already thought that when I looked at the exe using the hexeditor and saw the exact text that is shown in the first screen.. The datafiles contain a small header and some MDCD compressed files stuck to each other.. you can use a hexeditor to save the blocks to files and uncompress the files ...