Search found 421 matches

by Kirben
Mon Aug 16, 2010 9:28 am
Forum: Help and Support
Topic: Pajama Sam dutch version not recognized
Replies: 4
Views: 3810

It looks like the game uses the YAGA game engine, and not the SCUMM game engine, judging by those filenames.

Are you sure that game isn't Pajama Sam: Life is Rough When You Lose Your Stuff? as that is the only known Pajama Sam game that uses the YAGA game engine.
by Kirben
Fri May 28, 2010 1:37 am
Forum: The Junkyard
Topic: Simon the Sorcerer III (early 2D development)
Replies: 3
Views: 6763

I emailed Adventure Soft about the 2D version of Simon the Sorcerer 3 in the past, and this was their response: All the graphics where being created on Silicon Graphics machine using, what was then Alias Power Animator. We don't have the source for the graphics any more so I'm afraid it's a complete...
by Kirben
Wed May 12, 2010 5:57 am
Forum: Help and Support
Topic: Song Won't Play In Putt Putt Saves The Zoo
Replies: 1
Views: 1924

I fixed the problem in ScummVM SVN, use the next daily snapshot of ScummVM SVN.
by Kirben
Sat Apr 17, 2010 10:27 am
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 269543

Here is a copy of a CD containing the Dutch, English, French, German and Italian demos of the following games : (titles in French, sorry, I don't know their correct translations) - Pyjama Sam: Héros du Goûter (Heros of the snack time ?) - Marine Malice: Le mystère de Ranch aux Cochons (Freddi Fish:...
by Kirben
Tue Mar 02, 2010 1:11 am
Forum: Help and Support
Topic: Indiana Jones and the Last Crusade FM-TOWNS
Replies: 8
Views: 6388

There was a recent regression, that caused sound effects to fail in FM-TOWNS versions of SCUMM games.

Use the next daily snapshot of ScummVM SVN, which will include the fix for this problem.
by Kirben
Mon Jan 11, 2010 8:55 am
Forum: Help and Support
Topic: Simon the Sorcerer 1 crash
Replies: 9
Views: 8378

Hi, i need help with this problem too. Czech version of Simon the Sorcerer II (Talkie) runs good (sometimes it have skipping dialogues issue, but it is not such big deal), Skipped speech only occurs in Simon the Sorcerer 2, when both speech and subtitles are enabled, due to engine limitations. howe...
by Kirben
Thu Dec 10, 2009 2:24 am
Forum: General Discussion
Topic: Possible to cleanly skip MI2 codewheel after all?
Replies: 7
Views: 4606

Scripts 128/130 were altered/hacked in the Kixx XL budget release of Amiga version of Monkey Island 2, in order to remove the copy protection code. Specifically they replaced several segments of those scripts, with opcode A7.
by Kirben
Thu Dec 10, 2009 2:04 am
Forum: General Discussion
Topic: Support for EGA in Elvira 1+2?
Replies: 1
Views: 1718

No, no current plans to support EGA mode in Elvira 1/2.

RUNEGA.EXE isn't included in the Elvira 1 & 2 versions in Elvira's Horror Pack, so not sure if they even have EGA support.
by Kirben
Thu Dec 10, 2009 12:55 am
Forum: General Discussion
Topic: Possible to cleanly skip MI2 codewheel after all?
Replies: 7
Views: 4606

No, the scripts were changed in the Amiga version of Monkey Island 2.
by Kirben
Wed Dec 09, 2009 10:44 pm
Forum: General Discussion
Topic: What's the status on Simon 1 Acorn floppy?
Replies: 2
Views: 2089

You need to use the original installer, under Acorn emulator, to extract the data files.

The Acorn disk version is completable under ScummVM, but there is currently no support for the music format used.
by Kirben
Sun Sep 20, 2009 11:57 pm
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 249653

Re: Simon the Sorcerer's Puzzle Pack

icanntspell wrote:Also toyed around with D.I.M.P. for a few minutes but couldn't find any goal or ending in this game. It plays fine I guess.
The demon should eventually die in D.I.M.P., if you give it enough attention. Going to heaven or hell after death, with hell been the goal of the game.
by Kirben
Wed Sep 16, 2009 1:20 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 269543

Hi, I not found the following demos : Only game demos that are working are listed on the web site, you will need to browse for other game demos. Big Red Adventure - PC-Demo - russia.fnt - "0dd55251d2886d6783718df2b184bf97" http://demos.robertmegone.com/parallaction/bra-dos-demo-en.zip Dra...
by Kirben
Fri Sep 04, 2009 3:29 am
Forum: Help and Support
Topic: VAR_CHARINC issue in SCUMM
Replies: 2
Views: 2437

The config file setting overrides any VAR_CHARINC changes by scripts, in order to allow users a consistent setting for text speed. VAR_CHARINC is changed by the scripts of several games, and not always reset back to custom value (if modified by user). Using a set value for VAR_CHARINC, can cause sid...
by Kirben
Sat Aug 29, 2009 3:49 am
Forum: Help and Support
Topic: Spy fox 2 save path error message and crash
Replies: 2
Views: 2490

Fixed in ScummVM SVN, use the next daily snapshot of ScummVM SVN.
by Kirben
Fri Aug 07, 2009 12:24 am
Forum: General Discussion
Topic: List of games that support MT-32 music
Replies: 27
Views: 30150

Simon the Sorcerer 2 (DOS versions) actually offered separate music tracks for GM and MT-32. You sure? I extracted the MIDI soundtrack some time ago and only found one set of GM files. And playing the game with a MT-32 doesn't give the impression that the LA soundtrack is a distinct one. Mm, I must...