It looks like the game uses the YAGA game engine, and not the SCUMM game engine, judging by those filenames.
Are you sure that game isn't Pajama Sam: Life is Rough When You Lose Your Stuff? as that is the only known Pajama Sam game that uses the YAGA game engine.
Search found 421 matches
- Mon Aug 16, 2010 9:28 am
- Forum: Help and Support
- Topic: Pajama Sam dutch version not recognized
- Replies: 4
- Views: 3810
- Fri May 28, 2010 1:37 am
- Forum: The Junkyard
- Topic: Simon the Sorcerer III (early 2D development)
- Replies: 3
- Views: 6763
I emailed Adventure Soft about the 2D version of Simon the Sorcerer 3 in the past, and this was their response: All the graphics where being created on Silicon Graphics machine using, what was then Alias Power Animator. We don't have the source for the graphics any more so I'm afraid it's a complete...
- Wed May 12, 2010 5:57 am
- Forum: Help and Support
- Topic: Song Won't Play In Putt Putt Saves The Zoo
- Replies: 1
- Views: 1924
- Sat Apr 17, 2010 10:27 am
- Forum: General Discussion
- Topic: Game Demos required
- Replies: 206
- Views: 269543
Here is a copy of a CD containing the Dutch, English, French, German and Italian demos of the following games : (titles in French, sorry, I don't know their correct translations) - Pyjama Sam: Héros du Goûter (Heros of the snack time ?) - Marine Malice: Le mystère de Ranch aux Cochons (Freddi Fish:...
- Tue Mar 02, 2010 1:11 am
- Forum: Help and Support
- Topic: Indiana Jones and the Last Crusade FM-TOWNS
- Replies: 8
- Views: 6388
- Mon Jan 11, 2010 8:55 am
- Forum: Help and Support
- Topic: Simon the Sorcerer 1 crash
- Replies: 9
- Views: 8378
Hi, i need help with this problem too. Czech version of Simon the Sorcerer II (Talkie) runs good (sometimes it have skipping dialogues issue, but it is not such big deal), Skipped speech only occurs in Simon the Sorcerer 2, when both speech and subtitles are enabled, due to engine limitations. howe...
- Thu Dec 10, 2009 2:24 am
- Forum: General Discussion
- Topic: Possible to cleanly skip MI2 codewheel after all?
- Replies: 7
- Views: 4606
- Thu Dec 10, 2009 2:04 am
- Forum: General Discussion
- Topic: Support for EGA in Elvira 1+2?
- Replies: 1
- Views: 1718
- Thu Dec 10, 2009 12:55 am
- Forum: General Discussion
- Topic: Possible to cleanly skip MI2 codewheel after all?
- Replies: 7
- Views: 4606
- Wed Dec 09, 2009 10:44 pm
- Forum: General Discussion
- Topic: What's the status on Simon 1 Acorn floppy?
- Replies: 2
- Views: 2089
- Sun Sep 20, 2009 11:57 pm
- Forum: General Discussion
- Topic: The End of the Beginning - Release Testing
- Replies: 367
- Views: 249653
Re: Simon the Sorcerer's Puzzle Pack
The demon should eventually die in D.I.M.P., if you give it enough attention. Going to heaven or hell after death, with hell been the goal of the game.icanntspell wrote:Also toyed around with D.I.M.P. for a few minutes but couldn't find any goal or ending in this game. It plays fine I guess.
- Wed Sep 16, 2009 1:20 pm
- Forum: General Discussion
- Topic: Game Demos required
- Replies: 206
- Views: 269543
- Fri Sep 04, 2009 3:29 am
- Forum: Help and Support
- Topic: VAR_CHARINC issue in SCUMM
- Replies: 2
- Views: 2437
The config file setting overrides any VAR_CHARINC changes by scripts, in order to allow users a consistent setting for text speed. VAR_CHARINC is changed by the scripts of several games, and not always reset back to custom value (if modified by user). Using a set value for VAR_CHARINC, can cause sid...
- Sat Aug 29, 2009 3:49 am
- Forum: Help and Support
- Topic: Spy fox 2 save path error message and crash
- Replies: 2
- Views: 2490
- Fri Aug 07, 2009 12:24 am
- Forum: General Discussion
- Topic: List of games that support MT-32 music
- Replies: 27
- Views: 30150
Simon the Sorcerer 2 (DOS versions) actually offered separate music tracks for GM and MT-32. You sure? I extracted the MIDI soundtrack some time ago and only found one set of GM files. And playing the game with a MT-32 doesn't give the impression that the LA soundtrack is a distinct one. Mm, I must...