Search found 117 matches

by john_doe
Sun Apr 27, 2008 3:33 pm
Forum: The Junkyard
Topic: The Lost Files of Sherlock Holmes
Replies: 28
Views: 35778

The rest of the RRM files is used by animation data and several tables (scene objects, pathfinding tables). There are no scripts per se like in Kyra (i.e. sequential lists of instructions), instead each object in a scene has a slot in a table where possible actions and outcomes are stored. However, ...
by john_doe
Thu Apr 24, 2008 12:10 am
Forum: General Discussion
Topic: Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)
Replies: 7
Views: 5416

Pretty cool actually.
Now it needs some kind of user-friendly IDE and it's settled :)
by john_doe
Mon Dec 03, 2007 12:49 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102392

Re: Different ways...same direction.....

The AGS script API is well documented and the XML is highly readable. It's not exactly manual disassembly we're talking here. That's not the problem. As others already have stated: 1. CJ apparently doesn't want to help. Even if if would be possible to implement a AGS-engine without his help, it wou...
by john_doe
Mon Nov 19, 2007 10:58 pm
Forum: General Discussion
Topic: Backyard Soccer-- Will it ever get higher than 20%?
Replies: 12
Views: 11057

Could this be of any help?
http://multimedia.cx/eggs/barretts-basi ... -are-back/
I don't know much about the x87 FPU so bear with me :)
by john_doe
Fri Nov 02, 2007 9:18 am
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92746

Yes, that's looks right and should produce better-looking results.
by john_doe
Fri Nov 02, 2007 8:13 am
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92746

The DXA works in the standalone player.
But I see that all frames use the same palette, which is bad, since there are artifacts now caused by the color reduction.
If possible, you should try to let each frame have its own palette.
by john_doe
Wed Oct 31, 2007 3:51 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92746

The encoder uses the Smacker file just to get the number of frames and framerate. You don't even have to create a new Smacker file. So I'd just convert the cleaned up video (Avi I assume) to 8-bit PNGs (the RAD Tools can do that), rename the PNGs to match the Smacker filename and run encode_dxa with...
by john_doe
Sat Oct 27, 2007 7:06 pm
Forum: Help and Support
Topic: Discworld source...
Replies: 12
Views: 11704

Very cool :) Let's hope this bears fruits.
I'm curious as to how some of the things will be dealt with in the ScummVM implementation, as there are 1-2 things I've seen in the disassembly that will probably need some reworking.
(Heavy use of setjmp/longjmp-like constructs.)
by john_doe
Mon Oct 15, 2007 8:48 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92746

Afaik it only supports decoding, not encoding.
by john_doe
Sun Sep 23, 2007 2:25 am
Forum: Help and Support
Topic: How does pathfinding work in Scumm?
Replies: 5
Views: 6819

You might find this article interesting: http://graphics.cs.ucdavis.edu/~okreylos/Private/AlgorithmCorner/PathFinding.html I'm not that familiar with SCUMM's internals but I guess conceptually this is a similar approach, except here they use polygons while in SCUMM the polygons are restricted to be ...
by john_doe
Tue Sep 04, 2007 12:25 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92746

I first wanted to add Avi support when making the Dxa encoder but as Clem correctly pointed out, it's hell on earth. It also has disadvantages, e.g. Avi files apparently only support one palette in 8-bit movies - at least the Smacker tool reduced everything into a single palette and the resulting Av...
by john_doe
Wed Aug 01, 2007 11:06 pm
Forum: Help and Support
Topic: Broken Sword cutscenes
Replies: 9
Views: 6121

No, I mean DXA :)
It's supported in the ffmpeg SVN since March and can play all DXAs.
by john_doe
Wed Aug 01, 2007 8:50 pm
Forum: Help and Support
Topic: Broken Sword cutscenes
Replies: 9
Views: 6121

Which ones?
The original Smacker cutscenes can be played/converted with the free Bink tools from http://www.smacker.com/
The DXA videos can be played with ffmpeg/ffdshow.
(I think there's no standalone player in the ScummVM svn.)
by john_doe
Tue Jul 31, 2007 2:19 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102392

ScummC is very experimental. I don't think you can make complete games with it yet.

AGS, SLUDGE, Visionaire, AGAST and Wintermute are all in active development.

MAD development seems to be inactive/stopped.
(But it's open source so maybe an inspiration if you want to write your own engine.)
by john_doe
Mon Jul 30, 2007 3:31 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102392

The main reason imo is that it doesn't make too much sense. If one wants to make an own adventure, I'd recommend using other engines like AGS or AGAST or to make an own adventure engine. A lot in SCUMM is in the scripts anyway, so without the code to these you'd need to code the SCUMM-code from scra...