Search found 100 matches
- Mon Apr 14, 2008 7:53 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
Thanks sev. I uploaded this to the patch tracker as it was, just before I read your post. I'll have a look at it again tommorrow. I quite like having the seperate driver since it means you can switch audio if you want without having to delete all the files. I'll do it the other way if required thoug...
- Mon Apr 14, 2008 5:17 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
Thanks for the build. Seems to work ok so far, theres a bit of slowdown loading sfx but nothing too major. Its definitely better than playing with adlib sound. I've noticed one problem - the game only uses 1 sound effect at a time but seems to try to play non existant ones every now and then which i...
- Mon Apr 14, 2008 5:59 am
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
- Sun Apr 13, 2008 1:23 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
I'd agree that I've seen friendlier posts but at least someone took the time to look at it and comment. I think I'll survive. The patch for my latest attempt is at:- http://download.yousendit.com/59B6B1F84DE8675A As far as I'm concerned its correctly formatted this time. Its based on trunk, the get/...
- Sat Apr 12, 2008 3:08 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
I decided not to leave it half done, and have added in all the sound effects now as well as a couple of music tracks that I missed first time round. In theory this should play almost exactly like on a real MT-32 with the exception that the effects won't pan. I've not played through the whole game wi...
- Tue Apr 08, 2008 5:49 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
I've had a word with Alasdair over at the Sierra Music Channel. His opinion is that the game would be better played with the original sound track as his was designed for listening to outside the game. I agree with him so I won't be adding support for it and will stick with the original MT-32 tracks....
- Mon Apr 07, 2008 4:10 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
Give me chance to sort the code out first before I think about patch files. I only posted the source as md5 asked for it - I wouldn't expect anyone to accept it as is. As you no doubt guessed, I put the music in a new voice channel, rather than using your cd-audio as it was the easiest option at the...
- Mon Apr 07, 2008 12:32 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
Theres no reason why it can't be made to work - the new code just looks for audio files named lok1, lok2, etc. and will play whatever it finds. Due to lazyness on my part, the oggs need to be named .vog instead of .ogg at the moment. The filenames would have to be matched up so each tune has the cor...
- Sun Apr 06, 2008 6:06 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
The changed source is at:- http://pix.www.idnet.com/kyrasource.rar Its still a hack but I've spent some more time on it and its pretty much fully working now. It works with adlib as well as midi, the tracks now loop appropriately and they are pretty much all mapped in with just a few of the smaller ...
- Sat Apr 05, 2008 12:47 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia enhanced audio
- Replies: 56
- Views: 58847
I'd really like to have decent music for Kyrandia on my PSP and I fancied playing around with the SCUMMVM code a bit so I've had a go at hacking in a digital soundtrack this morning. My C++ isn't too great as I'm more used to Java but I've managed to make some progress and its playing the correct tr...