Search found 46 matches

by raschi
Mon Sep 08, 2008 6:52 pm
Forum: Wii Port
Topic: Full Throttle Crashes *spoilers*
Replies: 3
Views: 5399

Original uncompressed should also work fine.
by raschi
Mon Sep 08, 2008 1:11 pm
Forum: Wii Port
Topic: Full Throttle Crashes *spoilers*
Replies: 3
Views: 5399

I could never get past the shareholder's meeting using ogg compression(tried many different settings/versions). MP3 compression solved the problem for me. I used lame v3.97 with standard settings. Good luck:)
by raschi
Mon Sep 08, 2008 6:51 am
Forum: Wii Port
Topic: broken sword 1 crashes
Replies: 21
Views: 21677

OGG compression seems a little dodgy with the Wii port. Try mp3 compression using lame v3.97, NOT v3.98.
by raschi
Mon Aug 11, 2008 9:52 am
Forum: Wii Port
Topic: ScummVM Tools version?
Replies: 2
Views: 4506

I do have several games using monster.sog, but I thought this was only a problem with earlier versions of the port.
I will remove the other games using monster.sog and see what happens, but the game works fine up until the shareholders meeting.

Will report back:)
raschi
by raschi
Thu Jul 24, 2008 7:01 pm
Forum: Wii Port
Topic: ScummVM Tools version?
Replies: 2
Views: 4506

ScummVM Tools version?

First I would like to thank dhewg for this wonderful port. I have been testing the Wii port for a while now, and I have run into some problems with compression on Curse of Monkey Island and Full Throttle. For Monkey 3 the game would always crash back to the Homebrew Channel when applying the cooking...
by raschi
Mon Jan 07, 2008 7:13 am
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta2 released for testing! [obsolete]
Replies: 18
Views: 26528

I played sam and max for another hour or so today (2-3 hours total with the current beta) and came across some oddities. The music for the "stage show" at bumpusville didn't have any music but the animations still played, but there were some audible sound effects during the song. Also, th...
by raschi
Wed Oct 18, 2006 6:18 pm
Forum: Nintendo DS Port
Topic: Calling all SC SD owners
Replies: 18
Views: 22331

Bad post I know. What I really meant was if I can help since the SC Lite seems to be a special case with the patching and all.
by raschi
Wed Oct 18, 2006 6:03 pm
Forum: Nintendo DS Port
Topic: Calling all SC SD owners
Replies: 18
Views: 22331

I´m using Supercard Lite, and the last version I got to work was the beta2 with moonshell patch.
by raschi
Mon Aug 14, 2006 8:19 pm
Forum: Nintendo DS Port
Topic: Nintendo DS Port?
Replies: 87
Views: 123666

if you have a tip to play scumm with voices with a supercard lite, it would be great !
Rename *.ds.gba to *.nds and use the Moonshell patcher. Worked for me.
by raschi
Thu Aug 10, 2006 4:44 pm
Forum: Nintendo DS Port
Topic: Nintendo DS Port?
Replies: 87
Views: 123666

Where exactly lies the problem with the SD driver?
I read somewhere that most DS homebrew software has SD driver issues, so I´m guessing the compiler maybe?
by raschi
Sun Jul 16, 2006 6:14 pm
Forum: Nintendo DS Port
Topic: Nintendo DS Port?
Replies: 87
Views: 123666

Ad_Enuff wrote:Currently, the DS port isnt stable enough to play ANY SCUMMVM game currently as its still fairly in its infantcy, but this is only going to be improved over the coming months.
http://scummvm.drunkencoders.com/

Check compatibility list. Seems alot of the games are fully working to me.
by raschi
Wed Jun 14, 2006 8:58 pm
Forum: General Discussion
Topic: The Feeble Files
Replies: 400
Views: 380467

cybersonic:

for %%i in (*.smk) do encode_dxa.exe --vorbis %%~ni

This should work.
by raschi
Fri Jan 27, 2006 12:49 pm
Forum: Help and Support
Topic: GUIDE: Compressing audio/video to vorbis in 4 easy steps!
Replies: 45
Views: 81859

Now if only you can fix the slashes in dig.bat move commands :wink:
by raschi
Mon Jan 23, 2006 11:35 pm
Forum: Help and Support
Topic: GUIDE: Compressing audio/video to vorbis in 4 easy steps!
Replies: 45
Views: 81859

3. For The Dig the executables are in the wrong directory. Also there is a problem with the move commands in the bat file because of /. Wrong directory? On the CD all the actual game files are in the 'dig' directory. I did get the compress_bun thing wrong, that's fixed. Sorry. Worded myself badly t...