Search found 127 matches

by NLS
Sat Jan 26, 2008 8:02 am
Forum: The Junkyard
Topic: favorite gaming quotes?
Replies: 17
Views: 20461

iPwnzorz wrote:...
erm... ok

:?
by NLS
Fri Jan 25, 2008 6:57 am
Forum: PocketPC/WinCE Port
Topic: Switched compilers
Replies: 5
Views: 8681

just a note: my problems with starting SCUMMVM are still there Kosta :(
by NLS
Wed Jan 23, 2008 5:53 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

no

and in fact I don't want graphics stretched (i.e. distorted)
by NLS
Wed Jan 23, 2008 7:43 am
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

so it is not 16:9

it is 16:10
by NLS
Mon Jan 21, 2008 8:55 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

so what resolution is your tft?
by NLS
Tue Jan 15, 2008 9:53 am
Forum: Help and Support
Topic: I Have no Mouth and I Must Scream
Replies: 5
Views: 2891

1) clem probably means 0.11 not 0.12

2) why DOSBOX drives you mad and you are sick of it?
by NLS
Mon Jan 07, 2008 9:22 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
Replies: 12
Views: 35493

and I am running on a PPC2003SE device with plenty of RAM (128 of which about 50 available)...
by NLS
Mon Jan 07, 2008 9:08 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
Replies: 12
Views: 35493

try the one I mentioned at first...
by NLS
Sun Jan 06, 2008 10:36 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

sorry was going to the previous post

the thread became towards me, too much "do it if you can" ( + "...ah I thought so you couldn't") for me to go on, so I chose a polite way to go out of this
by NLS
Sun Jan 06, 2008 10:24 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

:oops: :lol:
by NLS
Sun Jan 06, 2008 10:13 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

I am not arguing.

As by "close enough", I mean "forks" that came from original engines. Could happen, couldn't it?

Anyway, this turned into a theory topic. :)
by NLS
Sun Jan 06, 2008 8:57 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

The Madventurer wrote:Check out yourself if being so interested ;)
yeah saw that coming
by NLS
Sun Jan 06, 2008 8:15 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

Indeed but has anybody at least checked if there is an engine behind that adventure? This is step #1 I reckon. Maybe it uses an engine already in SCUMMVM or an engine "close enough". Of course maybe it is completely custom built without an underlying generic interpreter, *then* yes the arg...
by NLS
Sun Jan 06, 2008 6:24 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 17381

So md5 you show us how outdated the FAQ is? As you know much better than me, SCUMMVM stopped supporting "only SCUMMVM games" looong ago. Now if this game hides a nice "other" engine behind it (and maybe other games are built using it) - or even better it uses an existing in SCUMM...
by NLS
Sat Jan 05, 2008 10:47 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.11.0 Pre-Release Snapshot Build
Replies: 12
Views: 35493

Kosta, missed my last pm above, I think. Anyway, this build doesn't work with my device at all in normal mode. Freezes at the "busy" icon. FSC Loox 720, PPC2003SE, 128MB RAM, VGA I dropped the files over my (before the new build working) SCUMMVM folder. I tried in a "safe mode" (...