Search found 805 matches

by agentq
Mon Mar 23, 2009 1:05 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 271964

Naturally, I would probably be nocturnal. I agree, it's much easier to get work done as everyone else sleeps and it's really quiet. What sort of stuff do you write? I've been burning the midnight oil on FT/The Dig so I'm in a night-time mood. Unfortunately I have to go to work tomorrow, so I should ...
by agentq
Mon Mar 23, 2009 12:47 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 271964

Hmm. Another change I made right before releasing broke the chatting. Download again, and all should be fine when talking to people.

Don't worry about the number of posts, it's good to get some feedback. Other people must have tried it, but didn't post that it was broken.
by agentq
Sun Mar 22, 2009 11:56 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 271964

I'm stupid - I didn't try it without a pre-existing config file.

Try downloading the file again - I've updated it with a build which should work.
by agentq
Sun Mar 22, 2009 9:31 pm
Forum: Nintendo DS Port
Topic: A couple options I'd like to see implemented...
Replies: 12
Views: 12669

@Red_Breast: you might be interested in this:
http://forums.scummvm.org/viewtopic.php?t=7044
by agentq
Sun Mar 22, 2009 3:40 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 271964

Please test! Run Full Throttle and The Dig using slot-2 RAM

Hi, I've completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS. Both games run almost perfectly, but with slowdown in certain sections. Full Throttle is slow during the car driving section, while The Dig is slow in...
by agentq
Sat Mar 21, 2009 2:46 pm
Forum: Nintendo DS Port
Topic: A couple options I'd like to see implemented...
Replies: 12
Views: 12669

I wouldn't believe that. There's a ton of ram - 32Mb is much more than the 8Mb that Full Throttle or Broken Sword used. Of course, Broken Sword has the extra problem of the 640x480 resolution to deal with. That's what makes that one tricky. But don't lose hope with the extra RAM stuff, I definately ...
by agentq
Fri Mar 20, 2009 2:22 pm
Forum: Nintendo DS Port
Topic: A couple options I'd like to see implemented...
Replies: 12
Views: 12669

It looks like I'm going to have to do this, since plenty of people have asked for it.

Gotta go with the wisdom of the crowd!
by agentq
Wed Mar 18, 2009 1:34 pm
Forum: Nintendo DS Port
Topic: Scrolling with the screens FLIPd? (Top in fixed position)
Replies: 9
Views: 12850

If I enable a feature like this in hover mode, the mode wouldn't work. Hover mode allows you to hover over items to see where the active points on screen are.
by agentq
Wed Mar 18, 2009 1:17 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 30138

@red_breast: Nope, it's a mistake. Sorry, Wodruffe isn't playable on the DS at all. @badablek: I don't use 7z compression because it's not as well supported as zip. I wanted to use something which is well-supported and known on all platforms, and zip is pretty much the only option there. 7z produce ...
by agentq
Mon Mar 16, 2009 8:58 pm
Forum: Nintendo DS Port
Topic: Scrolling with the screens FLIPd? (Top in fixed position)
Replies: 9
Views: 12850

Yeah, I agree it is really hard to explain. I didn't understand what you meant by your first post but I think I understand now. Unfortunately, it would be difficult to implement what you suggest. ScummVM DS doesn't know whether you're touching an active area of the screen (like an object), or just a...
by agentq
Mon Mar 16, 2009 6:59 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 30138

Because the RAM usage for the talkie version put it over the limit. Although there may be a little more RAM available this time, so I would suggest that people try the CD version if they have one.
by agentq
Mon Mar 16, 2009 6:23 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 30138

Please test! ScummVM DS 0.13.1 beta1 download here!

Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not. When you post, try to include: * Your card reader * The game you were testing (including which language it runs in) If you see problems, please po...
by agentq
Fri Feb 27, 2009 9:57 am
Forum: Nintendo DS Port
Topic: MI 3 and much more?
Replies: 3
Views: 4582

As mentioned many times before, Monkey Island 3 will never run on the DS because it has much higher RAM, CPU and screen resolution requirements than the earlier games. To find out which games you can play, click 'Which games are compatible with ScummVM DS' on the website at http://scummvm.drunkencod...
by agentq
Fri Feb 27, 2009 9:38 am
Forum: Nintendo DS Port
Topic: Monkey island 1 Sound
Replies: 2
Views: 4271

Alternatives to cdex for the Mac were previously discussed here:

http://forums.scummvm.org/viewtopic.php ... =mac+audio

In the future, you might find using the forum search feature useful before you post a question.
by agentq
Sun Feb 22, 2009 6:44 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.13.0
Replies: 2
Views: 4599

ScummVM DS 0.13.0

Hi everyone, As you may have noticed, the ScummVM team is gearing up for the 0.13.0 release soon. Unfortunately, I was caught up in real life work and couldn't spend as much time as I would have liked working on ScummVM DS. This means that there won't be a final version 0.13.0 of ScummVM DS released...