Search found 90 matches
- Sat Jul 25, 2009 4:41 pm
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 67391
Those are good ideas. Why don't you submit them? I could of course, but you came up with the ideas. They are only suggestions, if someone thinks there's a good idea in there somewhere they are free to submit it if they want to. It sucks that someone is stealing your work. Has anyone tried to take l...
- Fri Jul 24, 2009 8:51 pm
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 67391
A fix for that little problem would be recompiling the source to display game titles that are within the Dreamcast frontend character limitations. An alternative work around end user fix would be to hex edit the ScummVM binary to display the names you wanted on screen (again, within the frontend ch...
- Wed Jul 22, 2009 4:32 pm
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 67391
while we're on the subject of the frontend, I think one thing it could perhaps benefit from would be using an external file (scummvm.ini?) A stripped down version of the ScummVM ini would be a great idea for the Dreamcast port, if it had a 'file list' feature it would also make the frontend listing...
- Mon Jul 20, 2009 11:07 am
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 67391
The DC port only supports icons with a maximum of 16 colours and 32x32 pixel resolution. The Dreamcast ScummVM menu is mainly a list with the option of displaying a small icon on the left-hand side of a game listed, there isn't any real need for the icon to have larger dimensions, and as pointed ou...
- Thu Jul 16, 2009 11:38 am
- Forum: Help and Support
- Topic: Converting FLAC to MP3 help?
- Replies: 5
- Views: 4516
Does anyone have any recommendations for the best program to convert FLAC to other formats? The freer the better... If it's freeware you are looking at using then there's quite a few options, for the best quality you are better off working with uncompressed files to begin with, a quick and easy way...
- Sat Jun 27, 2009 9:30 am
- Forum: The Junkyard
- Topic: DS Homebrew UHS Reader?
- Replies: 2
- Views: 2939
This page has some good info, might be useful if you are planning to work with the format:
Stefan Wolff's UHS page
Stefan Wolff's UHS page
- Fri Jun 12, 2009 11:33 am
- Forum: Dreamcast Port
- Topic: Can I burn tracks as CDDA?
- Replies: 1
- Views: 11719
You can burn the tracks as CDDA and the music will obviously be better quality than the MP3 compressed tracks. There's one major drawback, the DC will be streaming the CDDA but also reading game data from the CDR so overall performance of the game will be worse - you'll get more music skipping and e...
- Sat May 23, 2009 9:11 pm
- Forum: The Junkyard
- Topic: DXA file size reduction?
- Replies: 4
- Views: 4222
Re: DXA file size reduction?
Hi again, got a another question. Is there any way to reduce the size of the DXA files used by Broken Sword 1 & 2? I thought maybe I'd try encoding the SMK to DXA files myself, but I don't know if the only thing I could reduce size wise is the accompanying audio files. Is there a parameter in t...
- Sat May 09, 2009 12:12 pm
- Forum: General Discussion
- Topic: After 14 years of waiting for The Dig [spoilers]
- Replies: 17
- Views: 14190
The game had Spielberg written all over it Since I absolutely abhor Spielberg (that idiot hack butchered too many SF classics, in my eyes), but loved The Dig, I beg to differ. :P I loved The Dig too but in my opinion it had the drawn out cinematic elements that Spielberg uses, it dampened the game ...
- Fri May 08, 2009 10:14 pm
- Forum: General Discussion
- Topic: After 14 years of waiting for The Dig [spoilers]
- Replies: 17
- Views: 14190
- Wed Mar 04, 2009 12:37 pm
- Forum: General Discussion
- Topic: ridiculous video request...
- Replies: 4
- Views: 3443
Re: ridiculous video request...
I have a somewhat ridiculous video request-- can anyone capture the scene in No Need to Hide When It's Dark Outside where the carrot from the Salad Liberation Front frees the veggies from the fridge? Is this the scene you are after? Pajama Sam (YouTube vid) It's got voice over from the players so d...
- Sun Jan 11, 2009 3:50 pm
- Forum: The Junkyard
- Topic: Newbie Help Compiling/Editing?
- Replies: 4
- Views: 3675
why would you want to recompile ScummVM to disable the auto-save feature? The Dreamcast port seems to be the only one that has problems with the autosave feature. With the Dreamcast, the save data is stored on a VMU (Visual Memory Unit) plugged into the console's controller, the VMU has a small spe...
- Wed Dec 31, 2008 12:42 am
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 67391
- Wed Dec 31, 2008 12:38 am
- Forum: Dreamcast Port
- Topic: AGI games supported?
- Replies: 2
- Views: 12804
- Wed Dec 31, 2008 12:32 am
- Forum: Dreamcast Port
- Topic: Maniac Mansion (NES/Burn) help?
- Replies: 7
- Views: 20746