Search found 150 matches

by pncFreak
Fri Mar 20, 2009 7:43 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Lostech wrote:I will compile a new SVN build today.

Splendid, I'm looking forward to it.
Lostech wrote:The only problem could be where to upload it. But we will see.
Let us hope Anotherguest or someone else can host the new build.
by pncFreak
Thu Mar 19, 2009 8:19 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

If it's not the volume: I've just added a few more music debug messages, so could try a new build and attach the debug output to the bug report? Yes, I will happily try a new build with enhanced debug output. Only trouble is: someone else wil have to build it for me, Lostech or Knakos or someone th...
by pncFreak
Thu Mar 19, 2009 8:11 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

md5 wrote:Out of curiosity, did you try changing the music volume from the game's options?
Yes to no avail.

In-game volume tweaking doesn't give any audible music.
by pncFreak
Thu Mar 19, 2009 3:58 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

pncFreak: do the sound effects and speech work? Yes, in-game it works fine. Eric Idle is chatting away as Rincewind, and the sound-effects are audible too. I had some noise on the sound and stuttering in the intro videos, but I ascribed that to the tiny brain (read: CPU) on my device, and once the ...
by pncFreak
Thu Mar 19, 2009 2:19 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

OK, in that case the migration from Tremor to Tremolo is not the cause of the problem. That would have been the only system relevant change in comparision to older builds like 0.12.0 I´m aware of. Bummer, then the problem might be of a more ephemeric sort. Well, the command line argument for the mu...
by pncFreak
Thu Mar 19, 2009 9:24 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

however you do that on this port Well I don't know either. My scummvm.ini is posted above, and I didn't find any place to set the debugflag music. So I tried to modify the exe-link, adding -d3 to the start parameters like this: 71#"\Lagringskort\Programfiler\ScummVM_ARM_STATIC_2009_02_23\Scumm...
by pncFreak
Thu Mar 19, 2009 7:59 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

From both text logs I can not see that internally an error has been reported by ScummVM. Can someone tell me which sound engine is in charge for .mus files? If it this the same engine which is in charge for ogg files it could be a problem of the Tremolo library. In that case I could build a SVN ver...
by pncFreak
Wed Mar 18, 2009 7:37 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Could the missing music be similar to the issue Ephaelon describes in the PSP Port forum?
It seems like Pix2 found a solution, though I don't think he writes what the solution is in his post.
by pncFreak
Wed Mar 18, 2009 3:32 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Now there should also a additional "scummvm_stderr.txt" file after closing ScummVM. svummvm_stderr.txt reports: SDL: Version $Rev: 41 $ bootstrapping GAPI device SDL: Device is portrait, OS version 5.2 build 1620 SDL: orientation 0 SDL: GAPI_RealizePalette NOT IMPLEMENTED SDL: Starting vi...
by pncFreak
Wed Mar 18, 2009 3:02 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

@ Exolon:
Thank you.

Well, the scummvm_stdout.txt file reports:

Running Discworld 2: Missing Presumed ...!? (CD/DOS/English (GB))
Sound opened OK, mixing at 11025 Hz
by pncFreak
Wed Mar 18, 2009 2:25 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

What does the debug log show after starting the game (music)? How do I make a debug log? Where will I find it after it is generated? I could not find a debug log output, neither in \Lagringskort\Programfiler\ScummVM_ARM_STATIC_2009_02_23 nor \Lagringskort\Programfiler\Scummgames\DW2 My scummvm.ini ...
by pncFreak
Wed Mar 18, 2009 10:43 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Re: Discworld II music?

Huh? Uhmm, what I meant (although incoherently formulated) was that the music seems to be malfunctioning on my ARM-device. Could this be caused by a minor error done during the compilation of the ARM-version, or is it something to do with the porting/adaptation of the code to the Windows Mobile OS?...
by pncFreak
Wed Mar 18, 2009 9:38 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Re: Discworld II music?

eriktorbjorn wrote:I get music when I play the game on my Linux box...
It might be something within the ARMbuild (or the Windows Mobile 6 OS) causing this then.

Maybe the .MUS files are incompatible with the Windows Mobile OS?
Are anyone working on a conversion/compression tool for the .MUS files?
by pncFreak
Tue Mar 17, 2009 10:45 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 41817

Discworld II music?

Well, the sound effects works fine, the speech works fine, but I can't hear any music in DW II (using Lostech's latest downloadable build). Is the .MUS file format supported yet? Can it be converted to mp3 or OggVorbis, and with which tool? Does the music in DW II work for anyone using Lostech's lat...
by pncFreak
Tue Mar 17, 2009 11:35 am
Forum: Help and Support
Topic: Guide: How to tune your ScummVM music/sound (Win2K/XP/Vista)
Replies: 15
Views: 44730

md5 wrote:Most probably not, the CPU needed for this is too high, and can't be handled by the slow CPU that mobile phones have...
Well, my hunch seems to be confirmed by your reply. Oh well, can't have it all I suppose.