Search found 1169 matches
- Sun Nov 13, 2022 5:05 am
- Forum: Help and Support
- Topic: Wii Remote controller in Linux
- Replies: 1
- Views: 1127
Re: Wii Remote controller in Linux
As far as I know we don't have an internal support for custom input devices, just mouse, keyboard, joystick/gamepad via libSDL, so this is probably something to do with the system libSDL mapping of the Wiimote input device to a "Joystick". See: https://wiki.archlinux.org/title/XWiimote htt...
- Mon Sep 26, 2022 11:46 am
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2235
Re: "Inca II" in ScummVM
Uka: Apart from hope, ScummVM is open source... feel free to contribute a code patch
- Sat Sep 24, 2022 11:29 pm
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2235
Re: "Inca II" in ScummVM
Uka: OK. Detection entry added in commit https://github.com/scummvm/scummvm/comm ... b24834a728.
Please test with the next nightly build from: https://buildbot.scummvm.org/#/dailybuilds
Please test with the next nightly build from: https://buildbot.scummvm.org/#/dailybuilds
- Thu Sep 22, 2022 2:27 pm
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2235
Re: "Inca II" in ScummVM
Uka: https://wiki.scummvm.org/index.php/Inca_II:_Nations_of_Immortality The game consists of two interleaved sections: point and click puzzle and 3D space combat. The point and click puzzle sections use the same Gob engine (with some variation) as other supported games such as Goblins series and Woo...
- Wed Sep 21, 2022 7:55 pm
- Forum: General Discussion
- Topic: Copyright question
- Replies: 1
- Views: 1667
Re: Copyright question
https://wiki.scummvm.org/index.php/HOWTO-Fangames should answer most of this...
- Thu Sep 08, 2022 5:42 pm
- Forum: Help and Support
- Topic: How to play Backyard Baseball?
- Replies: 5
- Views: 8613
Re: How to play Backyard Baseball?
Yes, but there are various copies on the normal secondhand resellers i.e. https://www.ebay.com/itm/234550150018 Apart from the reasons given on Forum Rule #0 and the Copyright FAQ, we don't support random downloaded versions as they often have corrupted / truncated datafiles which cause very odd bug...
- Sun Aug 28, 2022 2:20 pm
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 33
- Views: 35513
Re: Buried in Time (Journeyman Project 2)
Thanks for reporting as https://bugs.scummvm.org/ticket/13769 . Any further discussion on this bug should occur there as per forum rule #3a
- Fri Apr 22, 2022 6:25 pm
- Forum: Help and Support
- Topic: No mouse,keyboard on 2.60git via emuelec
- Replies: 7
- Views: 1896
Re: No mouse,keyboard on 2.60git via emuelec
Hmm... https://github.com/EmuELEC/EmuELEC/blob/dev/packages/sx05re/emulators/scummvmsa/package.mk pre_configure_target() { sed -i "s|sdl-config|sdl2-config|g" $PKG_BUILD/configure TARGET_CONFIGURE_OPTS="--host=${TARGET_NAME} --backend=sdl --enable-vkeybd --enable-optimizations --openg...
- Fri Apr 22, 2022 6:07 pm
- Forum: Help and Support
- Topic: No mouse,keyboard on 2.60git via emuelec
- Replies: 7
- Views: 1896
Re: No mouse,keyboard on 2.60git via emuelec
To quote the front page of EmuELEC: "Retro emulation for Amlogic devices. Based on CoreELEC and Lakka with tidbits from Batocera. I just combine them with Batocera-Emulationstation and some standalone emulators (Advancemame, PPSSPP, Reicast, Amiberry and others)." We had a recent discussio...
- Fri Apr 22, 2022 5:49 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
The CI builds from Buildbot are compiled for debugging, but generally they do run reasonably on most platforms ... since otherwise debugging is pretty tricky, especially with embedded targets. Not sure about games. The usual limitation is CPU, RAM and screen size on "small" targets so GF i...
- Fri Apr 22, 2022 3:11 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
Glad this fixes your issue for yourself and other OpenPandora users. We could do with an active maintainer if you know anyone with reasonable C/C++ skills who is interested... even without that, the project does accept bug fixes and other patches via Github Pull Requests, patch files on bugs etc.
- Fri Apr 22, 2022 3:09 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
Release builds are usually manually compiled / checked by a maintainer compared to the Debug development builds from buildbot which are autogenerated, so may have bugs in short term / no game testing recently / regressions... though generally ScummVM is reasonably safe to use the development nightly...
- Fri Apr 22, 2022 10:10 am
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
https://buildbot.scummvm.org/dailybuild ... c0.tar.bz2 is now available for testing
- Thu Apr 21, 2022 7:29 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
Yes, I wanted to be sure that the build from the buildbot worked on a OpenPandora unit before I merged the PR... hence why I asked you to test. The PR is now merged, so please test with the next nightly build from that page i.e. when the version updates from https://buildbot.scummvm.org/dailybuilds/...
- Thu Apr 21, 2022 6:21 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 53888
Re: Scummvm 2.2.0 issue with touch screen
OK. Since we don't have an active OpenPandora porter, I will try merging the PR and if you can test to see if this fixes the issues.