Search found 173 matches
- Sun Nov 20, 2011 3:43 am
- Forum: General Discussion
- Topic: Why did you remove the M4/MADS engine from the trunk?
- Replies: 2
- Views: 2061
Why did you remove the M4/MADS engine from the trunk?
Just saw it in the git whatchanged.
- Mon Oct 10, 2011 7:00 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 436
- Views: 486548
No opinion on the Cryo Interactive games? KGB, Dune, Lost Eden, i think share a engine. Then there are the pseudo 3d ones like Versailles, Sallambo, Ring. I don't really know which ones share a engine on this list: http://en.wikipedia.org/wiki/List_of_video_games_by_Cryo_Interactive But they are bou...
- Wed Jun 29, 2011 11:38 pm
- Forum: General Discussion
- Topic: Horror themed Point & Clicks
- Replies: 12
- Views: 13841
- Mon Jun 06, 2011 7:51 pm
- Forum: General Discussion
- Topic: Are you planning to update your mt32 emulator version?
- Replies: 2
- Views: 2044
- Mon Jun 06, 2011 1:29 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 436
- Views: 486548
- Mon Jun 06, 2011 1:23 pm
- Forum: General Discussion
- Topic: Are you planning to update your mt32 emulator version?
- Replies: 2
- Views: 2044
Are you planning to update your mt32 emulator version?
It has made great strides apparently. It is even supposed to be faster.
https://github.com/munt/munt/commits/master
Though you may want to wait a while so it stabilizes.
https://github.com/munt/munt/commits/master
Though you may want to wait a while so it stabilizes.
- Mon Jun 06, 2011 1:19 pm
- Forum: General Discussion
- Topic: SCI progress updates
- Replies: 34
- Views: 33633
Re: SCI progress updates
Yeah i'd like the fan made GK2 text resources to be usable in scummvm (like the in the original engine).
- Mon Apr 18, 2011 5:25 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
- Mon Apr 18, 2011 4:16 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
- Mon Apr 18, 2011 4:01 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
I disagree with your interpretation of what the moderators wanted. He wanted me to stop posting long quotes of code, i stopped posting long quotes of code. I don't see any harm or contradiction. What's the problem of asking code questions? No one is required to answer. And i admit i was aggressive o...
- Mon Apr 18, 2011 3:54 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
- Mon Apr 18, 2011 3:26 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
- Mon Apr 18, 2011 1:44 pm
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
Well i eventually did something primitive with this, found the main error (the booleans introduced in python were wrecking havoc with the caller of the python interpreter, needed to convert those calls to int at the border of the python api): http://planet-vampire.com/forum/index.php?topic=5438.0 (j...
- Fri Mar 11, 2011 6:24 am
- Forum: The Junkyard
- Topic: IDA database files for existing game ports
- Replies: 22
- Views: 16285
- Wed Mar 09, 2011 5:15 am
- Forum: The Junkyard
- Topic: Some help reverse engennering a piece of code?
- Replies: 43
- Views: 24172
Doesn't matter. Not getting anywhere on the return value of that function. I even wrapped the dll with the original dll as the wrapper so i could inspect the return values without a debugger. It still differs from the original in one way (a certain type of call can crash it). Before i go i must apol...