Search found 254 matches

by timofonic
Mon Dec 03, 2007 1:12 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

When the target is a system that's being actively maintained and developed? I'd say we'd need both. The people asking us to add AGS support are, in effect, saying "please duplicate all past, present and future work Chris has done on AGS, but you need to do it better than him so I can play the ...
by timofonic
Mon Dec 03, 2007 1:43 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

This is a forum post related to this on AGS forums

http://new.bigbluecup.com/yabb/index.php?topic=33101.0
by timofonic
Wed Nov 28, 2007 1:35 pm
Forum: iPhone Port
Topic: iPhone port impresses the press.
Replies: 18
Views: 23472

Rename the project to VinterstumVM or VinterScummVM ;) Being more serious, it seems most those pages has lack of knowledge about ScummVM in certain way. They generalize a lot about supporting Sierra adventure games when only the ones using AGI are supported, they miss the engines of other companies ...
by timofonic
Tue Aug 14, 2007 11:22 pm
Forum: The Junkyard
Topic: Apple iPhone support
Replies: 61
Views: 83745

http://iphone.natetrue.com/nesapp/
http://code.google.com/p/mobileterminal/

Amazing! Are there more info about iPhone development?
by timofonic
Tue Aug 14, 2007 11:16 pm
Forum: The Junkyard
Topic: I have no Mouth, and I must Scream
Replies: 6
Views: 6773

However, the engines may be in various states of operation and are not guaranteed to ever be finished. The ScummVM Team has stated that they will not respond to questions about unfinished engines.
http://en.wikipedia.org/wiki/ScummVM

Maybe the bold text needs to be put in a lot bigger size :P
by timofonic
Tue Aug 07, 2007 8:23 pm
Forum: The Junkyard
Topic: reversing famicom maniac mansion
Replies: 8
Views: 8107

I think the problem is the lack of technical people related to NES scene in this forum. I found the following information resources, maybe it can be useful for finding people interested in your project. http://nesdev.parodius.com/bbs/ http://nesdevwiki.org http://nsrt.edgeemu.com/forum/ IRC: #nesdev...
by timofonic
Thu Aug 02, 2007 12:55 pm
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 17021

sev wrote:
The Madventurer wrote:It seems that is the goal.
Interesting. May you elaborate a bit?


Eugene
You are member of the ScummVM Team knows it a lot better than me, but it seems Drascula will be released as freeware and ScummVM will support some kind of hi-res backgrounds ;)
by timofonic
Wed Aug 01, 2007 12:56 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

About AGS, it's even used in some commercial games of a few years ago but not open-source. I don't understand why now, as those games seem to be freeware now. Al Emmo? It was just released last year, and last time I checked (a couple minutes ago) it wasn't free. Or are you talking about other games...
by timofonic
Tue Jul 31, 2007 10:01 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

Could be a good occasion to speed up its developpement (ScummC). It could be interesting to use both of them (ScummC and AGS) to outline some comparison chart for developpers. Somebody has already beganto use ScummC? It seems original ScummC developer has the project freezed, developing an SCUMM co...
by timofonic
Tue Jul 31, 2007 9:04 am
Forum: The Junkyard
Topic: Microprose adventure information request
Replies: 29
Views: 41040

zaxxon4, are you still planning to research about MADS? It could be nice to know if you discovered something about the engine or some news about your project.
by timofonic
Tue Jul 31, 2007 8:45 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

Here a links list of some engines found in a fast way. ScummC AGS SLUDGE Visionaire AGAST Wintermute MAD You can use AGI and SCI. I think SCI is less recommended because the interesting SCI versiones (SCI1.1 and newer) seems aren't properly supported. Please remember I didn't checked the current sta...
by timofonic
Tue Jul 31, 2007 2:03 am
Forum: General Discussion
Topic: Maniac Mansion NES Spanish Support
Replies: 34
Views: 24136

Keep dreaming. Lucas Arts company hates their adventure gaming past i heard them talking about it, they said they would make more if they could come up with something original Impossible, 99% of their new games are about Star Wars. The other are old sagas and spin offs. (edited, I writed by acciden...
by timofonic
Mon Jul 30, 2007 5:27 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102545

8) Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device. Let's start to choose AGS or Scumm compiler and begin to work on artworks and storyline! We may craft something special ! ...
by timofonic
Mon Jul 30, 2007 1:13 pm
Forum: General Discussion
Topic: Idea: ScummVM+
Replies: 25
Views: 17008

I think the location of this post is more adecuate in Junkyard. Is a great idea!! I wanna scummvm+ to skip ALL the copy protections!! Forum rule #0 http://forum.scummvm.org/viewtopic.php?t=17 JohnnyWalker2001, I think you have a serious problem understanding what ScummVM is, no offence. You are stil...
by timofonic
Sun Jul 29, 2007 1:01 am
Forum: General Discussion
Topic: Drascula in subversion
Replies: 19
Views: 17021

jumnle wrote:Great to know you're working for supporting Drascula. If Alcachofa Soft gave you the original source code and backgrounds, are there any possibility of making a freeware release of the game, once support for it is completed?
It seems that is the goal.