Search found 254 matches
- Mon Dec 03, 2007 1:12 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
- Mon Dec 03, 2007 1:43 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
This is a forum post related to this on AGS forums
http://new.bigbluecup.com/yabb/index.php?topic=33101.0
http://new.bigbluecup.com/yabb/index.php?topic=33101.0
- Wed Nov 28, 2007 1:35 pm
- Forum: iPhone Port
- Topic: iPhone port impresses the press.
- Replies: 18
- Views: 23472
Rename the project to VinterstumVM or VinterScummVM ;) Being more serious, it seems most those pages has lack of knowledge about ScummVM in certain way. They generalize a lot about supporting Sierra adventure games when only the ones using AGI are supported, they miss the engines of other companies ...
- Tue Aug 14, 2007 11:22 pm
- Forum: The Junkyard
- Topic: Apple iPhone support
- Replies: 61
- Views: 83745
http://iphone.natetrue.com/nesapp/
http://code.google.com/p/mobileterminal/
Amazing! Are there more info about iPhone development?
http://code.google.com/p/mobileterminal/
Amazing! Are there more info about iPhone development?
- Tue Aug 14, 2007 11:16 pm
- Forum: The Junkyard
- Topic: I have no Mouth, and I must Scream
- Replies: 6
- Views: 6773
http://en.wikipedia.org/wiki/ScummVMHowever, the engines may be in various states of operation and are not guaranteed to ever be finished. The ScummVM Team has stated that they will not respond to questions about unfinished engines.
Maybe the bold text needs to be put in a lot bigger size
- Tue Aug 07, 2007 8:23 pm
- Forum: The Junkyard
- Topic: reversing famicom maniac mansion
- Replies: 8
- Views: 8107
I think the problem is the lack of technical people related to NES scene in this forum. I found the following information resources, maybe it can be useful for finding people interested in your project. http://nesdev.parodius.com/bbs/ http://nesdevwiki.org http://nsrt.edgeemu.com/forum/ IRC: #nesdev...
- Thu Aug 02, 2007 12:55 pm
- Forum: General Discussion
- Topic: Drascula in subversion
- Replies: 19
- Views: 17021
- Wed Aug 01, 2007 12:56 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
About AGS, it's even used in some commercial games of a few years ago but not open-source. I don't understand why now, as those games seem to be freeware now. Al Emmo? It was just released last year, and last time I checked (a couple minutes ago) it wasn't free. Or are you talking about other games...
- Tue Jul 31, 2007 10:01 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
Could be a good occasion to speed up its developpement (ScummC). It could be interesting to use both of them (ScummC and AGS) to outline some comparison chart for developpers. Somebody has already beganto use ScummC? It seems original ScummC developer has the project freezed, developing an SCUMM co...
- Tue Jul 31, 2007 9:04 am
- Forum: The Junkyard
- Topic: Microprose adventure information request
- Replies: 29
- Views: 41040
- Tue Jul 31, 2007 8:45 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
Here a links list of some engines found in a fast way. ScummC AGS SLUDGE Visionaire AGAST Wintermute MAD You can use AGI and SCI. I think SCI is less recommended because the interesting SCI versiones (SCI1.1 and newer) seems aren't properly supported. Please remember I didn't checked the current sta...
- Tue Jul 31, 2007 2:03 am
- Forum: General Discussion
- Topic: Maniac Mansion NES Spanish Support
- Replies: 34
- Views: 24136
Keep dreaming. Lucas Arts company hates their adventure gaming past i heard them talking about it, they said they would make more if they could come up with something original Impossible, 99% of their new games are about Star Wars. The other are old sagas and spin offs. (edited, I writed by acciden...
- Mon Jul 30, 2007 5:27 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 102545
8) Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device. Let's start to choose AGS or Scumm compiler and begin to work on artworks and storyline! We may craft something special ! ...
- Mon Jul 30, 2007 1:13 pm
- Forum: General Discussion
- Topic: Idea: ScummVM+
- Replies: 25
- Views: 17008
I think the location of this post is more adecuate in Junkyard. Is a great idea!! I wanna scummvm+ to skip ALL the copy protections!! Forum rule #0 http://forum.scummvm.org/viewtopic.php?t=17 JohnnyWalker2001, I think you have a serious problem understanding what ScummVM is, no offence. You are stil...
- Sun Jul 29, 2007 1:01 am
- Forum: General Discussion
- Topic: Drascula in subversion
- Replies: 19
- Views: 17021