Search found 76 matches
- Wed Feb 06, 2008 7:37 pm
- Forum: Help and Support
- Topic: How do I take .jpg screenshots?
- Replies: 5
- Views: 3518
- Sun Jun 24, 2007 8:27 pm
- Forum: SymbianOS Port
- Topic: How to open the menu in Bass on N73?
- Replies: 45
- Views: 34462
- Fri Jun 22, 2007 5:04 pm
- Forum: General Discussion
- Topic: Blur shading test
- Replies: 5
- Views: 4200
Blur shading test
Hi, today I've begun experimenting a little with the ScummVM theming. I've added a new shading effect that blurs the background when a new dialog appears (instead of the default dimming). Here are some screenshots: http://img114.imageshack.us/img114/6121/comipausejy2.th.png http://img513.imageshack....
- Tue May 08, 2007 9:01 pm
- Forum: PocketPC/WinCE Port
- Topic: WinCE SVN Build (2 May 2007) + Legend of Kyrandia (Italian)
- Replies: 10
- Views: 13852
- Fri Apr 27, 2007 5:21 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27156
- Tue Apr 24, 2007 12:24 am
- Forum: The Junkyard
- Topic: Gobliiins 4
- Replies: 34
- Views: 43933
- Sun Apr 22, 2007 8:27 pm
- Forum: General Discussion
- Topic: Translating ScummVM ?
- Replies: 53
- Views: 35925
What kind of solution do you have in mind? Reusing some kind of standard (e.g. gettext) or a custom made one? Gettext could be relatively easily integrated (at least for the most common platforms), and free software translators feel quite comfortable with it. I think the font rendering issues would ...
- Fri Mar 23, 2007 7:34 pm
- Forum: Help and Support
- Topic: Cursor "away" in fullscreen
- Replies: 1
- Views: 1502
I got a similar problem (and others too) and it seems that it's a problem of the video drivers. Do you have an ATI card? In this case try to install the fglrx drivers from ATI.
For reference: http://forums.scummvm.org/viewtopic.php?t=1786
For reference: http://forums.scummvm.org/viewtopic.php?t=1786
- Tue Feb 13, 2007 9:41 pm
- Forum: Help and Support
- Topic: Mass add with Simon's Puzzle Pack
- Replies: 2
- Views: 1595
- Tue Feb 13, 2007 12:28 am
- Forum: Help and Support
- Topic: Mass add with Simon's Puzzle Pack
- Replies: 2
- Views: 1595
Mass add with Simon's Puzzle Pack
Hi, I've just tested the new Mass Add feature and I've found an issue. I don't know if it's my fault, so I post it here before submitting a bug report. The whole puzzle pack is installed in a common folder, and the "Game data files" in the documentation lists the files needed for all the g...
- Tue Jan 09, 2007 7:42 pm
- Forum: Help and Support
- Topic: mouse not working in fullscreen mode
- Replies: 4
- Views: 3929
Nice catch! I also found this issue a few weeks ago, and used the same pseudo-solution as you. When I saw this thread I tried to reproduce it (to try to make a fix) but I couldn't. I didn't know why, but it should be that I installed the ATI drivers some days before. When I have free time I'll try t...
- Wed Nov 29, 2006 2:45 pm
- Forum: The Junkyard
- Topic: jones in the fast lane cdrom version windows version
- Replies: 2
- Views: 5593
It seems to be a SCI game:
http://www.mobygames.com/game/jones-in- ... om-version
Maybe it could work with FreeSCI (I don't know the current support for this specific game)
http://www.mobygames.com/game/jones-in- ... om-version
Maybe it could work with FreeSCI (I don't know the current support for this specific game)
- Sun Nov 26, 2006 10:28 pm
- Forum: The Junkyard
- Topic: Quest for Glory series
- Replies: 6
- Views: 12638
Now that AGI is being integrated into ScummVM, one can only hope FreeSCI dies too and gets integrated into ScummVM for the good of everyone. (sorry FreeSCI crew, honest thoughts here, nothing personal) Those are cruel thoughts :? A project doesn't need to be dead to be able to be integrated into Sc...
- Sat Nov 11, 2006 1:54 pm
- Forum: General Discussion
- Topic: ScummVM for UMPC/Tablet PC?
- Replies: 5
- Views: 4210
Re: ScummVM for UMPC/Tablet PC?
I miss some features from the Pocket PC port, such as an integrated virtual keyboard, the ability to map a buttom to an action so a buttom can be used to bring up the menu for saving, etc.., and finally the ability to enter in a hover mode ignoring mouse clicks until you go back to normal mode. I d...
- Mon Oct 30, 2006 10:46 pm
- Forum: The Junkyard
- Topic: games i would like to see supported by scummvm
- Replies: 13
- Views: 15602
The thing is that I would like to know if I'll waste my time trying to RE a game that doesn't have a chance to go into ScummVM. It would also be nice to know which other projects are going on out there or what are future plans so we can join efforts on future engines. For example I'd like to know if...