Search found 1452 matches
- Mon May 16, 2011 1:17 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
RickJ_Ags, actually I think we (ScummVM) pretty much know exactly the implications and ramifications of the GPL for us and game authors; we also know what we want. We don't know what CJ wants and intends, though. Of course it would be interesting to know what his specific reasons against the GPL are...
- Fri May 13, 2011 7:00 am
- Forum: Help and Support
- Topic: 2 errors, Moonbase Commander & Backyard baseball (1997)
- Replies: 10
- Views: 6229
- Thu May 12, 2011 3:12 pm
- Forum: Other Ports
- Topic: Bada port?
- Replies: 162
- Views: 187727
If I was you, I'd strongly advice against a SourceForge project for this -- rather, create a github.com project. This way, it is trivial to make a fork of the current ScummVM code base, and also very easy to get your changed merged back into regular ScummVM. It also offers a simple wiki and an issue...
- Thu May 12, 2011 6:57 am
- Forum: General Discussion
- Topic: Game demos....account suspended?
- Replies: 4
- Views: 2956
Yes, and read up here for an explanation.
- Thu May 12, 2011 6:54 am
- Forum: Help and Support
- Topic: Is there a way to slow down ScummVM?
- Replies: 1
- Views: 2547
- Wed May 11, 2011 7:35 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
- Wed May 11, 2011 1:09 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
I'm not an expert by any stretch, but I don't think you can copyright/GPL-protect an API? If someone were to write, from scratch, a class with the same interface as OSystem (even if they did this by referring to the documentation), I believe that's permitted. Of course you can copyright and license...
- Wed May 11, 2011 9:33 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
- Tue May 10, 2011 12:37 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
DISCLAIMER: I am not really arguing for or against including AGS into ScummVM, merging the projects, etc., etc. -- I just want to reply to some questions, clarify some points, explain what I think is possible and what not. So, just because I say something is difficult does not mean it is impossible;...
- Mon May 09, 2011 9:49 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
- Fri Apr 29, 2011 10:20 am
- Forum: Help and Support
- Topic: Curse of Monkey Island audio lag
- Replies: 15
- Views: 12632
- Fri Apr 29, 2011 8:23 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108243
The AGS code is indeed a bit messy *cough* (no insult intended, though, I just agree with Chris Jones ;). Indeed, there is no way this could get included as-is. But since the source is open and available, it would indeed be a good opportunity to refactor it, clean it up and rewrite some of the worst...
- Wed Apr 27, 2011 2:12 pm
- Forum: General Discussion
- Topic: ClrMame .Dat is necessary
- Replies: 18
- Views: 16450
For whatever reason it sounds like ClrMame killed someone's grandmother around here and why the hostility? Actually, I have no problem with ClrMame, if you want to use it, by all means, do so. Just don't expect me to spend tons of efforts so that you can use it, when I see no need for it. But the h...
- Wed Apr 27, 2011 2:07 pm
- Forum: General Discussion
- Topic: ClrMame .Dat is necessary
- Replies: 18
- Views: 16450
In any case if you don't care enough to have acurate files and emulation of all this then I will have to use trial and error as well as all the data I can acurately find as to what files and make the .dat myself and give it to whomever needs it because those who create ScummVM doesn't care about th...
- Wed Apr 27, 2011 7:24 am
- Forum: General Discussion
- Topic: Residual - emulator for grim fandango and monkey island 4!
- Replies: 15
- Views: 13202