Search found 36 matches

by Cirion81
Thu Dec 08, 2005 10:36 am
Forum: PocketPC/WinCE Port
Topic: Sync problems with the DIG & Monkey island 3
Replies: 4
Views: 7627

Hello, depending on which edition of the X30 you own (the standard on has "only" 312 MHz), I would assume from your description that there is not enough CPU-power for these games. BTW: I own a hx4700 with 624MHz and the sound in both games is in synch. So this could either give you an idea...
by Cirion81
Thu Dec 08, 2005 10:27 am
Forum: Help and Support
Topic: Compressing
Replies: 5
Views: 7367

Yes it is. Use compress_scumm_bun and compress_san in your tools directory of ScummVm.

I shrunk COMI to 450MB, now it fits on a SD-Card and thus I have a whole bunch of monkeys in my pocket to entertain me via my iPAQ wherever I go :D
by Cirion81
Thu Dec 01, 2005 12:43 pm
Forum: PocketPC/WinCE Port
Topic: Screen Flip - XDA Exec / JasJar / SPV M5000
Replies: 2
Views: 5453

Usually arisme reads this forum, so any proposals on future versions of PocketScumm in a post should be read by him.

Greetings

-Christian
by Cirion81
Tue Nov 29, 2005 3:32 pm
Forum: General Discussion
Topic: proposition on iMUSE audio enhacement
Replies: 5
Views: 8908

@eriktorbjorn: ok, to work around these two problems is in fact tricky. As LogicDelux described this can be solved, but I agree with him that stretching the sound wouldn't sound that good (at least in comparison to the quality of the remaining music when recorded with pro hardware). @olki: I exactly...
by Cirion81
Tue Nov 29, 2005 2:04 pm
Forum: General Discussion
Topic: proposition on iMUSE audio enhacement
Replies: 5
Views: 8908

proposition on iMUSE audio enhacement

Hello all of you, frankly, I am quite thrilled because of what is going on in the audio restauration project of BASS in the General Discussion forum. I have often read the request to do a MP3 conversion for iMUSE games (such as MI2 etc.) - always turned down because of the coplexity of the used iMUS...
by Cirion81
Thu Nov 24, 2005 10:49 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

@sev & jochimeberhard just to clarify - I hadn't any segmentation fault, because I assume this should render a beautiful blue screen. ScummVM just crashed with the standard message: program <already exited> has caused an error and was closed. A look into the windows event showed, that no protoco...
by Cirion81
Thu Nov 24, 2005 2:29 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

Yes, I have a VIA chipset (assuming that you are talking of the motherboard chipset) - a VIA Apollo KT133A to be precise. I have several versions of ScummVM lying around on my HDD and just did some experiments: ScummVM 0.8.0CVS Oct 12 2005 does work ScummVM 0.8.0pre Oct 19 2005 doesn't work In the C...
by Cirion81
Thu Nov 24, 2005 2:10 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

The MT-32 doesn't even have a Piano sample.
whoa, thats strange! Then why the hell does the Sound Canvas device map the E-Bass with a Piano when used in MT32 mode. Either the used MT32 mapping command doesn't work with my device, or Roland thought MT32 could use a nice piano :lol:
by Cirion81
Thu Nov 24, 2005 1:34 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

Hello LogicDeLuxe thanks a lot for your input! I just had the idea of actually comparing the GS/MT32 combination with the MT32 emulation (don't ask me why I haven't tried earlier :oops:). I tested out several music tracks and the GS only "mapping" sounds more closely the the MT32 emulated ...
by Cirion81
Thu Nov 24, 2005 1:00 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

Hello Joachim, I would assume that using the --enable-gs flag with enabled MT32 emulation doesn't make sense. --enable-gs (at least in my understanding) should be enabled iff you own a real GS device (not just a GM or a MT32). Though it would be interesting to know if these additional flags are igno...
by Cirion81
Thu Nov 24, 2005 9:09 am
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

Thank you all for your information provided. As with the combination of the true MT32 and GS option, I seem to understand the documentation wrong here Originally posted by sev No, that means that no mapping is applied in this case and you have to use real MT-32 as your MIDI output device. I understo...
by Cirion81
Wed Nov 23, 2005 7:56 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 35327

Hey guys! since you seem to be into some if the internal details of the music in LA games, allow me one question: on what type of (roland) midi device was the music of MI2 composed? I have been wondering for some time now - since I own a Roland GS midi device with a MT32 map table included. I tried ...
by Cirion81
Thu Nov 17, 2005 8:37 am
Forum: General Discussion
Topic: Feeble Files and Simon the Sorcerer 1/2 md5 details required
Replies: 48
Views: 55611

Simon the Sorcerer 1 German (DOS CD) GAMEPC: 48b1f3499e2e0d731047f4d481ff7817 ICON.DAT: 22107c24dfb31b66ac503c28a6e20b19 SIMON.GME: 7db9912acac4f1d965a64bdcfc370ba1 STRIPPED.TXT: 40d68bec54042ef930f084ad9a4342a1 TBLLIST: d198a80de2c59e4a0cd24b98814849e8 gamepc: 48b1f3499e2e0d731047f4d481ff7817 icon....
by Cirion81
Sun Nov 13, 2005 6:49 pm
Forum: PocketPC/WinCE Port
Topic: 4:3 Aspect Ratio
Replies: 5
Views: 13538

No badbob001, I think what Stefan is relying to is the fact that there exists a checkbox for activating apect ratio correction, but activating it doesn't change anything. For example, I own a VGA device and thus can use 2x or advmame2x as a scaler. Activating aspect ratio correction on any 320x200 g...
by Cirion81
Thu Nov 03, 2005 1:01 pm
Forum: PocketPC/WinCE Port
Topic: Unable to map keys on iPAQ hx4700
Replies: 8
Views: 15666

Hello Arisme, first I have to tell you that I never did any sw-developement for a embedded device, thus I am new to remote debugging. So maybe I need a little more guidance. But lets see what you can do with my findings. I'll describe in steps (again) what I have done, so you can tell me where I did...