Search found 56 matches
- Sun Jun 19, 2011 7:38 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 1 released
- Replies: 17
- Views: 29275
Thing is, everyone has their own preferences how they want and like controls to behave, what is intuitive and what is not, etc etc. Though scroll wheel could be logically made to operate zoom, could there be possibility for users to actually define controllers for actions? And, the most simple solu...
- Sun Jun 19, 2011 9:03 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 1 released
- Replies: 17
- Views: 29275
Thanks for the tips on the line drawing algorithm. I'm fairly sure the lines were okay in the old C version of PICEDIT, but I'm not convinced with the Java version yet because I used a different algorithm that I grabbed from somewhere else that might be wrong. I'll look at the specific examples you'...
- Sun Jun 19, 2011 6:37 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 1 released
- Replies: 17
- Views: 29275
Thanks sact for the detailed feedback. I'll definitely have a go at fixing those defects. There is one known defect where some Sierra pictures don't display. It is due to a difference in how one point lines are drawn. It seems that Sierra's editor must have allowed a line to be drawn without an end ...
- Sat Jun 18, 2011 6:11 am
- Forum: Fangame Creation
- Topic: New Java version of PICEDIT (AGI Picture Editor)
- Replies: 16
- Views: 30093
sact, you'll be interested to know that a number of the features you suggested for PICEDIT are included in the first milestone release of version 1.3. This includes the dual mode that you liked from the APE tool, the change in right click behaviour, and new screen sizes for bigger monitors. I have p...
- Sat Jun 18, 2011 6:02 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 1 released
- Replies: 17
- Views: 29275
PICEDIT 1.3 Milestone 1 released
A few days ago I built and released the first milestone release of PICEDIT 1.3. This gives people a chance to see some of the new features I've been working on for 1.3. Note that this is just a milestone release and I plan to release at least two more milestone releases before the final 1.3 release....
- Mon Jun 13, 2011 4:54 am
- Forum: Fangame Creation
- Topic: www.sciprogramming.com
- Replies: 5
- Views: 18852
www.sciprogramming.com
Does anyone know what has happened to www.sciprogramming.com? For the past two days I've been getting the following message:
"The server is under maintenance, please visit again few hours later."
It has been 24 hours since I first saw this, so I assume it isn't just for maintenance.
"The server is under maintenance, please visit again few hours later."
It has been 24 hours since I first saw this, so I assume it isn't just for maintenance.
- Fri Mar 04, 2011 12:24 pm
- Forum: The Junkyard
- Topic: LFLVIEW - Viewer for Maniac Mansion
- Replies: 3
- Views: 4259
LFLVIEW - Viewer for Maniac Mansion
12/13 years ago, I wrote a tool in C for viewing Maniac Mansion LFL data files. I don't have this anymore and wondered if anyone else out there, another scumm fan perhaps, happens to have a copy of the source, executable and any docs I may have included with it?
- Sun Jan 02, 2011 10:06 pm
- Forum: The Junkyard
- Topic: SCI code
- Replies: 2
- Views: 3683
SCI code
This is a question for the developers that worked on the SCI part of SCUMMVM, and also to all Sierra fans in general. I recall from over ten years ago that there was a book or perhaps magazine that had some authentic SCI code snippets in it that Sierra had obviously given their permission to be publ...
- Mon Dec 20, 2010 9:01 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.2.1 beta 2 released (fixes 5 defects)
- Replies: 4
- Views: 12515
Thanks for the feedback klownstein. Yeah, not having to use dosbox makes it easier doesn't it? Running the original PICEDIT in dosbox isn't the best. Actually, I've already implemented the first suggestion that you made for the next major release. sact also suggested that change and I think its a go...
- Mon Dec 20, 2010 12:14 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.2.1 beta 2 released (fixes 5 defects)
- Replies: 4
- Views: 12515
PICEDIT 1.2.1 beta 2 released (fixes 5 defects)
I have just released beta 2 of PICEDIT 1.2.1. This release fixes five defects, four of which were quite big bugs. These five defects were as follows: 1. Setting visual colour to white was adding the wrong colour byte code into the AGI picture (16 instead of 15). 2. Setting priority colour to red was...
- Mon Dec 20, 2010 12:08 am
- Forum: Fangame Creation
- Topic: The Gourd of the Beans
- Replies: 8
- Views: 16495
- Sun Dec 19, 2010 11:11 pm
- Forum: Fangame Creation
- Topic: The Gourd of the Beans
- Replies: 8
- Views: 16495
- Sun Dec 19, 2010 10:44 pm
- Forum: Fangame Creation
- Topic: The Gourd of the Beans
- Replies: 8
- Views: 16495
ARGGGGHHHH!! I just found an even bigger bug. A much, much bigger bug. The set priority colour and turn off priority colour actions are adding the wrong codes to the picture code buffer. They are adding the corresponding visual colour codes instead, e.g. set priority is actually setting the visual c...
- Sun Dec 19, 2010 10:31 pm
- Forum: Fangame Creation
- Topic: The Gourd of the Beans
- Replies: 8
- Views: 16495
I have to apologise in advance. I'm guessing you haven't started on that next AGI picture yet, but I've found a bug that is fairly big really. It actually generates a non-standard AGI picture. If you set the visual colour to white, it is currently adding colour 16 into the picture code buffer. It wi...
- Sat Dec 18, 2010 11:07 pm
- Forum: Fangame Creation
- Topic: The Gourd of the Beans
- Replies: 8
- Views: 16495