Search found 90 matches

by DCDayDreamer
Sat Jul 25, 2009 4:41 pm
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 66099

Those are good ideas. Why don't you submit them? I could of course, but you came up with the ideas. They are only suggestions, if someone thinks there's a good idea in there somewhere they are free to submit it if they want to. It sucks that someone is stealing your work. Has anyone tried to take l...
by DCDayDreamer
Fri Jul 24, 2009 8:51 pm
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 66099

A fix for that little problem would be recompiling the source to display game titles that are within the Dreamcast frontend character limitations. An alternative work around end user fix would be to hex edit the ScummVM binary to display the names you wanted on screen (again, within the frontend ch...
by DCDayDreamer
Wed Jul 22, 2009 4:32 pm
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 66099

while we're on the subject of the frontend, I think one thing it could perhaps benefit from would be using an external file (scummvm.ini?) A stripped down version of the ScummVM ini would be a great idea for the Dreamcast port, if it had a 'file list' feature it would also make the frontend listing...
by DCDayDreamer
Mon Jul 20, 2009 11:07 am
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 66099

The DC port only supports icons with a maximum of 16 colours and 32x32 pixel resolution. The Dreamcast ScummVM menu is mainly a list with the option of displaying a small icon on the left-hand side of a game listed, there isn't any real need for the icon to have larger dimensions, and as pointed ou...
by DCDayDreamer
Thu Jul 16, 2009 11:38 am
Forum: Help and Support
Topic: Converting FLAC to MP3 help?
Replies: 5
Views: 4475

Does anyone have any recommendations for the best program to convert FLAC to other formats? The freer the better... If it's freeware you are looking at using then there's quite a few options, for the best quality you are better off working with uncompressed files to begin with, a quick and easy way...
by DCDayDreamer
Sat Jun 27, 2009 9:30 am
Forum: The Junkyard
Topic: DS Homebrew UHS Reader?
Replies: 2
Views: 2923

This page has some good info, might be useful if you are planning to work with the format:

Stefan Wolff's UHS page
by DCDayDreamer
Fri Jun 12, 2009 11:33 am
Forum: Dreamcast Port
Topic: Can I burn tracks as CDDA?
Replies: 1
Views: 11497

You can burn the tracks as CDDA and the music will obviously be better quality than the MP3 compressed tracks. There's one major drawback, the DC will be streaming the CDDA but also reading game data from the CDR so overall performance of the game will be worse - you'll get more music skipping and e...
by DCDayDreamer
Sat May 23, 2009 9:11 pm
Forum: The Junkyard
Topic: DXA file size reduction?
Replies: 4
Views: 4189

Re: DXA file size reduction?

Hi again, got a another question. Is there any way to reduce the size of the DXA files used by Broken Sword 1 & 2? I thought maybe I'd try encoding the SMK to DXA files myself, but I don't know if the only thing I could reduce size wise is the accompanying audio files. Is there a parameter in t...
by DCDayDreamer
Sat May 09, 2009 12:12 pm
Forum: General Discussion
Topic: After 14 years of waiting for The Dig [spoilers]
Replies: 17
Views: 14125

The game had Spielberg written all over it Since I absolutely abhor Spielberg (that idiot hack butchered too many SF classics, in my eyes), but loved The Dig, I beg to differ. :P I loved The Dig too but in my opinion it had the drawn out cinematic elements that Spielberg uses, it dampened the game ...
by DCDayDreamer
Fri May 08, 2009 10:14 pm
Forum: General Discussion
Topic: After 14 years of waiting for The Dig [spoilers]
Replies: 17
Views: 14125

The game had Spielberg written all over it, Close Encounters was just as slow but in cinematic format and almost twenty years previously - you are either into SCI-FI classics or not!.
by DCDayDreamer
Wed Mar 04, 2009 12:37 pm
Forum: General Discussion
Topic: ridiculous video request...
Replies: 4
Views: 3432

Re: ridiculous video request...

I have a somewhat ridiculous video request-- can anyone capture the scene in No Need to Hide When It's Dark Outside where the carrot from the Salad Liberation Front frees the veggies from the fridge? Is this the scene you are after? Pajama Sam (YouTube vid) It's got voice over from the players so d...
by DCDayDreamer
Sun Jan 11, 2009 3:50 pm
Forum: The Junkyard
Topic: Newbie Help Compiling/Editing?
Replies: 4
Views: 3668

why would you want to recompile ScummVM to disable the auto-save feature? The Dreamcast port seems to be the only one that has problems with the autosave feature. With the Dreamcast, the save data is stored on a VMU (Visual Memory Unit) plugged into the console's controller, the VMU has a small spe...
by DCDayDreamer
Wed Dec 31, 2008 12:42 am
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 66099

chrisis wrote:Simon 1 and 2 are available on GOG.com, each for $5.99.
That's a bargain, do you know which versions of the games are available?
by DCDayDreamer
Wed Dec 31, 2008 12:38 am
Forum: Dreamcast Port
Topic: AGI games supported?
Replies: 2
Views: 12556

Can't really help you with this because I haven't tested any AGI games with ScummVM on the DC, it's something I've been meaning to do for some time so it's a good excuse to make a new CD to play with. I'll post back with some test results, unless someone else beats me to it. :wink:
by DCDayDreamer
Wed Dec 31, 2008 12:32 am
Forum: Dreamcast Port
Topic: Maniac Mansion (NES/Burn) help?
Replies: 7
Views: 20464

I meant the "0.12.0" binary/plain files. Sorry, should have guessed you meant that :oops: . Do you happen to know what settings to use in Bootdreams to create an cdi image? I use BootDreams for creating an Audio/Data CDI with my ISO settings all checked, but I guess that's just down to pe...