Search found 595 matches

by DrMcCoy
Sat Feb 15, 2014 6:50 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 10705

TL;DR : I personally don't like whoozle. But we still all love Blade Runner, and would very much like to see Blade Runner supported in ScummVM or ResidualVM or any other project. but REing is VERY hard and pedantic work Yes, I'm sure everyone knows that by now. We also like to remind people of that...
by DrMcCoy
Sat Feb 15, 2014 6:12 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 10705

Think twice, it seems clear to me that BladeRunner will never be merged in scummvm Did you read any of the things I wrote? No? Didn't think so. Let me bold the relevant words for you: Where does that leave games using voxel-graphics like Blade Runner ? Frankly, I have no idea. Can the voxel geometr...
by DrMcCoy
Sat Feb 15, 2014 1:12 pm
Forum: General Discussion
Topic: Blade Runner Reverse Engineering
Replies: 18
Views: 10705

Okay, after deleting the angry rant I had up here for a minute, and composing myself, let me try for a more elaborate answer to whoozle. OMG IT'S 3D NO NO NO, SCUMMVM IS 2D GO RESIDUAL You make that sound like moving something over to ResidualVM is some kind of punishment. It is not. ResidualVM is a...
by DrMcCoy
Thu Feb 06, 2014 10:37 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 251
Views: 296652

Matt wrote:Croustibat: Don't put too much pressure on the developers as both games are currently unsupported.
Well, it should work in the current daily build. Some confirmation would be nice, though. And reports about more versions/languages, if there are any.
by DrMcCoy
Fri Jan 31, 2014 12:51 pm
Forum: The Junkyard
Topic: Croustibat (1993) - Coktel Vision
Replies: 25
Views: 26811

Could you try a current repository checkout / the next daily build? I think it should work now.
by DrMcCoy
Sat Jan 25, 2014 12:02 pm
Forum: The Junkyard
Topic: Croustibat (1993) - Coktel Vision
Replies: 25
Views: 26811

Looks like it might be just a be few changed opcodes. Kind of like how both Bargon Attack and Ween: The Prophecy are just slight modifications of the Gobliins 2 base. The "unknown block type" error message often means that the previously-called opcode now has an extra parameter, so that's ...
by DrMcCoy
Thu Jan 23, 2014 9:53 am
Forum: Help and Support
Topic: Compilation of audio caractersitics for some classical games
Replies: 2
Views: 2018

Re: Compilation of audio caractersitics for some classical g

Gobliiins (1) Gobliins (2) Background music / background ambient sound: CD audio in the CD version, AdLib in the floppy version. Speech: CD audio in the CD version, ~11kHz 8bit mono sounds (gob-speak) in the floppy version. Sound effects: ~11kHz 8bit mono Goblins (3) Background music / background a...
by DrMcCoy
Fri Dec 06, 2013 8:03 pm
Forum: Help and Support
Topic: [adding an engine] splitting my engine into several DLLs
Replies: 8
Views: 5185

Who is that nebulous "us"? Who and what are you talking about exactly?

Do you have a dozen people working on REing one engine or something?
by DrMcCoy
Sun Dec 01, 2013 11:49 am
Forum: General Discussion
Topic: ScummVM .NET
Replies: 30
Views: 22745

For me, it's not really about proper credits, but mainly about following the license so that other can build upon your work, if they so choose. Some files have no license header, like DebugManager.cs, for example. DebugManager.cs and several other files also have broken line endings, with most lines...
by DrMcCoy
Sun Dec 01, 2013 11:25 am
Forum: General Discussion
Topic: ScummVM .NET
Replies: 30
Views: 22745

You're missing license information. The Sourceforge summary should say which license the project is under (since it's a ScummVM derivative, valid licenses are GPLv2, GPLv2+ and GPLv3), there should be a LICENSE or COPYING file in the project's root directory and the individual files should also stat...
by DrMcCoy
Sun Oct 27, 2013 2:08 am
Forum: The Junkyard
Topic: Obduction Kickstarter from Cyan (Myst, Riven, etc...)
Replies: 2
Views: 3756

Our Linux support currently depends on Unreal Engine 4 support. It's possible, but we can't promise it, yet.
Boo.
by DrMcCoy
Fri Oct 04, 2013 9:06 am
Forum: Help and Support
Topic: problem load savegames with broken sword 2.5 with scummvm
Replies: 14
Views: 6896

You are getting very annoying. Stop that.
by DrMcCoy
Thu Oct 03, 2013 8:29 pm
Forum: Help and Support
Topic: my tray game phantasmagoria with scummvm after launch...
Replies: 11
Views: 6493

How about "no"? 1) Judging by how much has been worked on the engine in the past, how much is currently being worked on and the timetable of most of the people involved with the engine, it doesn't look likely that any work towards getting the game supported will be done in the foreseeable ...
by DrMcCoy
Wed Aug 07, 2013 7:05 am
Forum: Android Port
Topic: Temporary Solution for Inventory in Curse of Monkey Island
Replies: 10
Views: 22523

Re: HTC One

aleny2k wrote:WA LA
Voilà.
by DrMcCoy
Wed Jul 31, 2013 10:41 pm
Forum: General Discussion
Topic: Humongous Entertainment music ripper
Replies: 7
Views: 7648

Yeah, you should still really stick an official license to it. But IANAL, so take the following with a grain of salt. If you don't care what others do with your code, then just put it under the terms of a permissive license, like the - Expat/MIT license - One of the BSD licenses - CC0 - WTFPL Choose...