Search found 72 matches
- Tue Jul 09, 2019 12:40 am
- Forum: PSP Port
- Topic: Recent PSP dev version with aspect option and smooth pointer
- Replies: 2
- Views: 16696
Re:
I cant add any games with 2.1 versions on my PSP-1000, running 5.50. It freezes then shutdowns. Adding game works on 2.0 and besides that issue it runs fine, playing it for couple of days now This was a problem with the development builds from the buildbot for a long time. This was fixed recently. ...
- Thu Jun 13, 2019 9:13 pm
- Forum: Nintendo Switch Port
- Topic: Touchscreen calibration way off (Lakka-Switch)
- Replies: 3
- Views: 11303
Re: Touchscreen calibration way off (Lakka-Switch)
BTW the next official development build (for Horizon OS on the Switch), from June 14 or 15 or so, will have an additional touch mode option. You will be able to go to options->controls and enable or disable "touchpad mouse mode" there. When disabled, the pointer will jump to finger always....
- Thu Jun 13, 2019 8:48 pm
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19485
Re: Lands of Lore controls
Do you mean Joycon or Touch controls? Concerning Joycon controls: Remapping Joycon controls is not possible at the moment. I will try to implement an optional control scheme similar to what exists on the PSP port. One would press a combo like R+L+Start or so to toggle between the default controls an...
- Mon Jun 03, 2019 4:44 pm
- Forum: Nintendo Switch Port
- Topic: Touchscreen calibration way off (Lakka-Switch)
- Replies: 3
- Views: 11303
Re: Touchscreen calibration way off (Lakka-Switch)
This is a Lakka implementation issue. Lakka-Switch is a Linux distribution for Switch that runs a version of Retroarch. It runs a libretro core of ScummVM, which is not supported by the ScumVM team. You have to talk to the Retroarch or Lakka-Switch devs for support. This thread is only about the nat...
- Sun May 26, 2019 9:01 pm
- Forum: Nintendo Switch Port
- Topic: Information about the Switch port
- Replies: 0
- Views: 34030
Information about the Switch port
Information about the Switch port can be found on the ScummVM wiki page here: https://wiki.scummvm.org/index.php/Nintendo_Switch The latest Switch version is always available from the official buildbot, updated daily. Just click on "download latest development version" in the Switch row he...
- Thu May 23, 2019 5:37 pm
- Forum: General Discussion
- Topic: Requesting forum for Nintendo Switch port
- Replies: 2
- Views: 2012
Requesting forum for Nintendo Switch port
Hello all,
since the buildbot is now producing Switch builds, can one of the administrators create a subforum for it? The Vita and other platforms already have their own subforum.
since the buildbot is now producing Switch builds, can one of the administrators create a subforum for it? The Vita and other platforms already have their own subforum.
- Mon Apr 22, 2019 9:02 pm
- Forum: Other Ports
- Topic: Port of ScummVM to the Nintendo Switch
- Replies: 3
- Views: 25056
Re: Port of ScummVM to the Nintendo Switch
The latest executable version of ScummVM for Switch is one that I compiled from git source plus Switch port PR here: https://github.com/rsn8887/scummvm/releases Of course, once the Switch port code is merged, the buildbot can be setup to automatically build Switch versions. Then, the manual builds l...
- Wed Apr 17, 2019 11:09 pm
- Forum: Playstation Vita Port
- Topic: General MIDI SoundFont support
- Replies: 2
- Views: 13545
Re: General MIDI SoundFont support
There is no port of the fluidsynth library for the Vita. I don't think anybody is working on it either, since it has a lot of dependencies AFAIK.
- Thu Oct 25, 2018 4:13 pm
- Forum: Playstation Vita Port
- Topic: MT-32 emulation
- Replies: 2
- Views: 15456
Re: MT-32 emulation
I tested this a while back. The Vita is just not fast enough for MT-32 emulation. The sound is extremely choppy and the games run very slow when MT-32 is enabled. That’s why I disabled it.
The Nintendo Switch can run MT-32 Emulation just fine.
The Nintendo Switch can run MT-32 Emulation just fine.
- Wed Oct 10, 2018 1:49 pm
- Forum: Playstation Vita Port
- Topic: C2-12828-1 with latest nightly build
- Replies: 16
- Views: 18336
- Wed Oct 10, 2018 3:03 am
- Forum: Playstation Vita Port
- Topic: C2-12828-1 with latest nightly build
- Replies: 16
- Views: 18336
I made a few tests on Vita, using latest ScummVM github code. It is perfectly fine for now to just disable lastexpress and keep all other unstable engines. Lastexpress is one of the largest unstable engines. Disabling it prevents the crash on startup that was reported here. Note another large unstab...
- Mon Aug 20, 2018 3:07 pm
- Forum: Playstation Vita Port
- Topic: Can't install daily build past 2018-08-08
- Replies: 11
- Views: 14057
- Sun Jul 15, 2018 6:56 pm
- Forum: Help and Support
- Topic: [Enhancement] Support "1st person RPG control mode"
- Replies: 0
- Views: 9353
[Enhancement] Support "1st person RPG control mode"
The PSP port has this ingenious "1st person RPG control mode", detailed here: http://wiki.scummvm.org/index.php/PlayStation_Portable It is an alternate mapping for EOTB and similar games (works great for Xeen, too). It allows strafing with L/R and turning with the dpad. Since we have globa...
- Sun Jul 15, 2018 6:50 pm
- Forum: Playstation Vita Port
- Topic: Simon the Sorcerer's Puzzle Pack
- Replies: 6
- Views: 14209
- Wed Feb 07, 2018 11:19 pm
- Forum: PSP Port
- Topic: King Quest 7 i cant installed! :(
- Replies: 1
- Views: 15277
Please try a clean install: Please rename or delete scumm folder, and install a completely fresh folder with all content from 2.0.0 release zip. Also, please rename or delete scummvm.ini from the root folder of your memory stick. Also you might try the latest improved development version here: https...