Search found 89 matches
- Thu Jul 31, 2008 6:30 pm
- Forum: General Discussion
- Topic: About support for other games
- Replies: 14
- Views: 11746
In the case of Dungeon Master, it is possible to play a modern remake of the series, but unfortunately I believe it requires Windows in order to play. That said, it and further information on fan-remakes/clones etc for Dungeon Master can be found at http://www.dungeon-master.com/ I would also sugges...
- Wed Jul 23, 2008 9:50 am
- Forum: General Discussion
- Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
- Replies: 251
- Views: 296990
I'm no lawyer, but I believe you can argue fair use for most of them if you ever got pushed into it. Certainly under UK copyright law you'd have a reasonable argument for it. Technically it would also be a derivative work too, but there are clauses around it being a small size/low resolution and unl...
- Sat Jul 12, 2008 3:41 pm
- Forum: General Discussion
- Topic: If you'd been on the design team...
- Replies: 5
- Views: 4583
If you'd been on the design team...
As much as I love all of the games that ScummVM runs that I've been able to get my hands on (and really adventure games in general) there are things I kind of wish the authors had done differently. So here's what I would have done differently had I been involved in the games - I'm just curious as to...
- Thu Jul 03, 2008 1:44 pm
- Forum: General Discussion
- Topic: just got a thread closed cause they say ScummVm is piracy?!?
- Replies: 33
- Views: 15842
- Fri Jun 27, 2008 1:48 pm
- Forum: General Discussion
- Topic: CD music doesn't play
- Replies: 14
- Views: 8054
Isn't that how the Loom CD version works - it's essentially one big audio track which the game jumps back and forth with? I remember when I finally got hold of Loom CD - specifically for use with ScummVM - that I ended up ripping the audio track because there was a lag of a second or so between the ...
- Fri Jun 20, 2008 1:56 pm
- Forum: General Discussion
- Topic: Discworld
- Replies: 484
- Views: 495733
- Fri Jun 20, 2008 9:55 am
- Forum: The Junkyard
- Topic: LucasArts considering to make adventure games and more...
- Replies: 27
- Views: 24085
- Thu Jun 19, 2008 1:33 pm
- Forum: General Discussion
- Topic: New feature suggestion
- Replies: 21
- Views: 11865
It is hard. First, it has to be cross platform as mentioned. Second, XMLs are not free, and you should write a parser. Although I agree the cross-platform part is the hardest, the other two issues don't seem to me to be as big. Sure, you need to have a parser, but there are parsing libraries out th...
- Tue Jun 03, 2008 3:48 pm
- Forum: The Junkyard
- Topic: LucasArts considering to make adventure games and more...
- Replies: 27
- Views: 24085
Your suggesting not only compressed sound, but compressed data as well. Actually I was only referring to the voice files being compressed, but that was to fit within the 128MB limit. If using the 256MB limit elsewhere referred to then perhaps it could be done without any compression and run without...
- Mon Jun 02, 2008 8:29 pm
- Forum: The Junkyard
- Topic: LucasArts considering to make adventure games and more...
- Replies: 27
- Views: 24085
- Sat May 31, 2008 1:32 pm
- Forum: Help and Support
- Topic: Ubuntu Hardy Heron fullscreen issue
- Replies: 14
- Views: 13849
At least under Unix-like systems, SDL tries to disable the screensaver while the program is running, though I don't think XScreenSaver cares about that. Does on Windows - both 98 and XP have been screensaver free for me. I figured it did try and do the same on Unix-like systems, but I haven't used ...
- Thu May 29, 2008 8:55 am
- Forum: General Discussion
- Topic: How i can Play Curse of Monkey Island on ScummVM ?
- Replies: 9
- Views: 12948
Plus, there are bugs in the original executable that means on some machines the cut-scenes will suddenly speed up for chunks for no apparent reason, meaning that some bits get missed out. It's also a whole lot more stable - the first time I played through CMI on my dad's PC 9 years ago, it must have...
- Fri May 23, 2008 11:58 am
- Forum: General Discussion
- Topic: What's left to do on the SCUMM games?
- Replies: 6
- Views: 4893
What's left to do on the SCUMM games?
I was looking at the compatibility list and noticed that none of the original SCUMM games show as 100% complete. So, I'm just wondering - what do you have to do to get them up to 100%? Aside from some issues recently discussed (e.g. Indy3 Mac's sound issues, Amiga Monkey1 not having music due to lac...
- Thu May 15, 2008 9:54 pm
- Forum: Help and Support
- Topic: Question regarding importing various versions
- Replies: 6
- Views: 4763
Unfortunately, Forum Rule #0 applies to the Amiga versions.
- Sun May 11, 2008 10:28 am
- Forum: Help and Support
- Topic: Goblins 3- possible bug.
- Replies: 6
- Views: 2908
If you're still getting the bug, it might be worth seeing if saving and reloading still retains the problem (i.e. if you save it while it's in a loop, then it continues to be in a loop once you reload), you could always then provide the savegame to see if there's something amiss in there. Admittedly...