Search found 421 matches

by Kirben
Wed Jan 06, 2016 4:15 am
Forum: General Discussion
Topic: Please add support
Replies: 7
Views: 5195

The AtariST demo works fine, if you use the demo mode option from command line or config file. There is currently no GUI option available.

For example:
scummvm --demo-mode maniac-v2-st
by Kirben
Wed Jan 06, 2016 3:23 am
Forum: General Discussion
Topic: Please add support
Replies: 7
Views: 5195

Could you provide an alternative download location? I'm unable to get Mega to work.
by Kirben
Mon Jan 04, 2016 12:00 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 9834

Cygwin is meant for programs without Windows native code, and only offers the disadvantage of an addition emulation layer for ScummVM under Windows. I definitely don't want to see a ScummVM package for Cygwin, as we would end up with any support requests, when the unexpected happens. That fact that ...
by Kirben
Sun Jan 03, 2016 11:11 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 9834

Cygwin support was dropped, when the option for a mingw cross build was no longer available.

A native Cygwin build will never be officially supported, as that would be a unix build through emulation under Windows.
by Kirben
Sun Sep 27, 2015 11:21 pm
Forum: General Discussion
Topic: Rex Nebular and the Cosmic Gender Bender DEMO: unsupported?
Replies: 3
Views: 2467

We have that demo, along with several other demos.

There are several demos for the MADS game engine on the web site.
by Kirben
Thu Sep 10, 2015 6:17 am
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 29507

The following games make sure of additional CM-32L sound effects, according to the list on Wikipedia: Beneath a Steel Sky Day of the Tentacle Indiana Jones and the Fate of Atlantis Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work Lure of the Temptress Rex Nebular and the Cosmic G...
by Kirben
Sun Jun 21, 2015 1:30 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 261794

Does anyone know who provided you guys with the third PlayFate demo recently? I did offer you the same datafiles a long time ago but for some reason no-one ever bit. Now I see somebody out there managed to retrieve them from some obscure source in the world and included the DOS-specific files as we...
by Kirben
Wed May 20, 2015 1:56 am
Forum: General Discussion
Topic: The Waxworks is open (DOS version too)
Replies: 30
Views: 40917

The PC version should hopefully be completable now, I fixed another major issue in the code for saving progress in the games. The problem was that the code to save progress when changing rooms, was only been triggered the first time a room was entered after starting ScummVM in some cases. It would b...
by Kirben
Wed Apr 08, 2015 5:22 am
Forum: General Discussion
Topic: Silent installation command line switch?
Replies: 3
Views: 2499

A zip file is already provided for Windows version of every release, and for Windows snapshots via Buildbot.
by Kirben
Wed Apr 08, 2015 1:03 am
Forum: General Discussion
Topic: Silent installation command line switch?
Replies: 3
Views: 2499

The Windows installer for ScummVM uses Inno Setup, so check the various command line options available for Inno Setup.
by Kirben
Mon Jan 05, 2015 11:39 am
Forum: General Discussion
Topic: Debugging/logging music through console
Replies: 2
Views: 1972

Re: Debugging/logging music through console

There are currently no debug commands to play music directly in HE Games that use digital music. It might be possible by changing variables via debugger, but you would need to dump and examine the scripts been used to select music tracks. The HE startup sound is only played in certain versions of ga...
by Kirben
Sat May 31, 2014 2:06 am
Forum: General Discussion
Topic: Simon the Sorcerer 1 CD dialogue
Replies: 4
Views: 3741

The English & German versions of Simon the Sorcerer 1 (CD) removed many subtitles, and even the string ids in the scripts for those subtitles. It would be a huge task to restore the missing subtitles, since the game scripts would need to be updated too. If you hack code to enable subtitles, you ...
by Kirben
Wed Feb 26, 2014 11:31 pm
Forum: Android Port
Topic: Feeble Files & Simon 1 not recognized - scumm1.4.1/andr4
Replies: 45
Views: 28746

All languages of the Simon the Sorcerer 1 & 2 versions provided by GOG.com work under ScummVM.

Looks like that 'tbllist' file is corrupt in this case.
by Kirben
Tue Nov 12, 2013 11:57 pm
Forum: Help and Support
Topic: Simulate mouse button press
Replies: 3
Views: 2838

There was keyboard emulation in ScummVM in the past, but it was removed due to conflicts with scripts. Specifically keyboard commands in SCUMM scripts were been blocked.

The later SCUMM games offer keyboard support via scripts.
by Kirben
Sun Nov 10, 2013 11:43 pm
Forum: Help and Support
Topic: Can't Start ScummVM on WIN 98 SE system
Replies: 10
Views: 10483

Which ScummVM version are you trying?

The current language code should still work on older Windows versions.