Search found 145 matches

by mac_es
Mon Mar 09, 2009 1:19 pm
Forum: General Discussion
Topic: Looking for track 31 of Drascula
Replies: 5
Views: 5931

Hi,

Here you have: http://rapidshare.com/files/207145073/T ... .flac.html

It is only 10 time download, if you prefer other site. Tell me.

Note that is track32 because I have ripped it and track1 is the data one.

Hope, this is what you want.
by mac_es
Mon Mar 09, 2009 8:55 am
Forum: General Discussion
Topic: Looking for track 31 of Drascula
Replies: 5
Views: 5931

Hi,

I can provide it. The uncompressed wav is 7.265.372 bytes, I can provide in flac if you want.

Waiting for your respones
by mac_es
Mon Feb 16, 2009 4:10 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 53901

Hi,

The line

Code: Select all

CXXFLAGS += -Wno-variadic-macros 
of the sci's module.mk is not compatible whith cygwin.

It is related to some hacks in code... could anyone elaborate on this? I would like to know what I'm editing...

Thanks
by mac_es
Thu Dec 18, 2008 3:07 pm
Forum: PocketPC/WinCE Port
Topic: PocketPC/WinCE port status?
Replies: 39
Views: 43699

It has been fixed :)
by mac_es
Tue Nov 25, 2008 10:03 am
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 40422

knakos never was involved with Pocket PC port. And yes, he is not active anymore. Eugene Ops, I thought so... who is the official porter then? I thought he was because he had posted in the sub-forum and he was assigned bugs in the Wince platform... Ahem. My fault. Somehow I mixed Kostas with khalek...
by mac_es
Tue Nov 25, 2008 10:00 am
Forum: General Discussion
Topic: ScummVM Portable
Replies: 14
Views: 11078

Also, you can use relative paths in scummvm.ini and make a .bat for running scummvm whith the correct -c option. An example: Scummvm.ini [monkey2] music_driver=fluidsynth gameid=monkey2 description=Monkey Island 2: LeChuck's Revenge (DOS) path=..\Monkey Island...
by mac_es
Mon Nov 24, 2008 4:33 pm
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 40422

...so we will have to wait until knakos updte the port Is knakos presently active in the scummvm team? His last post in this forum was two months ago? knakos never was involved with Pocket PC port. And yes, he is not active anymore. Eugene Ops, I thought so... who is the official porter then? I tho...
by mac_es
Thu Nov 20, 2008 2:11 pm
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 40422

Here's a compiled version if anyone wants to test it out. Is there any chance of someone out there compiling a Pocket PC version? Current port of Pocket PC is broken due to changes of gfx (trivial to repair) and the new GUI code not so trivial. Also it should change the keyboard code to the new vir...
by mac_es
Wed Oct 15, 2008 7:50 am
Forum: Help and Support
Topic: ScummVM-GUI: Problem with ISO-Latin characters
Replies: 4
Views: 4231

Whith the patch the caption works as espected

Today's trunk WinXP Spanish

The other issue, looks the same. I don't know the encode in the game files but is a charset problem
by mac_es
Mon Sep 29, 2008 2:16 pm
Forum: Help and Support
Topic: getting an error using compress_scumm_bun on OSX?
Replies: 4
Views: 2616

I'm probably misunderstanding you, but do you mean you're running the newer compression program on a file that has already been compressed with the older program? That's not going to work. Yes you are misunderstanding me. I'm not the post starter, I was telling khyron that he is trying to recompres...
by mac_es
Mon Sep 29, 2008 10:30 am
Forum: Help and Support
Topic: getting an error using compress_scumm_bun on OSX?
Replies: 4
Views: 2616

It is already compressed, recompress them to get the correct iMuse version from original files
by mac_es
Tue Jul 29, 2008 7:03 am
Forum: PocketPC/WinCE Port
Topic: Compiling on Vista?
Replies: 13
Views: 15180

FYI, You need fluidsynth 1.0.0 to compile. It doesn't compile against newer versions
by mac_es
Wed Jul 23, 2008 3:32 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 498568

It compiles perfectly for WinCE... I will have to copy it to my pda.. :P
by mac_es
Mon Jul 21, 2008 2:25 pm
Forum: PocketPC/WinCE Port
Topic: Compiling on Vista?
Replies: 13
Views: 15180

Take care, that you need the first PocketScumm.o the resulting for the windres command (take a look to the makefile)
by mac_es
Mon Jul 21, 2008 10:20 am
Forum: PocketPC/WinCE Port
Topic: Compiling on Vista?
Replies: 13
Views: 15180

Yes, the windres command is broken if you use MSYS. So I create the initial PocketScumm.o whith cygwin and then modify the makefile to use the PocketScumm.o instead of generating it.

If there are new icons, you will have to recreate it though.