Search found 473 matches

by KuroShiro
Tue Mar 31, 2009 7:54 am
Forum: General Discussion
Topic: Been thinking of bringing Final Fantasy 7 into SCUMM
Replies: 12
Views: 11487

Well, scummVM's target is 2d adventure games only atm, so I would imagine the answer would be "no" to a 3d jRPG. A cross-platform engine for old Square games would be pretty cool though, so I certainly hope this project does gain some traction! Edit: Looked at your website and I have to sa...
by KuroShiro
Mon Mar 30, 2009 6:24 am
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 11892

The DRV files are essential for the DOS engine because they're the graphics, interface, and sound drivers that the DOS engine can use. You don't need them for FreeSCI so I can't see how they'd be required for ScummVM. I'm not sure that they're strictly limited to that. There's another post (on the ...
by KuroShiro
Mon Mar 30, 2009 2:07 am
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 11892

Ah, ok! That works, thanks! EDIT: While I'm here, which data files are needed for SCI games to work? I thought it'd be just the resource files but that doesn't seem to do it. Does it really need SCIV.EXE or the VERSION file as well for version detection or something? I believe some of the .DRV file...
by KuroShiro
Sat Mar 14, 2009 4:11 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 436
Views: 482745

Re: Which games would you like to be supported on the future?

The Legend games can be put in two categories: (It's almost a conspiracy - aside from the games already supported/in the works, most of the games I'd like to see supported and had a look at use hardcoded logic, while "minor" games use scripts...:)) Indeed :( It's too bad because the Legen...
by KuroShiro
Fri Mar 13, 2009 11:02 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 436
Views: 482745

Re: Which games would you like to be supported on the future?

Similar in appearence, or similar from a technical point of view? I thought I heard somewhere that there was a lot of hard-coded game logic in them. Well, I can't speak from a very technical perspective as I've never tried reverse engineering any of the Legend Entertainment games, but at least in t...
by KuroShiro
Mon Mar 09, 2009 10:21 am
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 497903

Nikioko wrote:Is the Daily Build supporting the enhanced music for DW1 now?
Yes.
by KuroShiro
Thu Feb 26, 2009 7:12 am
Forum: General Discussion
Topic: What is Lucasarts' problem?
Replies: 59
Views: 48754

Bad Asp wrote:
I seriously wish someone would sue Lucasarts, because isn't what Lucasarts is doing violating the U.S. constitution?
... No ...
by KuroShiro
Sat Feb 21, 2009 8:10 am
Forum: Help and Support
Topic: discworld 2 problem
Replies: 12
Views: 10438

The upcoming release is 0.13.0. Currently, the daily build is from that branch. After the release, daily builds will be again directly from the trunk, like they're normally. Not quite right, in the case of Windows daily snapshots at least. The Windows daily snapshots were built from trunk again, as...
by KuroShiro
Wed Feb 18, 2009 1:47 am
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 122167

Simon the Sorceror 1 (CD/Windows/English) is still completable without any issues in the Feb 16 0.13.0pre SVN build on Windows XP. Elvira's graphics glitches are also gone now, as you said Kirben. Also, as I mentioned before though it may have been missed as it was an edit, Gobliins 2 (v1.000 CD/DOS...
by KuroShiro
Mon Feb 16, 2009 3:36 am
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 53826

Great news. I assume that whatever FreeSCI supports , should work in ScummVM.[/url] I think that is a dangerous assumption. I wouldn't expect extensive compatibility for at least 6-8 months, probably more. Definitely great news though. I just hope Codename Iceman is playable someday. Timer issues m...
by KuroShiro
Sun Feb 15, 2009 1:07 pm
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 122167

Took a break from Goblins, ran through Elvira: Mistress of the Dark (Floppy/DOS/English). It is completable with no major issues that I noticed under the Feb 15th 0.13.0 pre svn build on Win32. The only issue is a graphical glitch that I can't reliably reproduce so won't submit to the bug tracker at...
by KuroShiro
Sun Feb 15, 2009 12:53 pm
Forum: General Discussion
Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
Replies: 56
Views: 42631

So, back on topic, guess this couldn't go uncommented on for too long: it seems that the SCI engine is now present in the SVN repository. So, questions abound: is this built of the efforts made to merge the freeSCI project? I assume if it's being officially supported then there was at least some dis...
by KuroShiro
Sat Feb 14, 2009 5:25 am
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 122167

Gobliiins (CD/DOS English) is completable in Windows with no noticable errors. I'll try to test the next two Goblins games later. Don't own the floppy versions, sorry. Edit: Gobliins 2 (CD/DOS English) is also completable in Windows. There are a couple of minor sound glitches: the intro video lags a...
by KuroShiro
Wed Feb 04, 2009 1:35 pm
Forum: General Discussion
Topic: Simon The Sorcerer 5 coming
Replies: 14
Views: 12292

The English translation is pretty abysmal; not in the sense of a lot of grammatical errors, it's just incredibly clunky and unnatural. I have a feeling that some things that were pretty funny in the original script just come out sounding bizzare and stupid in the translation. Still, it's not a terri...
by KuroShiro
Sun Jan 18, 2009 3:24 am
Forum: Help and Support
Topic: Igor problem
Replies: 2
Views: 2085

I'm pretty sure that this engine is still in at most middle stages of development, and is not being very actively worked on. Therefore, the odds of there being tons of bugs are pretty high, and the odds of them being resolved at the moment are pretty low. Too bad, because I remember the game being p...