Search found 84 matches
- Thu May 03, 2007 1:03 pm
- Forum: PocketPC/WinCE Port
- Topic: WinCE SVN Build (2 May 2007)
- Replies: 25
- Views: 37551
Hi, Just tried it out on my MDA Vario II, and with the keyboard in it works perfectly. Pop the keyboard out, and (contrary to previous versions) the screen keeps working. The only problem, is that the pointer position is detected wrongly; X is correct, by Y is inverted. If you *start* the game with ...
- Wed May 02, 2007 4:06 pm
- Forum: PocketPC/WinCE Port
- Topic: New SDL Lib?
- Replies: 1
- Views: 3895
- Wed May 02, 2007 2:26 pm
- Forum: PocketPC/WinCE Port
- Topic: New SDL Lib?
- Replies: 1
- Views: 3895
New SDL Lib?
Hi, I've just updated my sources from the SVN tree (and frobbed the conflicts etc). It now won't build though, complaining that various things like SDLK_APP1 aren't defined. I can't find reference to these in my copy of the SDL, so I can only assume that there must be a new version of the SDL lib in...
- Fri Apr 27, 2007 7:25 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
- Fri Apr 27, 2007 10:04 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
The DXA codec is lossless, yes. I did the scaling of the PNGs using the RAD game tools as it decoded the images, so my belief is that it doesn't bloat the palette, and minimises the changes. (I've just checked, and the files only contain one palette change, at the start). On the other hand, if it *d...
- Fri Apr 27, 2007 12:15 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
Now, I'm confused. I decoded the smacker files to PNGs, rescaling them to 320x200. I then reencoded those PNGs back into dxa files. I've got a local patch to the DXA decoder source here that means the 320x200 patches decode to fill the screen on a WinCE device. I'll prepare that for submission over ...
- Mon Apr 23, 2007 3:36 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
- Mon Apr 23, 2007 2:35 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
- Mon Apr 23, 2007 2:33 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
Found the first one as: http://prdownloads.sourceforge.net/scummvm/Sword1_DXA_Cutscenes.zip The second one is supposedly available as: http://prdownloads.sourceforge.net/scummvm/Sword2_DXA_Cutscenes.zip but I can't make it work. I've got the source files for the second one though. These do seem huge...
- Mon Apr 23, 2007 2:20 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
I just idly went looking for the Broken Sword cutscenes in dxa format, and I can't find them. The only tool I can see to create .dxa files appears to be encode_dxa, and that needs to convert from a directory full of .png files - such as that given by the RAD game tools. BUT if you don't have the ori...
- Mon Apr 23, 2007 11:01 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
- Mon Apr 23, 2007 10:37 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword MPEG performance
- Replies: 21
- Views: 27104
Broken Sword MPEG performance
Hi all, I 'rebought' Broken Sword 1 and 2 last week, and started to play with them at the weekend. It's interesting to see that the current "Sold Out" pack of BS1 and BS2 (that I picked up for 3.99UKP online - bargain) is actually based on scummvm :) The cutscenes are encoded at 640x400, a...
- Wed Apr 18, 2007 5:12 pm
- Forum: PocketPC/WinCE Port
- Topic: WM5 Landscape Mode
- Replies: 10
- Views: 21469
I have the same problem here on my MDA Vario II. If I start PocketSCUMMVM with the device in portrait mode and leave it there, it works absolutely fine. While in this mode I can use the in game rotation options to rotate them to 'landscape' and then 'inverse landscape' positions. Inverse Landscape i...
- Thu Apr 12, 2007 1:41 pm
- Forum: PocketPC/WinCE Port
- Topic: Is this the right forum for development ideas?
- Replies: 1
- Views: 3817
Is this the right forum for development ideas?
Hi, Is this the right forum for development ideas (for the WinCE version), or should suggestions/ideas etc go elsewhere? On the assumption that it is, I'll drop the following in: While I was looking at the SDL code the other day, I was struck by a random idea. Currently (as I read the code, and I co...
- Wed Apr 11, 2007 5:30 pm
- Forum: PocketPC/WinCE Port
- Topic: SirDave's PocketScumm Manual
- Replies: 34
- Views: 196623