Search found 84 matches

by robinwatts
Thu May 03, 2007 1:03 pm
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (2 May 2007)
Replies: 25
Views: 37551

Hi, Just tried it out on my MDA Vario II, and with the keyboard in it works perfectly. Pop the keyboard out, and (contrary to previous versions) the screen keeps working. The only problem, is that the pointer position is detected wrongly; X is correct, by Y is inverted. If you *start* the game with ...
by robinwatts
Wed May 02, 2007 4:06 pm
Forum: PocketPC/WinCE Port
Topic: New SDL Lib?
Replies: 1
Views: 3895

Sorry, found the new patch diffs linked from the Wiki!

Robin
by robinwatts
Wed May 02, 2007 2:26 pm
Forum: PocketPC/WinCE Port
Topic: New SDL Lib?
Replies: 1
Views: 3895

New SDL Lib?

Hi, I've just updated my sources from the SVN tree (and frobbed the conflicts etc). It now won't build though, complaining that various things like SDLK_APP1 aren't defined. I can't find reference to these in my copy of the SDL, so I can only assume that there must be a new version of the SDL lib in...
by robinwatts
Fri Apr 27, 2007 7:25 pm
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

Using the latest version of the encoder has indeed helped - thanks! Down to 47 Meg now. For anyone interested the files can be found at < http://www.wss.co.uk/scummvm >. I'll try and do the BS2 files too over the weekend, and tidy up and submit the patch that makes these run full screen. Robin
by robinwatts
Fri Apr 27, 2007 10:04 am
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

The DXA codec is lossless, yes. I did the scaling of the PNGs using the RAD game tools as it decoded the images, so my belief is that it doesn't bloat the palette, and minimises the changes. (I've just checked, and the files only contain one palette change, at the start). On the other hand, if it *d...
by robinwatts
Fri Apr 27, 2007 12:15 am
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

Now, I'm confused. I decoded the smacker files to PNGs, rescaling them to 320x200. I then reencoded those PNGs back into dxa files. I've got a local patch to the DXA decoder source here that means the 320x200 patches decode to fill the screen on a WinCE device. I'll prepare that for submission over ...
by robinwatts
Mon Apr 23, 2007 3:36 pm
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

[quote="clem"]DXA are larger than mpeg because DXA is a lossless format [/quote] True, but then MPEG is attempting to code 24bpp, and DXA only 8bpp. After posting, I also spotted that that archive contains the audio in .fla format, which accounts for some space too :) [quote="clem&quo...
by robinwatts
Mon Apr 23, 2007 2:35 pm
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

Oops. I wrote my reply while you were posting yours - hence the crossover. Thanks!
by robinwatts
Mon Apr 23, 2007 2:33 pm
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

Found the first one as: http://prdownloads.sourceforge.net/scummvm/Sword1_DXA_Cutscenes.zip The second one is supposedly available as: http://prdownloads.sourceforge.net/scummvm/Sword2_DXA_Cutscenes.zip but I can't make it work. I've got the source files for the second one though. These do seem huge...
by robinwatts
Mon Apr 23, 2007 2:20 pm
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

I just idly went looking for the Broken Sword cutscenes in dxa format, and I can't find them. The only tool I can see to create .dxa files appears to be encode_dxa, and that needs to convert from a directory full of .png files - such as that given by the RAD game tools. BUT if you don't have the ori...
by robinwatts
Mon Apr 23, 2007 11:01 am
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

[quote="clem"]as far as I know the mpeg cutscenes will be obsolete at some point in the future as the BS1/2 engines are switched to lossless DXA compression anyway
[/quote]

Yeah, fingolfin just pointed that out on my patch. Ho hum.
by robinwatts
Mon Apr 23, 2007 10:37 am
Forum: PocketPC/WinCE Port
Topic: Broken Sword MPEG performance
Replies: 21
Views: 27104

Broken Sword MPEG performance

Hi all, I 'rebought' Broken Sword 1 and 2 last week, and started to play with them at the weekend. It's interesting to see that the current "Sold Out" pack of BS1 and BS2 (that I picked up for 3.99UKP online - bargain) is actually based on scummvm :) The cutscenes are encoded at 640x400, a...
by robinwatts
Wed Apr 18, 2007 5:12 pm
Forum: PocketPC/WinCE Port
Topic: WM5 Landscape Mode
Replies: 10
Views: 21469

I have the same problem here on my MDA Vario II. If I start PocketSCUMMVM with the device in portrait mode and leave it there, it works absolutely fine. While in this mode I can use the in game rotation options to rotate them to 'landscape' and then 'inverse landscape' positions. Inverse Landscape i...
by robinwatts
Thu Apr 12, 2007 1:41 pm
Forum: PocketPC/WinCE Port
Topic: Is this the right forum for development ideas?
Replies: 1
Views: 3817

Is this the right forum for development ideas?

Hi, Is this the right forum for development ideas (for the WinCE version), or should suggestions/ideas etc go elsewhere? On the assumption that it is, I'll drop the following in: While I was looking at the SDL code the other day, I was struck by a random idea. Currently (as I read the code, and I co...
by robinwatts
Wed Apr 11, 2007 5:30 pm
Forum: PocketPC/WinCE Port
Topic: SirDave's PocketScumm Manual
Replies: 34
Views: 196623

Minor point. The batch file given in the 'Full Throttle' section has an error in it; it refers to *.bun when it should refer to *.san.

Thanks for a great manual!

Robin