Search found 55 matches

by Espiox
Wed Jul 09, 2008 9:22 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 498568

Holy crap yes.
by Espiox
Tue Feb 26, 2008 10:20 am
Forum: The Junkyard
Topic: Lucasarts posters
Replies: 217
Views: 168582

Hey, looking good. I'd love to get a version without the bottom text, but it still looks damn good as-is.
by Espiox
Mon Feb 04, 2008 9:17 pm
Forum: The Junkyard
Topic: Lucasarts posters
Replies: 217
Views: 168582

Very nice Laserschwert! Looking forward to the Adventurer cover too.
by Espiox
Thu May 03, 2007 2:14 pm
Forum: General Discussion
Topic: Possibility of an official "Documentation Team"?
Replies: 15
Views: 11965

I'd love to be able to help out with the Wiki or Documentation etc if you guys need the help.
by Espiox
Fri Apr 27, 2007 7:19 pm
Forum: Help and Support
Topic: What are the Goblins 3 datafiles?
Replies: 1
Views: 1519

I got the CD version of Goblins 3, not sure about the floppy version (I'll find out though) *.imd (movies) *.stk (game data) mus_gob3.lic (CD audio index) imd.itk (movies) degob3.itk (German speech) usgob3.itk (English speech) frgob3.itk (French speech) track1.wav (the ripped CD-audio track with yo...
by Espiox
Tue Apr 24, 2007 9:35 pm
Forum: The Junkyard
Topic: Will Toonstruck ever be available on Scumm VM
Replies: 15
Views: 24548

I found one member of the development team, but she had nothing to do with the source code.

Anyway, I'd like to contribute to this project somehow, and I can't code to save my life. Toonstruck was good enough to warrant an extensive search or the source in my opinion.
by Espiox
Tue Apr 24, 2007 7:54 pm
Forum: The Junkyard
Topic: Will Toonstruck ever be available on Scumm VM
Replies: 15
Views: 24548

Re: Will Toonstruck ever be available on Scumm VM

I'm planning to try my best to track down anyone who might know the fate of the source code during the summer holidays. If anyone can help in that respect, your assistance is welcome.
by Espiox
Sun Jan 14, 2007 12:41 am
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32940

Bingo. I'd love to be able to group the Lucasarts games together, or the Sierra games, or Revolution etc.
by Espiox
Fri Jan 12, 2007 2:49 pm
Forum: The Junkyard
Topic: Apple iPhone support
Replies: 61
Views: 83804

Apple are only having first-party software on there from what I've heard.
by Espiox
Fri Jan 12, 2007 2:48 pm
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32940

This is a feature I'd really like to see myself. Or at least a basic way of organizing games (a 'Move Up/Move Down' button would be enough).
by Espiox
Fri Dec 22, 2006 9:26 pm
Forum: General Discussion
Topic: 'Tis the season...
Replies: 9
Views: 5605

Awesome work guys! Man, there's a lot of titles queued up for the 0.10.0 release.

BTW, in the interest of preserving as much hard drive space as possible, what data files are required?
by Espiox
Sat Oct 21, 2006 11:30 pm
Forum: General Discussion
Topic: Future wars is supported!
Replies: 18
Views: 19631

Which data files are needed by ScummVM to run Future Wars?

I have:
LVDT.0
VOL.1
VOL.2
VOL.3
BASESON.SND
TEXTE.DAT
LVDT.DIR
VOL.END
PART01
PART02
PART03
PART04
PART04B
LVDT.CFG
PART01.PAL
PART02.PAL
PART03.PAL
PART04.PAL
PART04B.PAL
AUTO00.PRC

Do I need all of these or can I cut a few out?
by Espiox
Fri Oct 20, 2006 2:09 pm
Forum: General Discussion
Topic: Future wars is supported!
Replies: 18
Views: 19631

Which data files are needed by ScummVM to run Future Wars?
by Espiox
Sun Sep 24, 2006 6:24 pm
Forum: General Discussion
Topic: Pre-AGI games (TrollVM) support for ScummVM
Replies: 38
Views: 39564

I sent curtcoder a PM back in July to see if he was still doing this. It arrived, but got no reply... A shame, I really want to see this get implemented.
by Espiox
Wed Jul 26, 2006 4:54 pm
Forum: Help and Support
Topic: Compressing Kyrandia (Feeble Files problem, scroll down)
Replies: 15
Views: 8201

OK, I've solved that problem. I have one more though, again related to compression. Specifically, I'm getting errors when playing Full Throttle. When I do the old mine road part, the debug console slides down and the program seems to lock up. I've compressed all of the files in the data and video fo...