Those are also available at https://gamefaqs.gamespot.com/search?game=indiana+jones
A very useful site for game guides in general, imho.
Search found 432 matches
- Sun Apr 01, 2018 10:08 am
- Forum: Help and Support
- Topic: Indy walkthru from Mixnmojo.com
- Replies: 4
- Views: 2916
- Sun Mar 11, 2018 7:55 pm
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5225
In that case, my 5 1/4 disks are erased, so I have to copy the contents from the 3 1/2 which I have, but I don't know exactly what files I need to put in each disk. There is an index of rooms in the resources, which is made for a distinct version of the game. Whenever a room is not on the current d...
- Sun Mar 11, 2018 10:55 am
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5225
Not sure that it will work though. Back in the days, the devs played a lot of tricks on the files AND on the disks to get them to fit. I don't think LucasArts is one of them. They usually even encouraged playing from backup copies in their manuals. I remember trying to do the same with broken PC di...
- Fri Feb 23, 2018 5:48 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 20776
- Thu Feb 22, 2018 10:24 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 20776
As you noticed with the Loom screenshots already, many other proportions look right in a 4:3 aspect ratio, despite of the distorted cycles. Seems odd indeed. I noticed that back in the 90's already. I suspect, the drawing routines they used were missing aspect ratio correction, a feature many graphi...
- Thu Feb 15, 2018 3:22 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 20776
regardless of the intention of the LucasArts designers. The intention obviously was a 320x200 mode in a 4:3 aspect ratio. The original IBM-PC had NTSC output and RGB output with the same timing. The 200 lines were chosen, as they can be displayed on NTSC within the overscan safe area. Also valid fo...
- Thu Feb 15, 2018 10:45 am
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 20776
- Tue Jan 23, 2018 10:36 am
- Forum: Help and Support
- Topic: How to display games as they were intended with a CRT?
- Replies: 12
- Views: 7660
- Fri Jan 19, 2018 10:31 pm
- Forum: Help and Support
- Topic: How to display games as they were intended with a CRT?
- Replies: 12
- Views: 7660
- Fri Jan 19, 2018 8:33 pm
- Forum: Help and Support
- Topic: How to display games as they were intended with a CRT?
- Replies: 12
- Views: 7660
I don't know what my graphics card and/or monitor do exactly, but I can't see any sign of stretching. No doubled pixels, no in-between with merged colours, etc. That means that no resampling takes place, which is certainly a good thing. Then the 720 is just a wild guess by the monitor and can be ig...
- Fri Jan 19, 2018 7:15 pm
- Forum: Help and Support
- Topic: How to display games as they were intended with a CRT?
- Replies: 12
- Views: 7660
It really is 320 pixels. Don't trust the 720, the monitor simply doesn't know any better. This mismatch may cause aliasing, but probably isn't noticeable due to the really low resolution, hence can be ignored. You may try to define a 960x600 resolution and use the 3x scaler. It is not exactly DOS ti...
- Fri Jan 19, 2018 12:58 pm
- Forum: Help and Support
- Topic: How to display games as they were intended with a CRT?
- Replies: 12
- Views: 7660
VGA doubled the lines in 200 and 240 row resolutions. To replicate this, you would set the resolution to 640x400 and use the 2x scaler on lowres games and disable aspect ratio correction. 70 Hz is VGA standard for 400 (and 200 logical) lines, but many graphic cards could be set to higher frequencies...
- Mon Jan 15, 2018 9:30 am
- Forum: The Junkyard
- Topic: Any chance of devs here working on unisci?
- Replies: 12
- Views: 11039
Just because gog mounts images doesn't mean that they don't prefer to shrink the games They're not very consistent with that. Some game are reduced to the files required to run it indeed (which might included a reduced cd images as well). But there are also many games with the original cd image int...
- Mon Dec 04, 2017 10:31 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 20776
- Wed Nov 08, 2017 12:03 pm
- Forum: General Discussion
- Topic: indiana jones dies (fate of atlantis)
- Replies: 4
- Views: 3562
Seems to work fine, using ScummVM 1.9.0.2 and the GOG version.dafioram wrote:LogicDeLuxe see if this save game works for your version.