Search found 3524 matches
- Mon Dec 18, 2023 6:12 am
- Forum: Help and Support
- Topic: Sierra AGI Bug List?
- Replies: 3
- Views: 4862
Re: Sierra AGI Bug List?
At first, I thought the Scummvm developers who worked on the game disabled the events, but on thinking more about it, that seems unlikely, as these were not bug fixes. I now believe that Sierra itself changed these death scenes in a later patch, probably in response to player complaints. I don't kn...
- Sun Dec 17, 2023 7:52 am
- Forum: Help and Support
- Topic: Sierra AGI Bug List?
- Replies: 3
- Views: 4862
Re: Sierra AGI Bug List?
I'm surprised at some lack of particular events (namely, certain death scenes) in this version, which makes me wonder if Scummvm programmers removed them from the GOG version. Not that I'm aware of, though I'm not that familiar with the game and hardly at all with the AGI engine. But I'm curious......
- Thu Nov 02, 2023 7:59 am
- Forum: General Discussion
- Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
- Replies: 8
- Views: 21575
Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
Though on Indiana Jones and the Last Crusade EGA version, Dreamm bypasses copy protection automatically while Scummvm does not accept any random codes in the translation notebook. I guess Aaron is taking a more lax approach to copy protection. ScummVM generally only bypasses it if there are release...
- Wed Nov 01, 2023 8:18 am
- Forum: General Discussion
- Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
- Replies: 8
- Views: 21575
Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
I've only tried Loom (the only FM Towns game I own), and ran into a scrolling glitch during the intro. A known bug, apparently?
- Mon Oct 23, 2023 6:51 pm
- Forum: General Discussion
- Topic: Upscale EGA
- Replies: 3
- Views: 16835
Re: Upscale EGA
I could be wrong, but I don't think that particular upscaling has ever been part of ScummVM.
- Wed Oct 11, 2023 6:18 pm
- Forum: General Discussion
- Topic: Loom in 16 undithered colours or B&W?
- Replies: 17
- Views: 21354
Re: Loom in 16 undithered colours or B&W?
Another two years, and two things have changed: ScummVM now has easy access to the classic Mac fonts. I got tired of having to caveat everything I say about Indiana Jones and the Last Crusade with "but it's not implemented yet". So there's now another pull request , this time for implement...
- Mon Sep 18, 2023 10:12 am
- Forum: General Discussion
- Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
- Replies: 39
- Views: 51962
Re: Anyone know if it's possible to extract Loom's CDDA.SOU?
Theoretically, one could translate the spoken texts, but whether that is worth the effort... Possible yes, but as you say it sounds like a lot of effort. The easiest would probably be to make sure that timing of the translated lines match the original, like when a movie is dubbed into another langu...
- Thu Sep 14, 2023 8:06 am
- Forum: General Discussion
- Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
- Replies: 39
- Views: 51962
Re: Anyone know if it's possible to extract Loom's CDDA.SOU?
Does anyone know if there is a tool to extract the audio files? I only found XXX, but I can't get it to work. https://github.com/symm/LAAExtract I could be wrong, but I think CDDA.SOU in Loom, like the audio track from the CD version, is one single audio file where the game tells which parts of it ...
- Tue Sep 12, 2023 2:46 pm
- Forum: Help and Support
- Topic: Is there an ideal Playback Adjustment for the Loom CD?
- Replies: 1
- Views: 6648
Re: Is there an ideal Playback Adjustment for the Loom CD?
Does anyone who’s experimented with the CD version of Loom know of an ideal (or close to it) spot for the audio playback adjustment? The way the audio file is organised, however, indicates there will always be some degree of cutting off or track overlap. When I added the setting, I compared the rip...
- Sat Aug 26, 2023 2:36 pm
- Forum: General Discussion
- Topic: Newbie with questions
- Replies: 8
- Views: 9120
Re: Newbie with questions
Anyway, I was told I could use ScummVM as a program to play my new game. I have absolutely no idea how to use the software, this is completely new to me, but I am also eager to learn and to play my new game!! I don't own any of the Manhunter games myself, but I assume the ScummVM wiki page about it...
- Tue Aug 22, 2023 6:31 am
- Forum: The Junkyard
- Topic: Ripper Support
- Replies: 1
- Views: 11686
Re: Ripper Support
I was just wondering if there are any plans, or if it's been discussed, about adding support for the Ripper adventure game with Christopher Walken? I'm looking at picking up a copy some time and noticed it's not listed under the supported games list yet. The game worked well in DOSBox when I tried ...
- Thu Aug 17, 2023 7:50 am
- Forum: Help and Support
- Topic: Missing wintermute.zip
- Replies: 1
- Views: 5262
Re: Missing wintermute.zip
When starting the white chamber (which I had in my backlog for ages) in Scummvm on archlinux compiled with the latest code from master, it notifies the absence of wintermute.zip. Can't find this standalone file anywhere on this site. It should be part of the ScummVM source code: dists/engine-data/w...
- Mon Jul 24, 2023 9:12 pm
- Forum: Help and Support
- Topic: Replacement for "What is" in the first generation of SCUMM
- Replies: 6
- Views: 6548
Re: Replacement for "What is" in the first generation of SCUMM
I hoped to find something like this pseudo-code: MouseOver(object) { if (SCUMMGame._version > 3 || verb=="What is") UpdateSentenceWith(object); else // do nothing } The point I was trying to make was that you'd probably only find one small part of the puzzle in the ScummVM C++ code. The e...
- Mon Jul 24, 2023 6:27 am
- Forum: Help and Support
- Topic: Replacement for "What is" in the first generation of SCUMM
- Replies: 6
- Views: 6548
Re: Replacement for "What is" in the first generation of SCUMM
Q1: Is there an easy way how to change it? I dug through the source code of SCUMMVM and it seems it is handled somewhere in engines\scumm\input.cpp, but I have not found the exact spot yet. Is there already a custom build that does that? If I understand things correctly the "what is" feat...
- Fri Jul 14, 2023 5:41 am
- Forum: Help and Support
- Topic: How to backup scummvm and all games
- Replies: 2
- Views: 5562
Re: How to backup scummvm and all games
Can someone please give me detailed instructions on how to backup scummvm games that are already installed on scummvm? Thanks! I'm a newcomer so, not sure how to proceed. Much appreciation!! I haven't done this myself, and I'm not on Windows, but I guess the two most important things to find are th...