Amazon sells them. I bought a new copy from a zshop for 4 quid just a few weeks back.
HTH,
Robin
Search found 84 matches
- Mon Jun 25, 2007 11:34 pm
- Forum: General Discussion
- Topic: Broken Sword 1 + 2
- Replies: 8
- Views: 6503
- Wed Jun 20, 2007 10:03 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: New Test Build: For testing DXA cut-scene support only.
- Replies: 1
- Views: 8255
If you find those DXA files too large, or not fast enough, I'd encourage you to try the ones here:
http://www.wss.co.uk/scummvm/
These ones are 1/4 of the (encoded) size of the others, and so may perform better.
http://www.wss.co.uk/scummvm/
These ones are 1/4 of the (encoded) size of the others, and so may perform better.
- Thu Jun 14, 2007 6:01 pm
- Forum: PocketPC/WinCE Port
- Topic: Which PocketPC device for ScummVM?
- Replies: 3
- Views: 6529
I have no experience of either of the phones you mention, but PocketScumm hasn't been written to take advantage of twin cores - so I strongly suspect you'll only see performance equivalent to it running on a single core machine. On the other hand, my 200 MHz ipaq here does a storming job of running ...
- Tue Jun 05, 2007 10:11 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM on Windows CE 3.0 for Cassiopeia E-115
- Replies: 7
- Views: 9977
- Tue May 22, 2007 4:53 pm
- Forum: PocketPC/WinCE Port
- Topic: WM5 Landscape Mode
- Replies: 10
- Views: 21458
Beside that, I can't find the svn version you are talking about. Is there a snapshot of it ? (I don't have a PC to compile it myself). The main version to try is pointed to at the top of this thread: http://forums.scummvm.org/viewtopic.php?t=3791 An alternative version to try is referenced in this ...
- Mon May 21, 2007 10:10 am
- Forum: PocketPC/WinCE Port
- Topic: Experimental WinCE build
- Replies: 6
- Views: 9610
- Mon May 21, 2007 9:10 am
- Forum: PocketPC/WinCE Port
- Topic: Experimental WinCE build
- Replies: 6
- Views: 9610
- Mon May 21, 2007 8:36 am
- Forum: PocketPC/WinCE Port
- Topic: Experimental WinCE build
- Replies: 6
- Views: 9610
- Sat May 19, 2007 2:38 pm
- Forum: PocketPC/WinCE Port
- Topic: Experimental WinCE build
- Replies: 6
- Views: 9610
Experimental WinCE build
Hi all, I've just uploaded a WinCE SVN build of Scummvm to the following site: http://www.wss.co.uk/scummvm/ The build (scummvm_070519_EXPERIMENTAL_SOUND.exe) is a standard build from SVN, with a couple of changes: * Firstly and most importantly, it has some experimental sound mixing code in. This s...
- Tue May 15, 2007 11:45 pm
- Forum: PocketPC/WinCE Port
- Topic: n00b pocketpc owner - ogg or mp3?
- Replies: 4
- Views: 6008
I haven't done measurements on the libraries as used by Scummvm, so other people may know more exactly than me, but I have some previous experiences with MP3 and Ogg decompression on ARMs. Ogg decoding using Tremolo (an ARM optimised version of the Tremors lib) takes at least 50% more processing pow...
- Mon May 14, 2007 12:15 pm
- Forum: PocketPC/WinCE Port
- Topic: Random idea: change the zoom options
- Replies: 0
- Views: 5070
Random idea: change the zoom options
Hi, I was struck by an idea yesterday while toying with Broken Sword. Broken Sword is a 640x480 native game, which ends up on most WinCE devices being played on a 320x240 screen. This can make it hard to find everything that is on the screen. Scummvm contains 2 keys to allow the game to be zoomed to...
- Fri May 11, 2007 12:44 am
- Forum: PocketPC/WinCE Port
- Topic: What devices are people playing on? And what games?
- Replies: 7
- Views: 10043
I'm using ScummVM on my Dell Axim X51v VGA device which runs windows mobile 5. The games I am playing are Monkey Island 1 and 2, Simon the Sorcerer 1 and 2 and Sam and Max. A 624MHz device. I guess we'd expect that to work really fast, except when the effort of keeping that huge screen size starts ...
- Thu May 10, 2007 10:52 am
- Forum: PocketPC/WinCE Port
- Topic: Problems mapping keys in HP iPAQs (I have an hx4700)
- Replies: 5
- Views: 10486
- Wed May 09, 2007 11:29 am
- Forum: PocketPC/WinCE Port
- Topic: What devices are people playing on? And what games?
- Replies: 7
- Views: 10043
What devices are people playing on? And what games?
Hi all, Over the past few weeks, I've been toying with optimising various bits of the WinCE port of SCUMMVM for ARM devices (building on top of the excellent work that Knakos and others have already done!) I'm using a 400MHz Xscale based device, so while everything I try seems to be running full spe...
- Thu May 03, 2007 2:00 pm
- Forum: PocketPC/WinCE Port
- Topic: WinCE SVN Build (2 May 2007)
- Replies: 25
- Views: 37541
and the y axis is still inversed even if you rotate scummvm to inverse landscape? Inverse landscape is actually the natural format for me. But, yes both landscape and inverse landscape have Y reversed. Actually, in testing this, i've noticed that if (once Y has become inverted), I toggle the screen...