Search found 144 matches

by almeath
Mon Apr 27, 2020 3:17 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

Anyway, make sure you're comparing the exact games to get the results you want. In lower resolution games it does looks better, but not quite as sharp as with the DOSBox tweaked version. Just a question .. was your edited shader file based on the original lottes crt or the tweaked version from the ...
by almeath
Mon Apr 27, 2020 7:37 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

Sure, here you go, and sorry about the delay. Let me know how this works, it's the very same and complete folder I'm using to compile the project: https://www.dropbox.com/s/0inx6azkhl5k9lm/scummvm-crt-shader-build.zip?dl=0 Just in case, the file to replace is /backends/graphics/opengl/shader.cpp . ...
by almeath
Fri Apr 24, 2020 4:38 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 87
Views: 13545

Re: Aspect Ratio Correction on FM Towns Games

Edit: I forgot that a change we made to the ScummVM Info.plist to opt in to the dark mode support also resulted in the blurry display even when building with an older SDK. The 2.1.1 and 2.1.2 release (but not 2.1.0) were impacted by that. The change has since been reverted. But if you do not see th...
by almeath
Fri Apr 24, 2020 7:39 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 87
Views: 13545

Re: Aspect Ratio Correction on FM Towns Games

(*) Please check it with: git checkout z_zm_height_200_base That's the point where I started my changes. Hopefully, it will be blurry there as well, meaning that the blurriness isn't related to my changes. If indeed it will be blurry there, try with: git checkout master git pull Maybe it has alread...
by almeath
Fri Apr 24, 2020 4:43 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 87
Views: 13545

Re: Aspect Ratio Correction on FM Towns Games

My work is finished here, until I will receive further bug reports / success reports. Your hard work on this is greatly appreciated. Unfortunately I do not have time for full play-throughs, but I can confirm most of your above observations. Loom does seem to be the most heavily affected. I also hav...
by almeath
Fri Apr 24, 2020 3:06 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

Sure thing, I'm assuming you're comfortable with compiling from source, right? This is the file you need to replace: https://www.dropbox.com/s/xu2jz02wun13nn1/shader.cpp?dl=0 Would you be willing to zip up your main ScummVM build directory with the Lottes shader already patched, and then provide th...
by almeath
Fri Apr 24, 2020 2:49 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

Sure thing, I'm assuming you're comfortable with compiling from source, right? This is the file you need to replace: https://www.dropbox.com/s/xu2jz02wun13nn1/shader.cpp?dl=0 I am unable to compile when just swapping out the shader.cpp file. I noticed the file is located in two places: /backends/gr...
by almeath
Thu Apr 23, 2020 4:19 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

AgustinCordes wrote: Thu Apr 23, 2020 1:27 am I like it myself. It's a tad more aggressive than my Boxer shader but still looks authentic.
I would like to try your Boxer shader, and was wondering if it can be converted into a GLSL shader file for DOSBox and/or implemented in the ScummVM CRT branch?
by almeath
Thu Apr 23, 2020 1:36 am
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

I tweaked the Lottes shader from the crt-emulation branch with the following results: Wonderful! Presets would be great, but could you also provide a quick set of instructions to advise how to alter the key settings, particularly curvature - I’m not a huge fan of curvature, just my personal prefere...
by almeath
Wed Apr 22, 2020 3:18 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

I like this, very similar to the one I tweaked which is based on Geom. I'd increase the brightness a bit more in your examples. Maybe I can try and migrate those tweaks to braindx's crt-emulation branch, since that's also based on Lottes. Actually, those screen caps do not do full justice to that s...
by almeath
Tue Apr 21, 2020 8:35 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

There was a start at implementing support for libretto shaders by a former ScummVM developer. It can be found at https://github.com/lordhoto/scummvm/tree/libretro-shader This was not finished and is probably outdated by now with all the changes we made in ScummVM, but this could maybe provide a sta...
by almeath
Tue Apr 21, 2020 8:31 pm
Forum: General Discussion
Topic: Any update on shaders?
Replies: 44
Views: 7673

Re: Any update on shaders?

Most of these shaders are too aggressive for my taste. I'll look into improving support in ScummVM, the guy from that Github fork did an exceedingly good job in integrating this feature properly with the backend. Thanks, it is great to know there is interest in pursuing this further. :) This is the...
by almeath
Tue Apr 21, 2020 2:05 pm
Forum: General Discussion
Topic: Space Quest 1 VGA Remake: MAC version music, is it right?
Replies: 6
Views: 841

Re: Space Quest 1 VGA Remake: MAC version music, is it right?

vanfanel wrote: Tue Apr 21, 2020 12:01 pm This is the issue, so anybody can take a look at how it progresses:
https://bugs.scummvm.org/ticket/11435
Thanks for raising the ticket. I should have done that last year rather than resurrect the old thread.
by almeath
Sun Apr 19, 2020 5:51 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 87
Views: 13545

Re: Aspect Ratio Correction on FM Towns Games

ZvikaZ wrote: Thu Apr 16, 2020 11:11 am
I haven't really checked it, and would like to have good testing before advancing with this.
Specifically, I haven't tested the extended inventory that used the redundant 40 pixels (as shown in the picture at the beginning of this thread).
It cuts off the inventory text in Loom:

loom.jpg
loom.jpg (205.9 KiB) Viewed 1941 times
by almeath
Sun Apr 19, 2020 4:09 pm
Forum: General Discussion
Topic: Space Quest 1 VGA Remake: MAC version music, is it right?
Replies: 6
Views: 841

Re: Space Quest 1 VGA Remake: MAC version music, is it right?

@ZvikaZ: I have tried with latest GIT version, and it sounds the same as stable 2.1.1, so I am opening that issue. Thanks! In the meantime, if anyone wants a copy of ScummVM patched with the sound fix (version 1.10) send me a PM. It works fine with all the Mac SCI games supported, but there will be...