Search found 178 matches

by almeath
Sat Aug 04, 2018 12:00 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 15966

It happens across the board with all the AGI games, and I have tested it in both the macOS and Windows builds. Speaker configuration or quality might make the issue more or less noticeable. I have not found any settings adjustments that will help. It seems that the Tandy / PCjr sound output in Scumm...
by almeath
Sat Aug 04, 2018 4:06 am
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 15966

I am using the latest version of macOS - 10.13.6 This is how it sounds in DOSBox: http://userweb.eftel.com/~almeath/mac/kq2_dosbox.mp3 Compared to ScummVM 2.0: http://userweb.eftel.com/~almeath/mac/kq2_scummvm.mp3 A noticeable amount of extra hissing or static in the ScummVM playback. That is why I ...
by almeath
Fri Aug 03, 2018 2:15 pm
Forum: Help and Support
Topic: Tandy sound quality in AGI games
Replies: 17
Views: 15966

Tandy sound quality in AGI games

I have noticed an apparent problem with Tandy sound emulation in some AGI games, especially the DOS version of King's Quest 2. I have tested this in ScummVM 1.6 through 2.0 in macOS and I get the same results. When compared to DOSBox, there is significant background noise or hissing, particularly du...
by almeath
Sat Jun 30, 2018 2:13 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 561227

Thanks for all the effort you are putting into this.
by almeath
Mon May 28, 2018 1:16 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 561227

Just a question for understanding. This soundfont you are creating, do one need to have a special program or OS running to be able to use or is there a way to use it with ScummVM? I do not know about ScummVM on portable platforms, but on PCs or Macs you need to go the options in ScummVM (or edit ea...
by almeath
Sun May 27, 2018 1:14 pm
Forum: Help and Support
Topic: AdvMAME3x problem with development build
Replies: 6
Views: 3470

I could not get this to work at first, as despite completely removing homebrew and all its libraries and then reinstalling, it kept falling back to SDL 1.2.5 when I built ScummVM from the main repository. I also manually checked and fixed any broken symlinks, but to no effect. However, after install...
by almeath
Wed May 23, 2018 1:41 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 561227

Thanks for all your testing, I really appreciate it. At this point a good percentage of bugs I've fixed in FatBoy have been due to reports from other folks playing games I'd never have thought to, or noticing things that I'd missed. No problem, I am glad to contribute. I am already amazed at how mu...
by almeath
Wed May 23, 2018 1:23 pm
Forum: Help and Support
Topic: AdvMAME3x problem with development build
Replies: 6
Views: 3470

Can you clarify which builds you mean exactly? For the 2.0.0 version you mean the official macOS 64 bits version available on our download page? For the development version you mean the daily builds available on buildbot? Or did you build it yourself? The official macOS 64 bit 2.0 build works fine ...
by almeath
Tue May 22, 2018 4:25 pm
Forum: Help and Support
Topic: AdvMAME3x problem with development build
Replies: 6
Views: 3470

I was not sure if it was a bug and needed to be reported, but if it is then I am sorry for mentioning it on here. I did not intentionally mean to break a forum rule.

For the record, I am using MacOS 10.13.4. If I am able to work it out myself I will post back here.
by almeath
Tue May 22, 2018 1:49 pm
Forum: Help and Support
Topic: AdvMAME3x problem with development build
Replies: 6
Views: 3470

AdvMAME3x problem with development build

I realize the development builds might have a range of bugs and issues, but I noticed that when I use the AdvMAME3x filter in ScummVM 2.0 I get a crisp and 'smoothed' game window that fills my 2560x1440 screen. When I use the same filter in the latest development build of 2.0.1 I get a blurry game w...
by almeath
Tue May 22, 2018 9:23 am
Forum: Help and Support
Topic: MUNT in ScummVM 2.0
Replies: 2
Views: 2585

Brilliant, solves that one very easily. Thanks :)
by almeath
Tue May 22, 2018 8:46 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 561227

For consistency, I am predominantly testing the same tracks in KQ6 and 7 each time you make a release. So far, no problems to report with this latest build. I might just be imagining it, but the oboe sounds different (and better) in some of the KQ6 tracks where there are oboe solos. The flute is sou...
by almeath
Tue May 22, 2018 8:38 am
Forum: Help and Support
Topic: MUNT in ScummVM 2.0
Replies: 2
Views: 2585

MUNT in ScummVM 2.0

I noticed that in ScummVM 2.0 the in-built version of MUNT is listed as 2.0.3 which is from early 2017. Is there a way to compile ScummVM 2.0 with a newer version of MUNT (i.e. 2.3.0), or is the in-built version heavily modified to the extent that you cannot just slot in the newer version without br...
by almeath
Sat May 19, 2018 2:06 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 561227

Do you think you will introduce the new trumpet or flute by the v1 release, or are those a longer term project?
by almeath
Sat May 19, 2018 2:03 pm
Forum: Help and Support
Topic: Emulating MT-32 on QFG1 EGA - intermittent sound, low volume
Replies: 5
Views: 3093

Raziel wrote:He already got locked for violating rule #0...
Sorry, I did not notice there were two identical posts with one mentioning the download and the other not. I responded to this post in good faith.