Search found 30 matches

by Paperman
Wed Feb 18, 2009 11:11 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

They are always disabled.
I thought the same, so I skipped the Intro movie and tested already "ingame" the save function.
by Paperman
Wed Feb 18, 2009 10:31 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

Okay. I tested the newest Release. :) Great thing. The Buttons are all correct. The new Menu will show, when pressing "Home" and the Virtual keyboard will appear when pressing "Cross Down". But one strange thing. Also concerning MI3. :) I cannot load a savestate in the new Home m...
by Paperman
Tue Feb 17, 2009 8:51 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

@Red Breast I will try this build. :) @Bossk Dito @ Wii@Work. As I saw that you posted a new build, I wanted to check it immediately. But I was at work and didn't have any Wii around here. :) I am very happy and thankful that you made a new build. So you don't have to apologize. :) I am also pleased...
by Paperman
Mon Feb 16, 2009 9:12 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

Big THX @Bossk Great thing. I tried your newest build. I missed the virtual keyboard (Steering Cross Down). :) It won't appear. Also the other buttons didn't show me a virtual keyboard. The framedrops in MI3 are also present. It could be that the drops are fewer, but I am not sure. As I said it's no...
by Paperman
Mon Feb 16, 2009 11:31 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

I was using dhewg build r35709 without framedrops (just in some scenes where mp3 encoding will crash the game and ogg encoding will stutter). I just noticed the regular stutters yesterday, cause I started to play through MI3 again. I thought the reason is the compression methode again. xD But it's n...
by Paperman
Mon Feb 16, 2009 9:39 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153040

I have some problems with Monkey Island 3 and Loom. But, first of all. A very very very great release. I like the virtual keyboard. ^^ Monkey Island 3 has some few frameskipping probs and drop-downs with the newest release. With the a release in January (i dunno correctly which one) the game runs ve...
by Paperman
Mon Feb 09, 2009 6:08 pm
Forum: Wii Port
Topic: Loom CD - Loading Times
Replies: 4
Views: 5998

I have one big mp3 track (track1.mp3 - 00:54:38 - 50 MB )
Shall I change the encoding methode to ogg?
by Paperman
Mon Feb 09, 2009 12:16 pm
Forum: Wii Port
Topic: Loom CD - Loading Times
Replies: 4
Views: 5998

Loom CD - Loading Times

Hi @ll, The new build of ScummVM is really great (especially the virtual keyboard ^_^). But there is one problem with Loom (CD Audio and Talkie Version). I am starting Loom, select the Difficulty and after all I have to wait 2-4 minutes to see the title screen. Also if I want to check an item etc. I...
by Paperman
Sun Jan 11, 2009 4:19 pm
Forum: Wii Port
Topic: ScummVM Revision 35709
Replies: 4
Views: 5988

Re: ScummVM Revision 35709

Argh! Every TV seems to do it differently, and as you proposed, i prolly won't find a solution to make it fit on every screen. Did you try the overscan options on the ScummVM video modes? that should get rid of the borders, but only if they're equal on each side, which it doesn't seem to be in your...
by Paperman
Wed Jan 07, 2009 7:27 pm
Forum: Wii Port
Topic: ScummVM Revision 35709
Replies: 4
Views: 5988

ScummVM Revision 35709

Hi @ll A new Version of ScummVM Wii is available #changelog: * Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance * Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change g...
by Paperman
Wed Jan 07, 2009 7:13 pm
Forum: Wii Port
Topic: Monkey Island 3
Replies: 23
Views: 28125

With the newest release everything is working very very very well. ^^
No issues or problems. :)

Great work @ ScummVM Team. ^^
by Paperman
Sun Sep 28, 2008 5:58 pm
Forum: Wii Port
Topic: Monkey Island 3
Replies: 23
Views: 28125

I compressed from ogg to mp3.
I will try the original files.

Edit:
Doesn't change anything. -.-
by Paperman
Fri Sep 26, 2008 8:08 pm
Forum: Wii Port
Topic: Monkey Island 3
Replies: 23
Views: 28125

yes i compressed in OGG.
I check if mp3 will work. ^^

Edit:
Okay it works fine with mp3 files.
There are some differences (for example: more dropouts and frameskips) but the whole game works.
by Paperman
Sun Sep 21, 2008 12:41 pm
Forum: Wii Port
Topic: Monkey Island 3
Replies: 23
Views: 28125

hmmmmmmm strange the only glitch ive ever had, and it only happened once, The pirrate that you hit with the glove, so you can start the banjo duelling, tried talking to him once and i got lines of code, its never happened again though. :? i havnt had the Map problem though works everytime Yes, it's...
by Paperman
Sun Sep 21, 2008 9:41 am
Forum: Wii Port
Topic: Monkey Island 3
Replies: 23
Views: 28125

CMI runs better with compressed Music Files. (CMI abaout 450MB size). But I have a very strange problem. If I want to take the map (from the backside of the very very very very extremly very pale man on the beach) ScummVM will jump back to the loader without any message. I also tried to skip the sce...