Search found 805 matches

by agentq
Tue Aug 29, 2006 11:39 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35462

If fatlib supports G6 Lite, then you will see support for it as soon as fatlib supports the necessary directory listing support (which is apparently nearly done), and I've changed over the code to use fatlib.
by agentq
Tue Aug 29, 2006 11:37 am
Forum: Nintendo DS Port
Topic: Simon 1 & 2 on ScummVM DS
Replies: 18
Views: 21340

Yes, as you discovered, Simon 2 doesn't work. I need to remove it from the list of compatible games on the ScummVM DS page. The audio for Calypso's letter is a bit of a problem for my port, as the audio is very long and doesn't fit in memory. I put in a check so that the audio doesn't play if there'...
by agentq
Tue Aug 29, 2006 11:30 am
Forum: Nintendo DS Port
Topic: DOTT menu does not fit screen?
Replies: 2
Views: 5187

Hold L and press down on the d-pad, like it says on the top screen when you boot up.
by agentq
Sun Aug 27, 2006 5:21 am
Forum: Nintendo DS Port
Topic: Graphical corruption (ScummVM DS 0.61 Max Media Dock)
Replies: 2
Views: 5087

The black lines are nothing to do with the FAT code, but seem to be the result of a DMA transfer within a bitmap buffer without the source data being flushed from the CPU write cache. I put in code to flush the cache but it only reduced the problem, not eliminating it altogether.
by agentq
Sun Aug 27, 2006 5:17 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35462

IkariDC, there's not a minimum size of the zip file. I'm not sure why your smaller build isn't working, but I have run games of just a few hundred Kb and they work fine. The quit option not working is a limitation of ScummVM. You can't quit and return to the menu in any version of ScummVM on any pla...
by agentq
Fri Aug 25, 2006 8:29 am
Forum: Nintendo DS Port
Topic: Support for Kyrandia and other games?
Replies: 3
Views: 6644

I think it's unlikely that the 8-bit write problem will be solved in a general way for all homebrew, so the RAM in the M3/Supercard is not useful for ScummVM DS.
by agentq
Thu Aug 24, 2006 8:48 am
Forum: Nintendo DS Port
Topic: can anyone help me get BASS to run on the DS
Replies: 9
Views: 12249

BASS needs the .tbl file downloaded off this site to be in the same folder as the game. Do you have this?
by agentq
Thu Aug 24, 2006 8:45 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35462

Interesting... it seems that loading the .gba version leaves some amount of stuff in gba rom space after a reboot. After contacting someone else who has got it working on the G6 Lite, it seems you need to rename your .ds.gba file to .nds before it will run on this device. Try that and let me know if...
by agentq
Wed Aug 23, 2006 5:03 pm
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35462

You 'opened up the gba cart'? Do you mean selecting 'Start GBA game' from the DS startup menu? Because that won't do anything to help.

Where did it freeze?
by agentq
Wed Aug 23, 2006 2:03 pm
Forum: Nintendo DS Port
Topic: scummvm max media dock
Replies: 9
Views: 11919

I know I'm on DevkitArm r19b, not sure about libnds, but I think it's the latest one.
by agentq
Wed Aug 23, 2006 1:43 pm
Forum: Nintendo DS Port
Topic: scummvm max media dock
Replies: 9
Views: 11919

Yes, I plan to move over to libfat as soon as it has support for directory listing.
by agentq
Wed Aug 23, 2006 12:49 pm
Forum: Nintendo DS Port
Topic: scummvm max media dock
Replies: 9
Views: 11919

Yeah, you did. Sorry I haven't replied to your email yet, but I've been quite busy. It sounds great that you've got it working on the MMD. Feel free to release a version for people to test. You should contact chishm on the gbadev board to have your code integrated into libfat, so that MMD users can ...
by agentq
Wed Aug 23, 2006 8:32 am
Forum: Nintendo DS Port
Topic: Will we ever see this on a G6 Lite?
Replies: 29
Views: 35462

As the device is unsupported, you will need to use the Zip file method (see the website). This should work.
by agentq
Tue Aug 22, 2006 8:38 am
Forum: Nintendo DS Port
Topic: Support for Kyrandia and other games?
Replies: 3
Views: 6644

Kyrandia does look very feasable, and if there are no problems, will be included in the next release.

Broken Sword on the other hand uses 640x480, and there isn't a way to scale this image down to 256x192 and have the game still playable. I also suspect that it won't run with 4Mb of RAM.
by agentq
Mon Aug 21, 2006 12:34 pm
Forum: Nintendo DS Port
Topic: Scummvm Ezflash&Mk4
Replies: 7
Views: 9355

I think you have to write the saves to the SD card manually with the EZFlash 4, I assume you've done this, right?

I can't really help with specific flash card issues and haven't seen your particular card before. Are there any EZFlash forums you can ask in?