Search found 2249 matches

by md5
Sat Sep 13, 2014 1:40 pm
Forum: Help and Support
Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
Replies: 11
Views: 4467

That particular bug should be fixed Well, "fixed". You hacked around it and then hacked around that with another hack. I said *this* particular bug. If you checked the code more thoroughly, you would have seen that the overlapping inventory items bug was caused by a missing feature - a fl...
by md5
Sat Sep 13, 2014 10:43 am
Forum: Help and Support
Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
Replies: 11
Views: 4467

I second what clone said; however, I remember when I played through it last time with ScummVM that the inventory icons get a bit jumbled up as you amass them. Try selecting different inventory items, and one of them will hopefully by the clay mold, even though it may not look like it in the invento...
by md5
Mon Sep 08, 2014 1:27 pm
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 39649

The only two Windows versions that do have extra hires resources, compared to their lowres DOS counterparts, are King's Quest 6 and Gabriel Knight 1. When I replayed Gabriel Knight 1 recently (in DOSBox), the DOS version could run either in low resolution, or with some high resolution elements depe...
by md5
Mon Sep 08, 2014 10:13 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 39649

As I recall, you still get some stuff in "high resolution." I think it was just the text boxes and a few icons, but it was kind of nice to me at the time. That's not quite right. The Windows version of QFG4 doesn't have any extra hires resources. The only two Windows versions that do have...
by md5
Tue Aug 26, 2014 9:56 pm
Forum: Help and Support
Topic: Broken Sword (speech.clu incompatibility)...
Replies: 6
Views: 3495

Re: Broken Sword I Speech Problem...

artphotodude wrote:P.S. Just to verify, the DXA files are no longer needed for this or Sword II???
Nope, they are no longer needed. You can use the original Smacker or MPEG-2 videos.
by md5
Tue Aug 12, 2014 11:25 am
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 13989

It's not about code bloat at all... the way scalers are implemented currently is hackish, thus adding new scalers will only result into more hacks being added. The scaler code has been rewritten, as mentioned, which will allow for new scalers to be added. However, this rewrite hasn't been added in S...
by md5
Wed Aug 06, 2014 12:02 pm
Forum: The Junkyard
Topic: Inherit the Earth: Sand and Shadows Kickstarter
Replies: 7
Views: 5709

I would indeed assist the ScummVM team in adding support for the sequel after the game is released. If the team is interested, of course :wink: Great news! :) As one of the developers of the SAGA engine, I'm very grateful for all the help you've provided! Many thanks again, Mr. Pearce. Best of luck...
by md5
Sun Aug 03, 2014 7:08 pm
Forum: Help and Support
Topic: how to simulate trolls-tale?
Replies: 10
Views: 3662

digitall wrote:Which is why I said "If this is the contents of your floppies"... i.e. if they had a variant version which is not a booter disk.
No, the only known PC version is a booter disk
by md5
Sun Aug 03, 2014 5:51 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 446842

Until the custard book bug has been fixed, you should change the support level for Discworld, from "Excellent" to "Bugged", on the compatibility page: http://www.scummvm.org/compatibility/ That's a script bug in the original game and not our fault. We will do our best to fix it,...
by md5
Sun Jul 27, 2014 9:39 pm
Forum: Help and Support
Topic: any help on my post please
Replies: 2
Views: 1634

It's almost August, summertime, most people are on vacations.... Be patient
by md5
Thu Jul 24, 2014 5:39 pm
Forum: Help and Support
Topic: The Neverhood generates impossible slider puzzles(?)
Replies: 5
Views: 3349

That isn't unsolvable... You need to swap the bottom two pieces
by md5
Thu Jul 24, 2014 8:10 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7454

There is a lot of work done by the original author who rewrote the engine, Marisa-Chan, in his own branch:

https://github.com/Marisa-Chan/scummvm/commits/zvision

He hasn't contacted us yet, AFAIK, so when he's done, his changes will be marged into ScummVM.
by md5
Tue Jul 22, 2014 8:02 am
Forum: General Discussion
Topic: ScummVM 1.7.0 "The Neverrelease" is out!
Replies: 34
Views: 18928

JamesWoodcock wrote:Says 45 new games in the news post ;)
Not quite, it says (crossed out) 4 5 ;)
by md5
Wed Jul 09, 2014 5:56 pm
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 15475

That is great news! I installed my Steam Loom in Mac and first tried to add it to ScummVM. Pointing to App bundle didn't work, ScummVM didn't recognize any game. Then I just right clicked Loom app bundle in Finder and selected Show Contents. I copied the whole "Contents" folder to another...
by md5
Sat Jul 05, 2014 1:18 pm
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 15475

After a discussion, our stance on this subject has been changed, and the Steam versions will be supported in the latest unstable version of ScummVM, and perhaps in the upcoming version 1.7.0 as well. Both the Windows and Mac Steam versions should be working. They can be bought off Steam as part of t...