Search found 207 matches

by Botje
Thu Apr 09, 2015 11:02 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

@boltje: I tried your side-textures branch but when i put the side images in the game directory the game crashes when it tries to read the png images. when the code reaches this line i get this error: First-chance exception at 0x0152A7BE in residualvm.exe: 0xC0000005: Access violation reading locat...
by Botje
Thu Apr 02, 2015 10:48 am
Forum: General Discussion
Topic: EFMI controls resets to default
Replies: 7
Views: 18537

Re: EFMI controls resets to default

You should file a bug about this on the GitHub issue tracker.
by Botje
Thu Apr 02, 2015 10:48 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

@boltje: I tried your side-textures branch but when i put the side images in the game directory the game crashes when it tries to read the png images. when the code reaches this line i get this error: First-chance exception at 0x0152A7BE in residualvm.exe: 0xC0000005: Access violation reading locat...
by Botje
Sat Mar 28, 2015 9:27 am
Forum: General Discussion
Topic: EFMI gamepad?
Replies: 5
Views: 14526

Re: EFMI gamepad?

There is no direct support, but you can use key mapping tools. Somebody posted a tool but it seems to have been removed.
by Botje
Fri Mar 20, 2015 7:53 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

I just created a pull request with a request for comments. We'll see how the rest of the dev team thinks about it.
by Botje
Wed Mar 18, 2015 2:26 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

I meant to 'pushed to my branch'. I have no idea if or when these will end up in ResidualVM master.
by Botje
Mon Mar 16, 2015 1:36 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

One thing I don't understand is why the sides of the images aren't being made to match the resolution :oops: of the original artwork? If they were done to the same specifications, they would surely match better? The exact same interpolation would be applied, after all. (By my calculations that woul...
by Botje
Tue Mar 10, 2015 12:15 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

After an evening's work: http://imgur.com/a/6dIZy I've updated the code to load images of the form "$SETUP_NAME_left.png" and "$SETUP_NAME_right.png". The code prints the name of the setup to the log file when it's looking, so you can use that as a guide for renaming. I did a few...
by Botje
Fri Mar 06, 2015 11:40 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

that's a bunch of questions... So it's 16:9 aspect ratio. What resolution? Can more cinematic format be achieved, like 2.35 : 1? Depends on your monitor resolution. There is no support for custom resolutions beyond that for now. Is it limited to 480px height? If it is 480px height, then the width wo...
by Botje
Thu Mar 05, 2015 6:22 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 179711

Re: Widescreen mod

I just pushed a `side-textures` branch to my github repository (Botje/residualvm). It contains the necessary architectural work to actually load and render textures to the sides of the game texture. Screenshot: https://www.dropbox.com/s/rolthpwdhu6litm/Screen%20Shot%202015-03-05%20at%2019.19.33.png?...
by Botje
Wed Mar 04, 2015 4:26 pm
Forum: General Discussion
Topic: ResidualVM 0.3.0 problems
Replies: 19
Views: 41498

Re: ResidualVM 0.3.0 problems

This is overridable per game. I'm guessing this is what happened.
Please try with just ResidualVM first, the less added complexity the better.
by Botje
Wed Mar 04, 2015 1:08 pm
Forum: General Discussion
Topic: ResidualVM 0.3.0 problems
Replies: 19
Views: 41498

Re: ResidualVM 0.3.0 problems

ResidualVM itself also has options you can set per game. They are under "edit game".
by Botje
Wed Mar 04, 2015 11:46 am
Forum: General Discussion
Topic: ResidualVM 0.3.0 problems
Replies: 19
Views: 41498

Re: ResidualVM 0.3.0 problems

I mean the residualvm.log file (for me it's C:\Users\Dries\AppData\Roaming\ResidualVM\Logs).
If that does not say anything useful, we cannot really debug it...
by Botje
Wed Mar 04, 2015 10:26 am
Forum: General Discussion
Topic: ResidualVM 0.3.0 problems
Replies: 19
Views: 41498

Re: ResidualVM 0.3.0 problems

hello all, just joined these forums. I have problems with latest 0.3.0 nightly build. No. 1: I have Grim Fandango installed from a long time ago and sucessfully running with ResidualVM 0.1.1 without problems. With 0.3.0 GF starts in window mode and I have to go to Options and select "Hardware ...
by Botje
Tue Feb 17, 2015 9:07 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 696765

Re: Android porting thread.

Those are the full instructions.

For development I typically do "make libresidualvm.so", symlink that into "build/build.tmp/libs/armeabi", then "ndk-build && ant debug && adb install -R *apk".