Search found 307 matches

by Jimbob
Thu Dec 15, 2005 11:13 pm
Forum: PocketPC/WinCE Port
Topic: [SOLVED] Fighting with Indy3 in PocketPC (can't map keys)
Replies: 5
Views: 8755

yS wrote:Er... not solved. The "Key" options menu does NOT exist. Is it missing on 0.8.0 or something?
This would probably get answered quicker in the PocketPC/WinCE port forum.

Jimbob
by Jimbob
Thu Dec 15, 2005 9:53 pm
Forum: The Junkyard
Topic: Here's hoping: The Neverhood
Replies: 25
Views: 43041

Re: Here's hoping: The Neverhood

A friend of mine recently gave me his copy of "The Neverhood", a claymation-animated 2d puzzle/adventure game released back in 1996. After some fenagling to get it to work under WinXP, I started playing it and was pleasantly surprised. It's a remarkably fun and beautiful game, and so natu...
by Jimbob
Thu Dec 15, 2005 8:02 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Since this clearly isn't what ScummVM does, why use the registry? It would just make things more complicated then necessary... Because I read this at support.microsoft.com:- Description of the registry The Microsoft Computer Dictionary, Fifth Edition, defines the registry as: A central hierarchical...
by Jimbob
Thu Dec 15, 2005 7:22 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

lavosspawn wrote:The main reason for using an ini instead of the registry is that there is no Registry for mac os/linux/pocket pc/psp/ps2/dreamcast etc.
An ini file works for all ports obviously.
I knew someone clever would eventually bring some clarity to this discussion!

Jimbob
by Jimbob
Thu Dec 15, 2005 7:08 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Well, I think the main issue wasn't that the average user wants to edit the ini, it was where to store the ini so he wouldn't have to mess around with admin rights, writing permissions or parameters. Yes it was. I still think the registry should seriously be considered, after all that's what it is ...
by Jimbob
Thu Dec 15, 2005 6:58 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Inofficial patches for example. You need to add the target_md5 there. Also there are still some options missing in the GUI like the sample rate, for instance, you might want to add manually. These are unsupported patches, yes? So if something does go wrong when the user is playing the game then the...
by Jimbob
Thu Dec 15, 2005 6:53 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

You would have to if you were using third-party translations -- or changing the ID of your CD-ROM -- or changing the audio frequency -- or defining some boot params -- or... Well, hopefully you get the idea. Yes, I think I do :) I've used neither of those things because I don't have to change any o...
by Jimbob
Thu Dec 15, 2005 3:20 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Of course, changing the way ScummVM handles savegame names could possibly mean compatibility issues.... A small renaming utility could take care of this if needed for games already saved, a .BAT file or shell script for example. Changes to the source will of course be needed but I guess it wouldn't...
by Jimbob
Thu Dec 15, 2005 3:05 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

1st: Please don't quote entire posts, this really makes it unreadable ;) Yeah, sorry and apologies. One day I'll get the hang of using forums :) You still can count the savegame-slots, but why not before the standard extension for savegames? current example: monkey.s01 my idea: monkey01.svm or: mon...
by Jimbob
Thu Dec 15, 2005 2:41 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 57302

joostp wrote:64k would be more than enough to bootstrap a loader.
Hmmm, interesting. Maybe I will have a reason to buy a PSP then!!!

Jimbob
by Jimbob
Thu Dec 15, 2005 2:40 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

I never have to edit the preferences file on Mac OS X so why would a Windows user have to edit the scummvm.ini by hand? Jimbob Because of target_md5 business for example? Because I rename the standard target names to get recognizable savegame names? With the current abbreviation, if you add Monkey ...
by Jimbob
Thu Dec 15, 2005 1:59 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Please DON'T put it in the registry. This is a mess to handle, edit, adminster, and backup... :shock: :evil: :!: I might be being a bit thick here but I don't understand why you'd want to edit, administer or backup the info contained in scummvm.ini. Surely the GUI generates all this information whe...
by Jimbob
Thu Dec 15, 2005 1:27 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

Why not the registry? Because ScummVM still likes to offer users with simple understanding of the OS to edit their options manually, if they like. Compared to what you need to know to edit an ini file, editing the registry is most certainly out of most users scope.... I never have to edit the prefe...
by Jimbob
Thu Dec 15, 2005 1:05 pm
Forum: Help and Support
Topic: Location of scummvm.ini
Replies: 36
Views: 37519

I still would go with the ScummVM directory itself as the place to store the ini files by default. Putting it into the Documents folder is not a bad idea, but still could lead to questions like "Where do I find it on my computer?", because it is possible to map the "Documents" t...
by Jimbob
Thu Dec 15, 2005 12:49 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 57302

Re: GTA hack opens possibility for ScummVM on 2.5/2.6?

Hi. According to PSP3D they have been able to run "hello world" and a port of Tetris via a sploit or something found in the GTA game. http://www.psp3d.com Do you guys think it will be possible to run ScummVM via this? Looking at the hack a bit further, it seems the maximum executable size...