Search found 2278 matches

by sev
Thu Aug 03, 2023 11:40 pm
Forum: General Discussion
Topic: Wow...!
Replies: 5
Views: 7450

Re: Wow...!

Tim20 wrote: Thu Aug 03, 2023 6:07 pm I've changed each of the Resource.AUD and SFX files, so they're reading as RESAUD.00x.AUD (extension) and RESSFX.00x.SFX and I have seven of each.
That is not correct. The Wiiki says to rename it to RESAUD.00x, not RESAUD.00x.AUD. Same for RESSFX.


Eugene
by sev
Mon Jul 31, 2023 8:22 pm
Forum: General Discussion
Topic: ScummVM 2.7.1: “Stan's previously broken swords” sees the light
Replies: 0
Views: 216501

ScummVM 2.7.1: “Stan's previously broken swords” sees the light

A little while has passed since the release of 2.7.0, and we are now excited to present you with the bugfix release 2.7.1. We have included a significant amount of fixes and small improvements, in particular: Added ScummVM Log file viewer, so you can easily report the problems on platforms with limi...
by sev
Sat Jul 22, 2023 12:18 pm
Forum: Android Port
Topic: Android 2.7.0 Beta
Replies: 31
Views: 15660

Re: Android 2.7.0 Beta

with the significant changes in the file access system in the 2.7.0 beta version of scummvm for android, you might need to adjust the game paths manually for each game. There's no universal trick to do it all at once. Take it step by step and refer to the app's documentation or community for assist...
by sev
Sat Jul 22, 2023 12:10 pm
Forum: Android Port
Topic: Device configuration
Replies: 8
Views: 8352

Re: Device configuration

LucaJones wrote: Sat Jul 22, 2023 7:28 am In newer versions of scummvm for android, the device configuration menu might have been removed. Check for updates or reinstall the app to see if it reappears.
moderatorial: Are you trying to increase your post count, or what?
by sev
Sat Jul 22, 2023 12:08 pm
Forum: iPhone Port
Topic: iOS 16?
Replies: 4
Views: 21615

Re: iOS 16?

Has anyone been able to successfully build this project to an iOS 16 target device? I' no stranger to Xcode, and haven't been successful yet. Even after repointing the frameworks, there still seems to be errors and (possibly) missing files. Did you follow our build instructions from the Wiki? https...
by sev
Sat Jul 22, 2023 12:06 pm
Forum: Help and Support
Topic: Prevent automatic window resizing, and set grouping series
Replies: 2
Views: 5456

Re: Prevent automatic window resizing, and set grouping series

It normally remembers the last window dimensions, especially with OpenGL renderer. Make sure that the scaler is set for the game if you're using SDL renderer.

As for the gobliiins series, it is an overlook and will be fixed with the next icon pack, due this week.


Eugene
by sev
Sat Jul 15, 2023 9:26 am
Forum: Help and Support
Topic: is it possible to disable the "saved screenshot" text?
Replies: 4
Views: 5735

Re: is it possible to disable the "saved screenshot" text?

I just added a scummvm.ini option for that. You will be able to see it in tomorrow's daily build. Open your ScummVM configuration file (the path is shown on the Paths tab, typically named scummvm.ini) and add the following line to the top section named [scummvm]. disable_saved_screenshot_osd=true Eu...
by sev
Sat Jul 15, 2023 9:18 am
Forum: General Discussion
Topic: Game Demos required
Replies: 206
Views: 269633

Re: Game Demos required

Japanese Windows demo of Freddi Fish. https://mega.nz/file/mEUXSAIb#e-tKGWtLFZ9dFDh3xuP6gYWO0vc07kkRmggDAfn_rB8 There's also a Mac demo, unfortunately I couldn't properly dump it. Nice! For the Mac demo, you may do two steps: 1. Dump it into ISO 2. Use ScummVM Dumper Companion: https://www.scummvm....
by sev
Thu Jun 22, 2023 11:36 am
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 29190

Re: Where Are The New Shaders Stored?

bozskaggs wrote: Mon Jun 19, 2023 9:48 pm Trying to modify a shader and not really understanding how to make the .dat file and put my modified shader in it
Rename .dat to .zip and extract. You do not need to put your modified shader in it. Point ScummVM to a standalone file.


Eugene
by sev
Sun May 28, 2023 8:33 am
Forum: The Junkyard
Topic: Update Issue on PS5 - Facing Error Code CE-109573-5?
Replies: 1
Views: 6385

Re: Update Issue on PS5 - Facing Error Code CE-109573-5?

moderatorial: Your question has nothing to do with ScummVM unless you're a bot that is seeking to increase the post count and then post your hotlinks tomorrow. Watching you.
by sev
Mon May 08, 2023 11:50 pm
Forum: Android Port
Topic: Bug in Fascination. Android Port 2.7.0.5
Replies: 1
Views: 5888

Re: Bug in Fascination. Android Port 2.7.0.5

As it is written in this Forum Rules, the proper place to report it is our bug tracker https://bugs.scummvm.org/


Eugene
by sev
Mon May 08, 2023 11:49 pm
Forum: Help and Support
Topic: Toonstruck - Android app crashes on certain scene switch
Replies: 31
Views: 5504

Re: Toonstruck - Android app crashes on certain scene switch

We saw the crash in the logs and were hoping that somebody comes with a bugreport, so it is finally happening.

Could you please provide a save game right before the crash?


Eugene
by sev
Sun May 07, 2023 11:33 pm
Forum: Help and Support
Topic: Grim: Excessive save game checking - common?
Replies: 2
Views: 1934

Re: Grim: Excessive save game checking - common?

The best way would be to understand, what exactly queries in the engine those saves. E.g. insert a trap and see the backtrace. Since the game runs by the Lua scripts, maybe it queries those every so often, or maybe it is simply a buggy implementation. Also, I think, as per this forum rule #3a, the b...