Search found 1169 matches

by digitall
Tue Jul 16, 2013 4:45 pm
Forum: PocketPC/WinCE Port
Topic: Compiling for WinCE
Replies: 10
Views: 23363

I am unsure about the WinCE backend's graphics scaling. Note, that we have an outstanding Pull Request with an entire reworking of the Scalar architecture as the current system is not optimal... However, this would break the WinCE build, so has not yet been merged: https://github.com/scummvm/scummvm...
by digitall
Sun Jul 14, 2013 12:10 am
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

LordHoto: AH... LOL.

fuzzie: OK. Can I suggest that we try switching to an asset list for now and committing the relevant changes to master? That way, the buildbot builds produced could be tested by myself, anakondarh and other affected users to see if the change resolves the observed problem.
by digitall
Sun Jul 14, 2013 12:06 am
Forum: iPhone Port
Topic: Scumm 1.5.0 on iPad 4 iOS 6
Replies: 103
Views: 105726

@Bayern_boy: ScummVM v1.6.0 for iOS will be posted on the downloads page when the porter supplies a build for this... However, I don't know when that is likely to occur.
by digitall
Thu Jul 11, 2013 11:45 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

fuzzie: Thanks for the response and fix, but it sounds like something else is going on as well. According to these references: http://stackoverflow.com/questions/16911558/android-assetmanager-list-incredibly-slow http://stackoverflow.com/questions/12636861/why-is-assetmanger-list-so-slow A single ca...
by digitall
Thu Jul 11, 2013 8:09 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

If you are familar with C/C++ and Java, you should be fine to work on this. The documentation at http://wiki.scummvm.org/index.php/Developer_Central should help you get started in getting our code, compiling and basic debugging on Unix/Win32 platforms. The specific instructions for building for Andr...
by digitall
Thu Jul 11, 2013 8:06 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

Thanks for filing the bug. The debugging HOWTO, specifically for Android can be found here: http://wiki.scummvm.org/index.php/Debugging_ScummVM#Android However, this is mainly limited to getting the logs currently. I am not very familiar with Android Development and thus not sure how easy it is to r...
by digitall
Thu Jul 11, 2013 6:16 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

Some of the time is that... but look at the timestamps from the ScummVM activity starting... There is only a few seconds, so your 30s+ delay with dark screen is between the intial loading and when the themed launcher appears on screen... which is why we thought it was due to the loading of the theme...
by digitall
Wed Jul 10, 2013 11:22 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

The question is what is happening in the 30-50 second interval here: <snip> 07-10 21:48:09.750: D/ScummVM(9888): initializing viewport 07-10 21:48:09.750: I/ScummVM(9888): overlay size is 640x400 07-10 21:48:09.760: E/SpannableStringBuilder(9888): SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero le...
by digitall
Wed Jul 10, 2013 11:19 pm
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 12207

anakondarh: Thank you for reporting this... This is a known problem on some devices (including my HTC One). Our Android developers have not been able to track down and work out a fix for the delay on startup or work out why it occurs only some of the time. It was suspected to be related to loading t...
by digitall
Wed Jul 10, 2013 11:14 pm
Forum: General Discussion
Topic: ZGI linked play
Replies: 2
Views: 2329

1. There are no plans to my knowledge for our GSoC student to implement the network functionality. 2. The idea of adding network functionality has been mooted for a few other games which had some network features, but this has not been implemented in any way. 3. If this was implemented, we would pro...
by digitall
Sun Jul 07, 2013 10:48 pm
Forum: Other Ports
Topic: OUYA specific port?
Replies: 3
Views: 5438

I'd suggest reading the relevant thread on the scummvm-devel mailing list:
http://sourceforge.net/mailarchive/foru ... mmvm-devel
by digitall
Mon Jul 01, 2013 4:03 pm
Forum: PocketPC/WinCE Port
Topic: Compiling for WinCE
Replies: 10
Views: 23363

Dreamweb is 640*480 during intro so will not work on smaller screen. Possibly in future, but not now. The Last Express will never work as requires far too much CPU and 1024x768 IIRC, in any case it is incomplet. wIP and not supported. IHNM uses the SAGA engine, but again is 640*480 IIRC, so unilkely.
by digitall
Mon Jul 01, 2013 3:57 pm
Forum: SymbianOS Port
Topic: nokia c7 very low volume scummvm 1.4.1
Replies: 4
Views: 16582

Ah! Thanks Syrangerke. I have no idea about that apart from checking the various volume controls in options and GMM.
by digitall
Sun Jun 30, 2013 4:07 pm
Forum: Help and Support
Topic: Scummvm 1.6 and 3 Skulls of the Toltecs
Replies: 4
Views: 2606

thelunnster: Please indicate any information from the original media i.e. English/French/German/Spanish etc. variant and the pressing ID/Publisher, as eriktorbjorn said. You can also give use the file MD5sums of the data files with a tool such as http://md5summer.org/ which will allow use to identif...
by digitall
Sun Jun 30, 2013 4:05 pm
Forum: Wii Port
Topic: Blurry + Black Borders on crt?
Replies: 10
Views: 24690

As I said "Please try with the v1.6.0 Wii release WHEN it becomes available on the download page:". The Wii porter is very busy IRL (and probably due to issues with libogc and toolchain) hasn't provided a v1.6.0 build yet. If/When this is provided, it will be added to the download page. I ...