Search found 145 matches

by Bluddy
Mon Sep 13, 2010 6:24 pm
Forum: PSP Port
Topic: How to compile?
Replies: 3
Views: 6025

Hmm... ok. I'm not sure what level of knowledge you have. If you haven't ever compiled for the PSP, you should browse psp-programming.com and the easiest way to get started with compiling is to get minpspw (google it). Then, use svn to download the scummvm trunk. The command is 'svn co https://scumm...
by Bluddy
Mon Sep 06, 2010 10:29 am
Forum: PSP Port
Topic: How to compile?
Replies: 3
Views: 6025

Are you really looking to compile (ie. to make changes to the code) or just to play games using ScummVM on the PSP?
by Bluddy
Mon Sep 06, 2010 4:38 am
Forum: PSP Port
Topic: Why does the PSP subversion build hate King Graham
Replies: 8
Views: 10036

The subversion build only gets built at 4am. Try the latest one again.
by Bluddy
Sun Sep 05, 2010 11:36 am
Forum: PSP Port
Topic: Why does the PSP subversion build hate King Graham
Replies: 8
Views: 10036

Thanks for letting me know. The problem was a bug in the SCI engine. It should be fixed in tonight's build.
by Bluddy
Sun Aug 29, 2010 7:25 am
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 43932

OK sounds good. Post the patch it up on the patch tracker so I can take a look/incorporate it, or email it to me.
by Bluddy
Sat Aug 28, 2010 5:30 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 43932

Great job Pix. Before you submit the patch, I'd like to make 2 requests. 1. A different combo to switch modes. I'm thinking something like right shift + left shift + triangle. Something that would be very deliberate. 2. A message on-screen telling the user he has switched modes. "1st Person But...
by Bluddy
Thu Aug 26, 2010 6:09 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 43932

It's a feature that's been thought of for a long time and partially implemented. It's quite complicated to pull off for all platforms and all games, which is why it hasn't happened yet. In any case, though I once pushed for this feature, I don't think it's needed for the PSP at this point. LOL is th...
by Bluddy
Thu Aug 26, 2010 10:00 am
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 43932

The reason shift + UP works for turning right is that you need the diagonals on the keyboard in order to turn in LOL. Because the PSP has notoriously bad diagonals, I built this system where shift 'turns' the D-Pad right 45 degrees, so up is up-right, right is right-down, down is down-left and left ...
by Bluddy
Tue Aug 24, 2010 5:25 pm
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 14460

Just checked on my PC and T7G seems to be running at about the same speed. I think it's framerate-limited. Never played 11th Hour.
by Bluddy
Sun Aug 22, 2010 5:32 am
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 14460

I think it's normal, but you can compare to the PC version and see if there are differences. You have to remember -- this was the first big CD-ROM game, the one that made many people go out and get a CD-ROM drive. I think it didn't work on single speed drives, but did on a double-speed drive, which ...
by Bluddy
Tue Aug 17, 2010 10:14 am
Forum: PSP Port
Topic: PSP firmware version 6.20 emulator NEED HELP!
Replies: 6
Views: 10139

So you're using HBL, right? On which PSP model? Which version of ScummVM are you running? What message do you get? Do other games work fine? The most likely problem is that since Curse uses a lot of memory, HBL is unable to provide enough memory for it at this stage. If you're using version 1.1.1, t...
by Bluddy
Sun Aug 15, 2010 7:38 am
Forum: Android Port
Topic: ScummVM on Samsung Galaxy i9000
Replies: 3
Views: 7686

I'm not the Android dev, but I'm glad to see you also think that the iPhone's touchpad style controls are the best way of implementing controls on a touch device. I got an iPhone recently and I agree with you.
by Bluddy
Sun Aug 15, 2010 7:34 am
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 14460

I'll ask you the same question I asked Hawke. Are you using the subversion build? I have made many optimizations since 1.1.1. The only thing that should be slow is the video, and that will require the Groovie engine to optimize its video output. Other than that, the game runs about as fast on PSP as...
by Bluddy
Sat Aug 07, 2010 5:55 pm
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 14460

I'm not sure what you mean by the latest version. There are 2 version available: 1.1.1 and subversion (SVN) download, which is newer and has some improvements. I suggest trying the SVN version if you haven't yet. Playing on the SVN build, the video still stutters somewhat as a result of it not being...
by Bluddy
Sun Aug 01, 2010 7:17 am
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 21874

Actually the older games don't need to be downscaled. Old game resolution is 320x240 or 320x200. The iPhone resolution (pre-4.0) is 320x480, which means that if you divide the screen in 2 (as it is when you hold the phone vertically) the game fits perfectly though it seems small. I committed the cha...