Search found 107 matches
- Wed Mar 14, 2018 5:21 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
Re: FatBoy BETA Soundfont updated to version 0.751
In the last test build of FatBoy, I used standard audio engineering digital peak methods to achieve exactly the same volume thresholds as the Sound Canvas synth modules many game soundtracks were written for: Ye Olde Changelog: • Completely reworked English Horn to sustain/vibrato much less abrasive...
- Tue Mar 13, 2018 2:13 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
FatBoy BETA Soundfont updated to version 0.751
Another day, another FatBoy version. This one is the product of tester feedback, including some great SC-88 baseline recordings, and lots and lots of fine tuning. https://pub.dotbalm.org/misc/FatBoy-v0751.7z To help demonstrate the newly tuned drum/instrument mix in this version (though one particul...
- Sun Mar 11, 2018 11:29 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
Thanks for taking the time to dig deeper into that issue. I wonder why SGM glosses over those errors - must be all that reverb drowning it out? That might be. I am adding light verb to many instruments that would naturally reverberate regardless of circumstances, but for the most part I want it to ...
- Sun Mar 11, 2018 7:27 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
This is how version 0.74 sounds via Core Audio in macOS 10.13, using the opening credits to TIE Fighter Collector's Edition: http://userweb.eftel.com/~almeath/mac/TIE_FB.mp3 In comparison to SGMv2.01-Sal-Guit-Bass-V1.3: http://userweb.eftel.com/~almeath/mac/TIE_SGM.mp3 It holds up very well against...
- Sat Mar 10, 2018 9:52 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
FatBoy BETA Soundfont updated to version 0.74
I may not be able to work on it as consistently going forward, but in the meantime I've made some more changes to FatBoy (v0.74) as we push along towards something resembling a finished product. https://pub.dotbalm.org/misc/FatBoy-v074.7z Changelog: • Added hand-built concert harp I made from scrap ...
- Fri Mar 09, 2018 9:08 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
FatBoy BETA Soundfont updated to version 0.72
Hello there, I've just finished uploading the latest development version of FatBoy v0.72 . Nothing too major has changed in such a short time, but I have got full GS support for a decent handful of popular games, including Albion, Warcraft II and Descent 2. Here's an example of the GS-heavy Descent ...
- Thu Mar 08, 2018 8:45 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
FatBoy BETA Soundfont version 0.70
OK! As promised, here's the current BETA of FatBoy, version 0.70. https://pub.dotbalm.org/misc/FatBoy-v070.7z NOTES: • Version 0.70 of FatBoy is pretty fat at 300MB uncompressed, but it may grow and shrink a few times as development progresses. Right now there are some redundant (or very nearly redu...
- Thu Mar 08, 2018 6:49 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
That definitely sounds amazing, even in an unfinished state. I would be happy to test it out. Awesome, thank you kindly! In terms of progress for FatBoy: The GM standard set is all in place and functioning at this point and I've got at least placeholder GS instruments, but GS is not yet complete (i...
- Tue Mar 06, 2018 11:31 pm
- Forum: General Discussion
- Topic: ScummVM needs OpenGL with xBRZ support
- Replies: 21
- Views: 18358
- Tue Mar 06, 2018 11:14 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
FatBoy SoundFont is on the way
Friends, Romans, countrymen, lend me your ears. I've been working on a new, enthusiast GM/GS SoundFont project, "Fat Boy". It's still a work in progress at only version 0.52. Not all instruments are final and I haven't done more than cursory tuning and balance work. However I personally t...
- Tue Mar 06, 2018 6:39 am
- Forum: General Discussion
- Topic: ScummVM needs OpenGL with xBRZ support
- Replies: 21
- Views: 18358
Awesome.digitall wrote:rootfather: Have now managed to clean up the xBRZ patch to the ScummVM source, which is here and shows the remaining issues I indicated:
https://github.com/digitall/scummvm/tre ... 1-9-0_xBRZ
https://github.com/digitall/scummvm/com ... e6220f9714
- Tue Mar 06, 2018 1:53 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
- Sat Mar 03, 2018 11:05 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
UHD updated to 3.30
I had some downtime today, so put some work into a few things that irritated me about UHD. UHD v3.30 is the result. Changelog: • Phase shift to "Solo Vox" (preset 000:085) to remove dissonance in high registers • Fine tuning to "Distortion Guitar" (preset 000:030) • Sample reproc...
- Sun Feb 25, 2018 10:20 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738
Sound Canvas enhanced LSL3 / UHD3 side-by-side
OK, I thought this was kind of interesting. I put an SC-88xx "enhanced" version of the LSL3 "Patti" theme side by side with the same MIDI through UHD3. The left channel is exclusively the Quest Studios Sound Canvas enhanced MT-32 composition. The right channel is the exact same M...
- Sat Feb 24, 2018 7:35 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 590738