Search found 48 matches

by 47iscool
Tue Jun 03, 2014 3:43 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

I'm not really sure what you mean by "Game Hacker"... but the other method would be compiling the Wii build for GDB remote debugging over TCP/IP using USB Ethernet or Wifi network connection to Wii: http://wiibrew.org/wiki/User:Qiang0/Debugging#Using_gdb_to_debug_over_the_network Without ...
by 47iscool
Tue Jun 03, 2014 12:55 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

digitall wrote:*shrug* As I said, you need to setup to run a debug build with a GDB attached then. Otherwise, we have nothing to go on.
If this is something that requires the USB Gecko for debugging, I can't do it. I don't have one.

I'm a game hacker, not a programmer if this requires other special methods.
by 47iscool
Tue Jun 03, 2014 7:58 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

Without any debug detail, it is practically impossible to work out why that is happening. It could even be a hardware issue ie. cracked solder joint in your USB connector that opens thermally when you have been playing for some time. When it happens again, could you use the virtual keyboard with CT...
by 47iscool
Mon Jun 02, 2014 6:24 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

Bad news, I thought wrong. I just downloaded the latest dev build and it's still freezing from USB. I was playing COMI for about 45 minutes when it happened.
by 47iscool
Thu May 29, 2014 9:28 am
Forum: Wii Port
Topic: Can ScummVM be run in debug mode on Wii?
Replies: 5
Views: 19054

digitall wrote:Ah, I see. You can pass command lines parameters by adding/modifying <arguments> / <arg> sections of the associated meta.xml e.g.
https://code.google.com/p/abuse-wii/sou ... i/meta.xml
I knew I forgot to mention something. It was the xml file, thanks.
by 47iscool
Thu May 29, 2014 5:41 am
Forum: Wii Port
Topic: Can ScummVM be run in debug mode on Wii?
Replies: 5
Views: 19054

47iscool: Please see http://sourceforge.net/p/scummvm/bugs/6262/ Testing and debugging using Wiiload, debug command line and gdb for remote debugging is on my TODO list... but feel free to try this yourself. I have no idea how to use wiiload but thanks anyway. It also means you need a way to connec...
by 47iscool
Thu May 29, 2014 3:04 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

For future reference. Just tried building this and it died with the following error and other similar ones... : ../../fluidsynth-1.0.9/src/fluidsynth_priv.h:212:1: error: unknown type name 'int8_t' I passed the normal cross compile parameters to configure i.e. --host=ppc --disable-shared --prefix=<...
by 47iscool
Wed May 28, 2014 4:21 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

As you can see from http://buildbot.scummvm.org/builders/master-wii/builds/4364/steps/configure/logs/stdio, libfluidsynth is not currently present. This has never been present AFAIK and I have no idea if it is possible to build for the Wii PPC target and if the result will work. All right, thanks f...
by 47iscool
Tue May 27, 2014 4:04 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

I was also wondering about something else, will Fluidsynth/SF2 soundfont support be added to the Wii version?

I know it has the options in there but when I use them they never make it sound any different. Or, is the Wii too weak for such a thing?
by 47iscool
Fri May 23, 2014 6:57 am
Forum: The Junkyard
Topic: Monkey Island MIDI file extraction?
Replies: 2
Views: 3202

Thanks a lot, I found it.
by 47iscool
Fri May 23, 2014 5:02 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

flac and talkie is working again, thanks a lot!

Keep up the great work.
by 47iscool
Thu May 22, 2014 4:56 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

@digitall

flac: not working
talkie MI1: no voice overs
by 47iscool
Thu May 22, 2014 4:44 am
Forum: Wii Port
Topic: Can ScummVM be run in debug mode on Wii?
Replies: 5
Views: 19054

Can ScummVM be run in debug mode on Wii?

Is this possible? Because some HBC apps have the argc/argv (arguments) line in them
by 47iscool
Wed May 21, 2014 3:44 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

You're right, wrong version. Was up pretty late so I wasn't thinking too straight. Thanks for the correction.
by 47iscool
Tue May 20, 2014 7:44 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 167741

flac is now working, but not talkie support yet.