Search found 1135 matches
- Wed Mar 10, 2021 3:52 pm
- Forum: General Discussion
- Topic: scummvm.ini in ScummVM root dir
- Replies: 26
- Views: 18461
Re: scummvm.ini in ScummVM root dir
I second this.
- Mon Feb 15, 2021 7:17 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
KQ2SCI is more than just an AGI facelift. I do want to finish it someday, but I won't use ScummVMx for that.
- Thu Feb 04, 2021 1:02 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Space Quest 5 fanmade speech pack here we come!
- Tue Feb 02, 2021 3:15 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
I guess its possible to add the night screens to King's Quest IV which were removed from later versions. The link below has an explanation of what I mean and you can see for yourself with the comparison screenshots. http://sciwiki.sierrahelp.com/index.php?title=King%27s_Quest_IV:_The_Perils_of_Rose...
- Sat Jan 30, 2021 8:19 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
So far only the SCI engine (and not even all SCI games) are supported. I could see this expanding though down the road.
- Sat Jan 30, 2021 4:51 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
That's what I started this thread for so mission accomplished I suppose!
- Sat Jan 30, 2021 2:18 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
So far, Views, Pictures, Priorities, and now Fonts are replaceable with alpha transparency (Priority backgrounds have only 1-bit alpha transparency). About the only thing left is Cursors for SCI0 and SCI1 (SCI11 uses Views for cursors). Myles has been killing it!
- Fri Jan 29, 2021 9:03 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
4x high res priority maps are now implemented!
https://www.youtube.com/watch?v=74u_12yrNOI
EDIT: And full range alpha transparency:
https://github.com/MiLO83/scummvmx/rele ... v0.89-beta
https://www.youtube.com/watch?v=74u_12yrNOI
EDIT: And full range alpha transparency:
https://github.com/MiLO83/scummvmx/rele ... v0.89-beta
- Wed Jan 27, 2021 8:36 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Yeah, once you change the image perspective and size of objects it starts treading into script-altering territory that would be required which is out of scope with this. Though, I suppose possible if you had some sort of on-the-fly scripting to change key object coordinates and values. I'm not sure ...
- Wed Jan 27, 2021 3:08 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
That's what the image itself looks like. That's the artist's work.
- Mon Jan 25, 2021 8:16 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Here's a video I made with his build playing Space Quest 4 with my ESRGAN background upscales: https://www.youtube.com/watch?v=VVdali9PzKQ This can also be done for SCI0 EGA games! VGA-ifying EGA games can be much easier now! EDIT: Here's KQ4 with a few VGA backgrounds: https://www.youtube.com/watch...
- Mon Jan 25, 2021 2:04 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Myles posted his build on Facebook. I'm going to be playing with it on my next day off and try to put together some kind of High Res pack for a smaller game first that's less work and see what we can get done in the way of HRPs for Sierra games. This would also be a simple way to VGA-ify EGA games! ...
- Mon Jan 18, 2021 5:08 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366789
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
You are my new favourite person! ScummVM's first High Resolution Pack capability! Well done.
- Sat Oct 31, 2020 5:23 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 619153
Re: Better Music for GM ScummVM (and DOSBox) games
That's a freaking cool idea!
- Sat Oct 10, 2020 4:48 am
- Forum: General Discussion
- Topic: A merger
- Replies: 10
- Views: 7270
Re: A merger
Great! Looking forward to playing Exile on my phone!